Monday, June 4, 2012

Squats as Orks, Week 1 results...

Well, played it out... Ran:
Mek w/ Field
Warlord (Cybork, Mega Armor, squig, etc...)
Mega Nobs
  Loaded in a Battle wagon, tricked out...  The Boarding Plank was really amusing BTW...
Shootas (30, Nob w/ PF, 3 rockets)
Thunderers (lottas, 2 squads of 12)
Killa Kans (3 with Mega Blasters)
Bikers (Nob w/ PF)

:-)  Played Necrons...  So, the post game debriefing would go like this:

Thunderers...  When they finally got to shoot, they were amazing...  Though perhaps I had too many, given they were completely useless until turn 4...  2 turns of night fighting, one turn of rolling 1 for shots meant they really didn't DO much...  They caused a giant bottleneck as they are a huge "fear factor"...

Shootas...  "Eh", with night fighting, they wound up tying up 2 Necoon Lords and a C'Tan shard for most of the game...  In this case, the pistol/axe troops would have been WAY better for the 29 extra attacks on the first turn, and 3 attack/man rather than 2/per...  I think that the Shooters will be given another shot, but I suspect that close combat troopers should outnumber the shooters 2/1...

Kans...  Awesome, but close combat...Even BS 3 shooting didn't work much for me...

Bikers?  Yes, send more...

Battlewagon?  Made an obnoxious number of field save, forget the roller...  Awesome I think...  Might go with 2...

So, amusing...  And I think it will play well...

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