Tuesday, July 9, 2013

Eldar so far... Wave Serpents for the win...

OK, so far I have found that the Wave Serpent is in and of itself a game winner against certain armies.  Specifically, gun lines that are depending on cover or massed Infantry trying to rush across the field.  So, unfortunately for my Ork opponent last evening...  His exact army.  I had 3 of the Wave Serpents in the list, and I have to say, they DID do a big portion of the killing for my army.  The twin linked Scatter Lasers making the Shield shots also twin linked is powerful.  I would argue it is almost borderline TOO powerful, certainly for the points and lack of a slot in the ToE for it...  Yes, the WS can be killed, and it is not too terribly difficult for some things to do so, but really for the 135 or so points?  On the other hand, the ability to move out from cover or onto the table and get those 4+ (d6+1) shots, most likely all twin linked against everything but Fliers?  Heck, even Fliers should worry about this as lots of dice rolled with re-rolls will usually mean a few 6's come up...

So, while the WS is HUGE, and if rumor is correct being pulled off the bloody market...  Mkay, slight rant here, NOT sure this is happening, but the rumor is that it is going direct only going forward?  Wow, that does seem to put the independent retailers in a difficult position as the new codex comes out with a brokenly powerful unit that will only or mostly be available through GW itself?  Seems an "interesting" choice for a company to make...  Unless this is simply the interrim step as the kit is redone/repackaged?  Maybe.  But given their history, I am less hopeful.  Besides, this is NOT the oldest kit they have in that line...  Though making the old Falcon kit more efficiently would seem logical...  I guess we'll see.  I actually have a few Falcon hulls around and will likely be recasting some of the ancient Epicast/Armorcast ones I have...  They are just THAT different that they fit in with my ancient figures a bit better I think.

What else worked?

Swooping Hawks:  Well the Swooping Hawks were INSANE.  Though a lot of that had to do with him bunching up Lootas and Grechin behind cover.  The large blast template ignoring cover and what armor they had meant that between that and the Las Blaster shots after, there were no survivors.  I think I caught something like 26 Grots in the blast and killed 24 with majority T of 2...  NOT game winning in and of itself, but that was their second appearance.  They also cleared the Emperor's Will objective, were themselves scoring for line breaker and  holding that objective...  Of course, the fact they also more or less erased a full Loota squad on Turn 2 meant they had already more than paid for themselves...  More testing I think, but a six man squad seems to be an excellent thing to have.

War Walkers:  The loadout of Bright Lance/Scatter Laser seems to be an excellent "all comers" one, and with 3 of them hitting 195 points?  Flanking with the move/shoot/move potential?  5++ save, though a really light Vehicle with 2 Hull Points...  Oddly, mine never took fire at all as they appeared then used a building to shoot and duck for the game.  Again, not a list that included a lot of AT firepower or fliers, so further testing I think...

And...  Well, that was about it really.  The Spirit Seer DID use his Destructor power, then charge a few Orks killing them...  With the residual flames (Soul Blaze) unfortunately for the last one so he could not move after combat...  Left him in the open to get shot off the field.  Dark Reapers came out, killed a few things (Warlord power was Split Fire) but then they got destroyed by the BFG on the looted wagons...

So, basically, it was my TRANSPORTS that killed off the bulk of the other army...