Saturday, June 2, 2012

Squats as Orks MK II

Mkay, looking over what I actually have...

Warboss (Warlord) with Mega Armor (Exo Armor, TL Shoota/Fist), Cybork (Refractor field), Attack Squig

  Str/T 5, 3 wounds, 5 base attacks, 6 on charge, Terminator armor, and riding the wagon with loads of extras

Mek (Engineer) with Force Field, Power Fist
 
    He is really just here for the force field...  Might change the fist out for the flame thrower...

Mega Nobs (Hearth Guard) Mega Armor, power fists, 1 flamer

  Riding in a Battlewagon with Death Rolla, Red Paint, Armor plates, Grabbin Klaw and Boarding plank...  Probably WAY too much crap on the tank, but it's like a Swiss army knife :-)  So many toys....  Death Roller for the d6 Str 10 hits (2d6 if they "Death or Glory"), the plank to allow one model (Warlord) to attack a vehicle within 2" as if he charged...  Claw to have a 4+ roll to prevent an enemy vehicle moving...  Should be wrecked by the Exo suits after that...  You know, assuming any vehicles end up within 2" and survive :-)  Might be an amusing answer to a parking lot...

The Warlord (boss) makes one Nob unit a Troop section, so just one more needed...  I'm looking at a very big "bubble wrap"...  30 strong squad with one PF Nob (with one of the 3 rockets, 2 more in the squad)...  Expensive, but fearless and fairly effective...  But really just there to swarm and protect the...

Lottas (Thunderers)...  2 squads, on of 12 one of 11.  Each armed with an auto-cannon shooting d3 shots....  So, even at the mighty BS 2, there a re a LOT of potential shots hitting...

3 Killa Kans (RT Era DN's), all armed with Mega blasta...  Keep them near the Battlewagon to act as a can opener...  The squadron should get the 4++ cover save, the Str 8 AP 2 shots might even do something...  But really they're there to pull a Fencik/Plank move...  Now, for those of you who did not grow up watching the Bears in the late 70's/early 80's, this is where one of the players would make contact with say, the quarterback and just hold him in place...  Not tackling him, rather stretching him out a bit for the second lad to come in and absolutely level the target...  We used to do this back in HS when we played football (I played Safety, buddy was a Linebacker, we were REALLY good at this...)...  Figure the DN's can hold something in place for the Hearth Guard/Lord to charge in and get the kills...

War Bikers...  Nob with fist, 5 total...  Mostly just a light Cav flanker unit...  Figure they are mu Free Safety to try and run a flank or get into a backfield somewhere...  Not a lot there, mostly I suspect they'll just be a mobile reserve and something for me to try and deny a kill point...

we'll see Monday I guess...  :-)

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