Friday, January 20, 2017

Surgery, and some actual gaming!

So…  Had Cataract surgery this week.  I suppose a slight downside of me not drinking or doing illegal drugs would be the way that the anesthesia hit me so hard.  It was a good 36 hours before I was fully clear of it I think.  Even now, my appetite is nonexistent and I have to force myself to actually eat.  A random pill and a group of eye drops being the course of medications.  But the left eye is clearing up and when I get my glasses changed to matching prescriptions or can wear contacts (with the correct prescriptions) I will I think have my vision back to 100% (corrected to).  So, looking better in the long run I guess…  Just still kind of in the “this sucks” range at the moment.  The hardest part honestly is that I cannot work out.  Got so used to working out in most cases a few times a day that I am getting anxious to get back.  I do not however want to undo the excellent work the surgeon did, so I wait.

Gaming wise we are doing the “Correlian Conflict” in Armada…  Got in my first game last evening.  Won, but it was pretty bloody on both sides.  ADM Ackbar with his MC-80 Assault Cruiser is absolutely deadly, especially in this limited environment.  We are limited to a single upgrade initially, so the normal ships that get flown are…  Different now.  Felt odd not having the normal spread of upgrades that I take as standard, but barring 2 stupid mistakes on my part it would have been absolutely brilliant…  I should have had faith that the Assault Cruiser would erase the Victory Class Star Destroyer before the next turn and I should have understood the rules for warping out…  The Assault Pelta “died” by leaving the field…  It had 1 Hull point left, so I was REALLY concerned.  Should not have been it turns out.

X-Wing this weekend…  First Month of the Titan League, so bouncing between 3 builds:

DeathfireRyadStele (100)
"Deathfire" — TIE Bomber
17
Extra Munitions
2
Concussion Missiles
4
Cluster Mines
4
Long-Range Scanners
0
Ship Total: 27

Countess Ryad — TIE Defender
34
Juke
2
Engine Upgrade
4
TIE/x7
-2
Ship Total: 38

Maarek Stele (TIE Defender) — TIE Defender
35
Juke
2
TIE/x7
-2
Ship Total: 35

Build #2:
DeathfireRyadStele2 (100)
"Deathfire" — TIE Bomber
17
Seismic Torpedo
2
Extra Munitions
2
Concussion Missiles
4
Cluster Mines
4
Long-Range Scanners
0
Ship Total: 29

Countess Ryad — TIE Defender
34
Push the Limit
3
Twin Ion Engine Mk. II
1
TIE/x7
-2
Ship Total: 36

Maarek Stele (TIE Defender) — TIE Defender
35
Juke
2
TIE/x7
-2
Ship Total: 35

And Build #3 for something different:
Aggressor/Lancer (100)

Asajj Ventress — Lancer-class Pursuit Craft
37
Push the Limit
3
K4 Security Droid
3
Engine Upgrade
4
Shadow Caster
3
Ship Total: 50

IG-88B — Aggressor
36
Lone Wolf
2
Fire-Control System
2
Heavy Laser Cannon
7
Black Market Slicer Tools
1
Autothrusters
2
Ship Total: 50


The first 2 are VERY similar with only a few minor changes…  I am actually liking #2 better I think…  The Seismic Torpedoes give me the option to fire as an Action AND drop the Cluster Mines in the same turn…  Oh, and shoot, albeit with the mighty 2 dice Attack the TIE Bomber has…  The TIE Defenders are just darn solid ships and that is a build that I think should do well anywhere.  The Lancer/Aggressor build is more of a “fun” one that I might just fly to be contrary….  Funny thing is that I’ve done a LOT better just playing the “fun” things over the years, so…