Wednesday, October 7, 2015

X-Wing this weekend and Armada in a few weeks...

Well, another tournament coming up this weekend at Titan…  Time to apply the lessons I learned at the Gopher I guess J…  I think I was fixated on dealing with the Ace builds, and my build did that VERY well.  Just could not deal well with the mirror match or someone bringing 4 TLTs…

DashYY (100)
Dash Rendar — YT-2400
36
Predator
3
"Mangler" Cannon
4
Outrider
5
Ship Total: 48

Gray Squadron Pilot — Y-Wing
20
Twin Laser Turret
6
Ship Total: 26

Gray Squadron Pilot — Y-Wing
20
Twin Laser Turret
6
Ship Total: 26


Fairly simple, stripped down and probably built too much to focus on the “mirror match” of the 4 TLTs… Higher PS to fire first, Dash is maneuverable and with the 360° arc for the Mangler Cannon…  Hopefully I’ll be able to focus fire and deal with the Gold Squadron/S&V equivalent before they get to fire too many times…  Variations being with Gold Pilots on the Y’s, R3-A2 for Stress and a 2 point Crew like a Merc Copilot for more Crits…  But that leaves me with 2 Pilots at PS 2, so I think that is going to be bad against the 4 TLT builds barring some creative maneuvers on my part...

KAT70 (100)
Poe Dameron — T-70 X-Wing
31
Predator
3
R5-P9
3
Autothrusters
2
Ship Total: 39

Miranda Doni — K-Wing
29
Twin Laser Turret
6
Ship Total: 35

Jake Farrell — A-Wing
24
Lone Wolf
2
Chardaan Refit
-2
Autothrusters
2
Ship Total: 26

This one or with a Grey Squadron TLT replacing the A-Wing…  Basically, harder to hit, hitting harder and regenerating…  Poe being a Focus monster gives me a lot of options and Miranda is pretty efficient herself…  NEED to remember the ability to burn a Shield for +1 Attack…  Gives me a 4 Dice Turret shot at R1 if I REALLY need it…  More of a standard build, not overloading the turrets, but should be a decent one overall…


Armada is really picking up as well I think…  Joe has our first League starting the 19th, and going over 300 point builds for that.  We’ll play “Season One” out at 300 points, so need to figure out what Objectives to bring…  For the Rebels I use the Advanced Gunnery seems a no brainer…  The Assault Frigate LOVES getting more Dice and or the ability to shoot with the same broadsides…  Not so sure on the others frankly…  Likely to play either Nebulon-B and 2 Assault Frigates (with a handful of Fighters)or Assault Frigate, 2 Nebulon-B’s and a Corvette with no Fighters…  The learning curve for making Fighters useful is fairly steep, and frankly unless I sell out and bring only 200 points of Ships for the 100 points of Fighters, it is fairly easy for Capitol Ships to simply run away from the Fighters for the few turns they are going to be a threat.  At 400 points I think the broader builds will become a reality, but the really focused ones at 300 points have a good chance to never encounter the hard counters…