Sunday, January 11, 2015

X-Wing learning curve...

So, got in several more games of X-Wing this evening at the Gopher…  Played the YT-2400 in all of the games, only one with the “Outrider” title.  Have to say, was less impressed with that.  My opponent was quite good, and was able to fairly easily get to Range one where I could not shoot him with the Heavy Laser.  Next several games I used the same basic ship, but without the Outrider…  Got in a good number of the 4 Dice Attacks in the forward arc, and the 360˚ arc with 2-3 Dice attacks including the important Range 1 bracket…  Have to say that Leebo was “meh” as well.  Saw only one Critical hit in 3 games, and it was not a “Pilot” so he was not able to ignore it.  Ignoring the Obstacles with Dash as Pilot will I think be far better in almost every case.  And higher Skill as well…  The Assault Missiles were REALLY nice as well.  The Z-95 was OK, and pretty useless once it fired its missile, so not 100% sure on that, but it was useful in every case….  Throwing out a LOT of damage and punishing formation flying.  Shame it is a “missile” and so I have very few ships I can use it with.

Torpedoes were quite useful.  Note, I did NOT use them, just caught them when fired J…  So, will be using them.  The Rebel Aces pack has a LOT of really nice stuff in it, and will be flying a few of those ships I think…  Both of the B-Wing aces are good, and flew one myself…  Think both will be used regularly….  I did find it ironic that the A-Wing had three copies of the -2 point “upgrade” for A-Wings in the official “we overpriced the ship” admission…   Getting the Crew slot for B-Wings as well makes for some great combos…  Noticed that the card combos are NOT anywhere near so silly as the potential ones in STAW.  And another major plus, I’m already almost done buying stuff for the X-Wing system.  There are simply not nearly so many releases in this one.  Doubt I will get the Frigate or Transport for the Rebels…  The Transport at least has a decent X-Wing or two in there, but $60 for a few X-Wing cards and a big Transport I will likely not use… 

But on to the learning curve portion...  So far have found the lack of action types on most ships to be a problem.  Finding very few action bars on X-Wing ships...  Example:  Almost every STAW ship has the "Evade" action which can be thought of as the "default" action when moving, just in case you need it later if you do not at that time have a shot, etc...  Not seeing many Rebel ships at least that have that action at all.  Barrel Roll/Sensor Echo is nice, and NOT linked to Cloaked like in STAW, but still makes thing darn maneuverable...

Biggest thing is that the card combos are NOT nearly the OP thing they can become in STAW.  Some powerful things, yes...  But no way to throw out 12+ Attack Dice or have infinite attack cancellation...  


So, sounds like there is a big group playing but unfortunately NOT at the game store I go to…  Might check the other one out, have to say I am really liking the “wing” games.  The Warmachine/Hordes group at the Gopher is large and growing.  So, at least there is one game there.  So, the Warmachine is continuing I guess as well…  Will have to proxy the one Heavy Jack as I never bought another after I went back to the game…  Well, not THAT mech, I have the other Heavies of that faction…  Just can’t see the point of bringing a non-shooting Jack that is just so slow and defenseless…

So, the learning curve for X-Wing is not bad at all I think, looking forward to more games,   :-)  Let's see if more folks don't get out to the Store Championships...