Thursday, July 16, 2015

X-Wing this weekend and Gen Com coming up...

Bigger X-Wing tournament coming up Sunday at Titan, so I’ll fly something at least familiar to me and that I think has a chance against the current “top lists”…  Right now, the scariest things are the 2 big turreted ships (Usually the Millennium Falcon x2) or the like loaded out to be annoyingly survivable or the Imperial equivalent with the one big ship and either a mini swarm or a few top notch fighters to escort.  Swarms of many small ships are still a danger, but becoming less so with more people looking ahead to Wave 7 and the probability of good Ordinance based squadrons being able to handle them easily…  That is one thing I REALLY like about this game, it is slowly evolving, not EVERY month a batch of ships, cards and the good chance that something in there is “poorly tested” and has some unforeseen combo that breaks the game a little bit more (or a lot).  Frankly pretty excited for Wave 7, looking like ¾ ships are going to be good for my fleets, and the Rebels get an excellent support bomber in the K-Wing.  https://www.fantasyflightgames.com/en/news/2015/7/13/wave-vii-rebels/ says it FAR better than I.  Both the K-Wing and the Firespray with Emon in bomber configuration are looking VERY nice with new bombs and tricks to deploy them. 

So, looking at fielding the following:
Boba Fett (Scum) — Firespray-31
39
Predator
3
K4 Security Droid
3
Engine Upgrade
4
Ship Total: 49

IG-88B — Aggressor
36
Lone Wolf
2
Sensor Jammer
4
Heavy Laser Cannon
7
Autothrusters
2
Ship Total: 51


Pretty simple really, the Aggressor is hard to take down and has the potential to land up to 4 hits each turn…  Yes, not great odds of course, but it will likely hit for a few each turn even against crazy high Defense with its reroll ability.  MAKING people Focus to fire on it negates the turret’s ability to just throw out a shot hoping to ping for a hit here and there.  The 2 defensive additions can almost guarantee 2 dodges for someone firing at long range or outside of their 90˚ firing arc.  And I still have a base 3-4 Defense dice to roll.  So, it will likely survive.  Fett’s Firespray is set to essentially move slowly, take pot shots with Predator allowing re-rolls (and Fett’s ability if they get close)…  Not 100% sold on this configuration honestly, it has the potential to simply be swarmed and die without doing much of anything.

Other option is a fairly standard Dash/Corran list for the Rebels:

Dash Rendar — YT-2400                36
Heavy Laser Cannon       7
Navigator            3
Engine Upgrade               4
Outrider              5
Ship Total: 55
               
Corran Horn — E-Wing 35
Veteran Instincts             1
Fire-Control System       2
R2-D2    4
Hull Upgrade     3
Ship Total: 45
               
Nothing subtle, nothing really exciting, but potential to survive and do a fair bit of damage on the way… 

Probably stick with the S&V (first build) as a “fun” one…  I found 3 of my “Debris” markers so can use them instead of the verdammten Asteroid markers…  Last few times I parked on an Asteroid and lost several REALLY important rounds of shooting, but with this at least I get a shot…  Yes, a Stress and potentially a Critical Hit, but…  Better the 1/8 chance of a Crit than the 1/2 chance of a hit and loss of action/shooting… 


So, one last big event this month at Titan, Gen Con at the end of the Month…  Looking like a Star Trek Attack Wing tournament or two for me as they are what is scheduled when I’ll be around J…  Will need to get to “Will Call” probably Thursday when we get into town and get my badge/tickets…  Else, head in early Friday…  Guessing Saturday will be the day the girls and I wander about the Con…  Hoping we all have a better year than last, but staying at the Embassy Suites on the edge of Indianapolis, so at least a few meals, etc. will be included and we have a nice suite…

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