Tuesday, April 26, 2016

Another X-Wing AAR... League Prep continues...

Got in another practice game against Tony…  It was S&V all around as both of us were bringing 2 Large Base ships…  He had a YV-666 and Dengar in the Punishing One.  Not 100% on the exact loadout, but I know Bossk was on Latts Razzi’s YV and Dengar had the Punishing One title along with an Unhinged Astromech, PTL and a K-4 Security Droid…  Pretty solid build.

I fielded:
Jumpmasters 2 (100)
Dengar — JumpMaster 5000
33
Predator
3
Zuckuss
1
R5-P8
3
Engine Upgrade
4
Punishing One
12
Ship Total: 56

Tel Trevura — JumpMaster 5000
30
Deadeye
1
Proton Torpedoes
4
Extra Munitions
2
K4 Security Droid
3
R4 Agromech
2
Dead Man's Switch
2
Guidance Chips
0
Ship Total: 44


Tel was solid…  Dengar died to his own Droid being overzealous with the counterattack.  I am REALLY liking the Proton Torpedoes.  Almost a guarantee 4 Hits/Criticals…  Zuckuss was not used at all.  One thing I noticed was a definite lack of any sort of Defense really.  The 2 Dice are OK but frankly there was always one or two Damage getting through…  And as most people know, the Green Dice are the most fickle out there J…  The YV died first…  The big ship just does not trade fire in a toe to toe slug fest with Dengar well.  6 Shields and 6 Hull just get melted through quickly these days…   

Tony focused on my Dengar, and it seems the right idea…  I killed his YV while he was tearing my Jumpmaster apart…  As I said, my Dengar died to R5-P9 as I was zipping away…  Not sure if I wound up shooting back, need to remember that as I fly in the League event…    But in any case, Torpedoes from Tel and finally just a long shot from just the 2 Dice Primary turret…  Had the Target Lock, so figured that I’d get one back by doing a green…  Worked, got the hit in and his 4 Dice evade came up a blank… 


So, need to figure out a few tweaks I think…

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