Tuesday, October 11, 2016

Post Wave 9 X-Wing builds...

Playing around with the build I had success with:
ARCx2Biggs2 (100)
Norra Wexley — ARC-170
29
Push the Limit
3
Nien Nunb
1
R2-D2
4
Vectored Thrusters
2
Alliance Overhaul
0
Ship Total: 39

Thane Kyrell — ARC-170
26
Tactician
2
R3-A2
2
Vectored Thrusters
2
Alliance Overhaul
0
Ship Total: 32

Biggs Darklighter — X-Wing
25
Plasma Torpedoes
3
R4-D6
1
Integrated Astromech
0
Ship Total: 29

So, the Barrel Roll replacing the Boost…  Slightly limiting without the Boost to pursue someone fleeing as I tend to dial in ONLY Greens, but not bad.  And Biggs with Plasma Torpedoes to try to strip shields at Range makes him a BIT of a threat.  Mind, the X-Wing is NOT a bad one from a Damage potential point of view…  I’ve been getting in a fair number of hits with that…  Still, the Torpedoes might be better on Thane…

Kicking around a few ideas with the Lancer…  I’m pretty interested to see what that ship will do for me. 

Unnamed Squadron (100)
Asajj Ventress — Lancer-class Pursuit Craft
37
Push the Limit
3
K4 Security Droid
3
Black Market Slicer Tools
1
Rigged Cargo Chute
1
Gyroscopic Targeting
2
Shadow Caster
3
Ship Total: 50

Syndicate Thug — Y-Wing
18
Twin Laser Turret
6
Unhinged Astromech
1
Ship Total: 25

Syndicate Thug — Y-Wing
18
Twin Laser Turret
6
Unhinged Astromech
1
Ship Total: 25


And:
Unnamed Squadron (100)
Asajj Ventress — Lancer-class Pursuit Craft
37
Push the Limit
3
K4 Security Droid
3
Black Market Slicer Tools
1
Rigged Cargo Chute
1
Gyroscopic Targeting
2
Shadow Caster
3
Ship Total: 50

Moralo Eval — YV-666
34
Heavy Laser Cannon
7
Bossk
2
Zuckuss
1
Gunner
5
Inertial Dampeners
1
Ship Total: 50


First is pretty standard bull rush with the 2 TLT Y-Wings to pile more Damage on with.  Just need to get the Lancer close and hopefully put a Stress and Tractor on target.  The -1 Agility should allow even the basic 3 Dice Attacks of the TLTs to punch through…  Bonus of loads of Hull to chew through.

Second is a fairly standard 2 Ship build with a Party Bus…  Not 100% on the HLC, especially with Gunner giving me another Primary weapon attack if that misses…  But just not worrying about Stress, I can force a ton of re rolls when I shoot…  Combined with the -1 Agility from the Tractor Beam the HLC SHOULD push through a fair bit of damage.

Still looking at the Mandalorian Fighters…  Probably a 3 Ship Ace build…  THAT should be fun :-)… 


Work continues…  At this point I am thinking hard about what I stop doing in the "above and beyond" category…  I ended up essentially doing 3 people’s jobs and that is WAY outside the “normal” duties of what my title will eventually become.  That is another thing I’ll believe when I get the official paperwork.  But since I’m not getting the promotion, I’m feeling a LOT less obligation to do all the extra work and take on these additional responsibilities.  No word on the other jobs I’ve applied for, so at this point I’m guessing that is a “no” as well.  So, time to stop killing myself taking on extra work and responsibility for a promotion that clearly will never come here.  Guess it is time to bunker up and cut back what I am doing until things start to really break free.  I know there are people getting ready to move and this should get interesting…  But also not really my problem as was pointed out to me VERY clearly in a recent meeting.