Tuesday, September 10, 2013

Marines first game reflections...

So, I set up a 1500 point list to test the new book against Tau...

1500

Pedro Kantor     185

Sternguard (10, Combi weapons, drop pod)  365

Centurion Devastators (Missile Launchers, Grav, Omni Scope) 290

Scout Squad (10, cloaks, 4 Snipers, 5 Shotguns, Heavy Bolter)  143
  Land Speeder Storm (Heave Flamer) 45

Scout Squad (10, cloaks, 4 Snipers, 5 Shotguns, missile launcher)  143
  Land Speeder Storm (Melta) 55


Honor Guard for Pedro, in a Rhino

Thundrefire Cannon

Hunter AA tank

And...  I think that was about it...  Mission was kill points, and I played silly wanting to try out the new toys.  Barely scraped out a win, but mostly due to so many easy to snag kill points on my side...  5 man Scout squads are not all that hard to deal with, and Speeders are "fragile"...  But the Army performed quite well.

Stars:

  1. Thunderfire Cannon...  It didn't kill EVERYTHING, but 4 Barrage templates/turn put a MAJOR hurt on the Tau.  It's kill tally included the last wound on a Riptide, a Piranha, 18/20 Kroot in a single salvo, and various assorted other Tau... The no cover save round might well be obsolete as the cover is measured from the center of the blast for barrage...  I think I fired the Str 6 AP 5 round all day and there was never cover to worry about...  Well, Speeders got their save :-)...
  2. Chapter Master's Orbital Bombardment... Turn one, no night fighting, Pedro riding in the Rhino...  Clear LOS to the Enemy Command group chock full of Crisis Suits, Drones, etc...  Hit dead on for the Str 10 AP 1 "Ouch"...  Dropped the big squad down to a handful of survivors.  Also the AP 4 Storm Bolter he has?  REALLY nice in a field of 4+ save bodies...
  3. Centurion Devastators...  Fear factor alone...  I set them up in reinforced ruins with the Thunderfire.  Held them back too long, but there was NOTHING set up within 24 of them, so I had a big bubble of "This zone is protected".  When they got to shoot, they were deadly beyond words.  Hitting Fire Warriors in the open?  Evaporate that squad...  Tank Hunter for free?  Thank you, Missiles away... Split fire too?  Thanks!   I should have been FAR more aggressive with them and just marched them up the field with Pedro and company...  Well, I did, but I should have started with that in mind and on turn one.  By the end of the game, they were in the enemy DZ killing the few remaining things in range...


Other than that...  Well, I need to paint up some more of the old school lads as "Honour Guard" for the Chapter Master.  The Scouts did well enough I think.  I was generally happy with their results, though I played them badly in some ways...  Might use Bolters for the Bolter Drill and have to remember that Bolt Pistols are I think covered...  Storm Bolters?  Damn, have to look that up later...  Guessing that a Squad or two of Tac Marines will be needed, and with the cheapness of Assault Marines and the fact that I happen to have "a few" on a shelf primed and ready for paint...  Been there for a LONG time, 3 editions I think, but who knows they might even work :-)...

Note, the Hunter AA tank did fairly well...  Ended up getting Melta'd before the end of the game, but being able to put a Str 7 AP2, Armorbane missile on target is nice.  Skimmers everywhere with Eldar, Tau and Necrons being the "power armies" at the moment.  So, for 70 points?  Worth it.  Lack of a way to remove annoying cover saves, lack of Interceptor and useless against non flier/skimmer are all very real drawbacks, but it's a start for the lads.  I think the days of Heldrakes roaming the skies with impunity are over.  At least I feel like I have something that CAN threaten the thing...

'course, just my impressions and opinions as always, YMMV...