Thursday, August 7, 2014

Warmachine V2...

So, got in my first Warmachine/Hordes (Warmahordes) game last night…  So much vaguely familiar and forgotten, but overall it was quite good…  We only played 15 points each, so it was really quite a small game.  His army was just 3 figures.  Trollbloods, so a Warlock (I do not know their names), a Mauler and the big named Mauler character.  My own force was a lot different.  His was essentially “We have a Hulk”, counting on the HtH abilities of the big nasties.  I went with:
CPT Kraye
  Defender
  Charger
Arcane Tempest Gun Mages
ATGM CPT Adept

I focused not so much on “run over there and bash them” instead going more for an Ender “The Enemy Gate is Down” approach.  The Gun Mages all have the ability to shoot with their magic pistols and push things d3” out of the way, and if I roll a double, knock it down.  The Charger becomes “Light Cavalry”, so it can run for free, and has a 5” move after it activates.  Making it a great choice to move, shoot and then probably move back out of the way.  It has a decent shooting attack, but takes 2 Focus to run effectively.  The Defender is Cavalry, and with its 16” BFG shooting a POW 15 shot, it is a very long ranged threat and it is surprisingly effective with boosting against…  Well, whatever.  The Charger and Defender pretty well just won me the game last night with the Charger shooting and doing some damage to the Caster, with the BFG then hitting.  Since it did an additional 10 damage over and above the Caster’s armor, it would have killed him with the damage already done…  So, using the Warlock ability to shunt the damage to one of his Beasts…  But 10 damage almost takes out one of the Heavy Beast’s spirals.  Rolled the 5 for the “spirit” spiral, which is critical for the Beast’s effectiveness…  The Gun Mages then shot it, doing a few points, but more importantly, knocking it down and finishing off the Spirit Spiral…  So, in one turn the Warlock was wounded badly and one of the Beasts was crippled.  He charged his Mauler into my Defender, but it was too late really.  He hurt it badly, and threw it onto my GM CPT Adept, killing him instantly…  So, there was a casualty…  But CPT Kraye’s feat allows my Jacks to stand for free, I was in range to just stand and shoot again with the Defender’s BFG, the CPT’s carbine and the Charger…  Oh, and the Gun Mages…  So, he called it as it was obvious that the game was over and his Warlock was more or less set up for the end of "Butch and Sundance"...


So, a good start to my League run…  I will be able to finish up the painting of my models for more points…  Have to pay attention to the rules, points, etc…  Was surprised how many players there were J  Guessing this is where the 40K crowd went…  STAW planning I guess...  I may try to get in a 100 point game before Gen Con if possible to test the fleet I intend to bring there...  

Need to clean the Basement of Doom (tm), and clear off the painting desk to swap in for another table or something that will work a bit better...  But I have WAY too much sitting on the desk these days and too many things I want to get assembled and painted...  Imperial Knight, Wolf Terminators and Siege Breachers, now my Warmachine stuff to get touched up and finished...