Thursday, November 10, 2016

Another week, Armada and X-Wing today...

So, another week…  It  is a “No” on the TS job, but so far no one has actually said anything at my level.  Mkay, I’m getting more serious about my workouts and weight loss silliness…  Down almost 20 lbs. so far, which tells me that I was WAY out of shape there.  Strength level Is good, almost back to where I was when I was in…  So, muscle mass is replacing fat.  SLOW weight loss, but since the last two times I tried this it ended “poorly” with a broken ankle and a heart attack…  This time I am going a LOT slower.  The workouts themselves are getting progressively easier and I can actually see the results in both muscle mass increase and simple weight loss.  Loads of water being consumed as well…  Old survival training NCOs would be thrilled at the levels I am consuming.  One big thing the Fitbit helped with is pointing out just how many of my calories were consumed via beverage.  Large Mocha?  450-500 calories.  Medium shake?  Just over 1000.  Didn’t bother to look at anything alcohol as I’m still more or less “not drinking”…  A Guinness or Dragon’s Milk for special occasions is about it.  THAT has helped my weight loss a LOT.  I am finding I get more aggressive and generally angry while I am hungry and sore/pumped up from workouts all the time.  NOT as bad as when I was playing Army or bouncing (no ephedra now), but to me it IS noticeable.  Good thing I stay quiet more often than not…

Back on to gaming…  Armada this evening to get in a league game before next week’s League Day.  Still have to run the list I ran last time, but not real problem…  Is a “fun” list more than anything.  I need to keep my bomber wings near the Carrier to stay effective, but none of my ships have the raw staying power of the Imperial Star Destroyers…  My next iteration will address that a bit, and bring in more ships as Escorts to threaten Enemy fighters and protect my own.  And of course the way activations work in this game it is a HUGE advantage to simply have more ships on the field.  Finding uses for the “less used” fighters the Rebels have and I have to say they are surprisingly good at what they are designed to do.  The Scurrg H-6 Heavy Bomber IS just that…  A heavy bomber.  It kind of sucks dogfighting, but with the right support these days, it is terrifying against a light Fighter cover or a Ship.

Gaming this afternoon (over lunch) with Tony to get in some practice with the new stuff…  Haven’t decided what I’ll fly, either:
SC2Y (100)
Asajj Ventress — Lancer-class Pursuit Craft
37
Push the Limit
3
K4 Security Droid
3
Black Market Slicer Tools
1
Rigged Cargo Chute
1
Gyroscopic Targeting
2
Shadow Caster
3
Ship Total: 50

Syndicate Thug — Y-Wing
18
Twin Laser Turret
6
Unhinged Astromech
1
Ship Total: 25

Syndicate Thug — Y-Wing
18
Twin Laser Turret
6
Unhinged Astromech
1
Ship Total: 25



Or
ARCx2Biggs2 (100)
Norra Wexley — ARC-170
29
Push the Limit
3
Nien Nunb
1
R2-D2
4
Vectored Thrusters
2
Alliance Overhaul
0
Ship Total: 39

Thane Kyrell — ARC-170
26
Tactician
2
R3-A2
2
Vectored Thrusters
2
Alliance Overhaul
0
Ship Total: 32

Biggs Darklighter — X-Wing
25
Plasma Torpedoes
3
R4-D6
1
Integrated Astromech
0
Ship Total: 29





Both are solid but very different…  Gearing up for a Hanger Bay event, not sure if we enforce the new rules or not…  I’ll ask the lads…