Tuesday, September 17, 2013

Another game and thoughts...

So, played GK last night...  From memory here's what he brought:

Coteaz
6 Henchmen squads:

1. 6 Crusaders, 5 Death Cult Assassins
2. 2 Jokero and 3 Plasma Cannons
3 & 4. Chimera loaded out with Storm Bolters and Special Weapons
5 & 6. Razorbacks loaded out with small squads
2 Rifleman DNs
Dreadknight with sword and flamer
Vindicare Assassin
Storm Raven


I brought my Crimson Fists again
Pedro
Honor Guard in Rhino
Sternguard kitted out and in Drop Pod
2 Scout squads, full, 5 Snipers 1 ML 1 HB, cloaks and Land Speeder Storms
Hunter
Centurion Devastators (4, 3 Grav 1 LC and all missiles and split fire)
Thunderfire Cannon
Extra Techmarine
Storm Talon w/ LC
Rifleman DN

Pretty standard setup, played Big Guns on the diagonal deployment.  I had a strong point with the Thunderfire and Rifleman in  the upper levels and the Rhino w/ Pedro and the Hunter on the ground floor to use the Orbital Strike.  With so many vehicles on his side, his DZ was REALLY crowded.  He went first, but really didn't do much with night fighting and the fact I was hiding DEEP in enhanced cover (3+ for the ruins).  My turn one was pretty good, the Orbital Strike  and the Sternguard dropping in...  Killed one Chimera and immobilized one of the DNs deep in his DZ behind blocking terrain.  The Sternguard took a bunch of wounds off of the Knight who died to a Sniper the next turn...  First blood being VERY important these days and all.  Pretty brutal game overall but going second and making a LOT of cover saves meant things like the DN and Thunderfire lasted a long time.  Never did kill the Vindicare, but I I think I finally offed almost all of his Troops and both DNs.

Storm Raven was killed by the Hunter and Talon.  Turns out Storm Shields make excellent parachutes.  But the big HtH threat was nullified when they crashed and got shot out of existence.

The Thunderfire was brutal.  After the light Infantry got shot out of their transports, it basically killed a squad/turn.  Turn one I think it stripped some hull points in the parking lot...  Should have offed the Vindicare sooner though.

What to test next?  Surprisingly I think the Legion of the Damned...  They Deep Strike in, and they all ignore cover...  Oh, and they can get a Plasma Cannon with their Slow and Purposeful...  Not too expensive, but I think it fits well with my army play style...

Overall, I am really liking the Marine codex...  I think it will be a fun one o play for a long time...