Friday, July 8, 2016

Jobs vs Careers and what to fly next for X-Wing

Jobs vs Careers

So, had a long chat with some folks who used to work wit/for me about this and how it applies to our current situations.  To me, a job is what you are doing now.  So, nothing changes more or less, static, etc…  You know what the expectations are, and the only real changes are evolution like OS changes, etc…  On the other hand, a career is all about change.  I see a career as a series of jobs across your “lifetime” at that company or in that industry. 

The current organization we work for is fairly rigid…  And when I say that, we have our jobs and we can add things onto them, but we still need to keep doing our original job.  No mobility at all.  And the leadership is fairly desperate to KEEP it as a rigid structure and while we HAVE a promotion policy and structure set up for it, we have yet to use it.  Some of this is due to the customer expectations over time with Departments really expecting the same person to be the IT support forever.  I think that is partially our fault since the organization grew somewhat organically and imbedded within the Departments.  In some ways this is good, but it does put us in “hold until relieved” mode more or less forever.  So, there was and to some extent still is  a great deal of fear about the University’s central IT organization absorbing us…  Not as much a fear now, and frankly with me coming originally a “corporate” background really never WAS a fear for me.  But I suspect this is a thing we need to change and “manage customer expectations” to allow our IT pros to have mobility and to actually KEEP some of our own people here for an actual career rather than just have them here for a job…  Not sure this IS something that ATLAS can change with the people here now, and so I suspect that we will change involuntarily.  Either we collapse as a few more folks leave now that hiring has opened up here at the University or we merge in some other IT organizations or get merged into the central one…

Looking at X-Wing: 
Juke Box Hero (99)
Countess Ryad — TIE Defender
34
Juke
2
Stealth Device
3
TIE/x7
-2
Ship Total: 37

Maarek Stele (TIE Defender) — TIE Defender
35
Juke
2
Twin Ion Engine Mk. II
1
TIE/x7
-2
Ship Total: 36

"Omega Leader" — TIE/fo Fighter
21
Juke
2
Comm Relay
3
Ship Total: 26


Simple enough build…  Juke is POWERFUL.  And this gets me a bunch of hits through “OK” defenses…  Hard to take down Aces, but with this much Juke here a few should get through and things like Stele’s Crit ability could be fatal.  Fun to play as well…


Looking at going back to basics too…  I started the game with Dash, and I may well bring that back.  That and I like the Ghost…  So, that might be where I fly for a bit…