Monday, March 24, 2014

200 point Kill Team League and Star Trek Attack Wing

So, new League starting tonight...  200 point Kill Team, with a 500 point "Super Kill Team" tournament in the middle...  Looking like I will be playing my Fleshtearers at least for the first week, probably the full League.  200 points is not a lot, so I have just a few options...

Sternguard:  5 lads with a variety of Combi Weapons and a Rhino.  Not a lot of subtlety, but with the Bolter rounds I have some options.  SMALL number of troops, so losing 3 puts me to 50%.  SGT becomes a leader, I usually take "Sniper", "Feel No Pain" and ...  Shred probably...  Re-rolling to wound with a small number of shots seems likely I'll need to make every one count that I can...  Small army, quick and decisive.

Assault Squad:  5 man Assault Squad and a Sanguinary Priest (Medic) with Jump Packs.  Melta Gun Trooper and a Plasma Pistol for the SGT, the Medic provides the bubble of FnP, and we move quickly to engage and hopefully not get bogged down in a firefight...    Again, quick and dirty.  Probably the "ignore Cover" for the Melta, Preferred Enemy for the SGT and either Rending or Fleshbane for one of the other lads...  Might swap the Medic for a Speeder to deal with enemy Armor, but in any case sticking with the "Go, Go, Go" style...

Looking at and will be picking up some of the Star Trek Attack Wing stuff...  Guess I am missing my old SFB, and since this is NOT a stupid "blind buy" game, I can actually get the Klingon ships I am looking for.  Thought about Federation, but they seem fairly bland.  Glad that there are at least 4 Factions/Armies to start with and it looks like the Borg are coming as well...  Probably the only thing keeping me from the Star Wars one was that there really are just the 2 Armies, so it doesn't matter that much.  In any case, Klingons are what I'll be playing and hopefully I am not too far behind the power curve by getting in later like I did with MechWarrior, etc...  Eventually evened out, was just a fairly steep learning curve and the blind buys were NOT helpful.  This should be better overall as I will need only 100 points of things more or less, so likely 5-6 ships to give me some choices in the longer run.  Seeing some Fleet builds with 3 ships, so guessing the Devil being in the details for all the options, etc. is where the subtlety is for this.  Starting off I am more likely to bring what I consider a "standard" Fleet build with more ships rather than trying to figure out tricks and combos...  At least until I have a solid understanding of the game play, etc...