Monday, February 17, 2014

Rocs, Titans and Seventh...

So, looking like we are getting Knight Titans...  GMort has a really good overview here: http://gmortschaotica.blogspot.com/2014/02/knight-titans-no-longer-rumour.html
Looking good overall...  12" move, can fire at different things, move through cover, etc...  2 big problems I see are that it is armed with a D HtH weapon and that it cannot easily survive in an environment with other D class weaponry.  I'm looking more at the Paladin class with the rapid fire Battle Cannon (72" range, Str 8 AP 3, 5" blast and Ordinance).  Perhaps I am missing something with the USRs it has, but Strikedown and Smash seem to be completely wasted on something that is hitting with Str D in HtH...  3-4 Attacks I suppose could all miss, but with the silliness that Str D is, what survives?  The Warhound with 9 Hull Points seems like it is in trouble if it gets charged...  So, as with almost everything "D", hitting first wins.  So, essentially, stay out of HtH with the Knights, and 375 points for a 6 HP walker seems OK...  Well, until you run up against something D Str yourself.  Looking good and I know that there will be several seen locally...  And I AM looking forward to that...  Painting up a Knight in House Chappell colors to go with all of my Imperial forces...

Brings me to the discussion of "D" weapons...  For an Apoc game, it made sense and given the sheer size of the game, something like this that is essentially "shorthand" 40K is fine, but for actual 40K, it just does not seem like it fits.  Anything that just automatically destroys any building that it touches without having to actually defeat the armor or remove HPs, etc?  ALWAYS penetrates seems a bit much...  The same thing for most Vehicles and "normal" targets...  Seems out of place given the rest of the rules for the game.  Not sure how I feel about it really...  Locally, it looks like the death knell for the Tau Riptide overload and anything like a Deathstar.  On the other hand, it strips a LOT of the character from the game for most of the armies.  Why bother taking anything but massed grunts because it REALLY just doesn't matter when it gets hit by those weapons...  So, yes, it kills off the Eldar and Tau dominated uber armies but it also kills a LOT of the other things that make playing the game interesting...  I guess my concern is that the cure kills the patient here :-)  "The Man from La Mancha"...

Other than that, I was looking over the IA 2, second edition for stuff to bring into my armies...  The Roc pattern Storm Eagle is one that REALLY stood out.  With 7 shots/turn from the 4 weapons it can fire, all of them Str 8-9 and AP 3 or less...  The Transport capacity is almost irrelevant with the ability to almost guarantee a vehicle kill or a good chance to decimate a Marine Squad or the like...  Yeah, probably too good...  The Mortis DN is good, but not overly so I think...  Intercept is overpowered in this edition and something I think will change in the next one...  Overall, the book looked good, but really only a few pages of useful stuff, so...

On to Seventh Edition?  That seems to be a recurring rumor...  Do I think it likely in the short term?  Eh...  With the release schedule in hyper drive?  Maybe...  Honestly, the game is VERY different than when it was released, so I'd call it version 6.5 now...  Would I like a revised ruleset that actually answered things and cleared up some of the things that should have been cleared up or clarified a LONG time ago...  Right now, things are pretty much Tau/Eldar if you want to win...  A lot of other armies are "fun", but locally at least, not a lot of challenge for a well build top tier force...