Tuesday, September 29, 2015

X-Wing and Armada....

Looking at the upcoming X-Wing tournament…  Not at all sure what will be played there, but looking at narrowing the field of what I’ll be bringing to some variation of the following:

KYY1 (100)
Miranda Doni — K-Wing
29
Twin Laser Turret
6
Dash Rendar
2
Ship Total: 37

Gold Squadron Pilot — Y-Wing
18
Twin Laser Turret
6
Bomb Loadout
0
Seismic Charges
2
Ship Total: 26

Horton Salm — Y-Wing
25
Twin Laser Turret
6
Bomb Loadout
0
R2-D6
1
Marksmanship
3
Seismic Charges
2
Ship Total: 37

With this one, I’ll field the asteroids, and not be overly concerned about silly things like firing arcs for the most part….  Only 3 ships and with the TLTs on all of them…  Horton’s loadout allows him to convert all focus results to hits and with him able to re-roll blanks he should be hitting with all 3 dice each shot, and with Marksmanship on both shots…  Well, it should burn through pretty much any Defense out there consistently.  Not sure I have a good answer for an actual swarm, but I think with the bombs on the Y’s it does allow me to threaten the standard Swarm tactic of piling into my few ships and bumping to prevent me from doing what I need to do…  And of course the TLT is only Range 2-3 I need to keep them a bit further out…  Plays a bit slow, but should be able to handle the 1-2 big ships and the Ace builds pretty well.

YKX70 (100)
Miranda Doni — K-Wing
29
Twin Laser Turret
6
Ship Total: 35

Horton Salm — Y-Wing
25
Twin Laser Turret
6
R5-D8
3
Ship Total: 34

"Blue Ace" — T-70 X-Wing
27
BB-8
2
Autothrusters
2
Ship Total: 31



This one is a bit different…  Horton kitted out for a bit better survivability, and the T-70 being set as a fast flanker with some very interesting movement options…  Ideally I’d like Poe as the pilot, but points are just too tight… to have both the Autothrusters and the BB-8 on it to allow me to present a Green maneuver, do the Barrel Roll, move then still have an Action…  Is like the pre-nerf TIE Phantom with so many moves…  Not sure, might be fun to fly though.  The first one might be the safer choice, but the T-70 is something new and completely unexpected, so that might work well…

Still toying with the idea of the new S&V ship, but honestly not sure about that…  Thinking that with the new changes to the scoring I am concerned that the YV being fairly easy to burn through and give up that many points…  Once they kill my YV, I have 2 Y’s with TLTs and just not sure they can do enough damage…despite

Other than that, well…  I traded off a small stack of ancient Magic cards and picked up yet another FFG game, Star Wars: Armada…  Joe is picking up the “TO” role at the Gopher, and the pre-release events are at Titan…  Unfortunately, the X-Wing thing at Gopher and Celtic Woman playing Sunday…  Taking Maggie there with that Anniversary thing coming up, this is something we’ve both wanted to see, so…  But in any case, the game itself is REALLY good.  And being able to trade off the Imperial side of the base box, I have a fairly complete Rebel fleet now…    Ready to get to playing, and it looks like we start the 19th at the Gopher with our League…  FFG has interesting prizes, but nothing like WizKids with their exclusive stuff…  Alternate art cards and new counters, neat, but nothing that is NEEDED…  The game itself is pretty well balanced and despite only playing a few games I am liking how it works so far…