Tuesday, March 14, 2017

League 3 AAR and next for X-Wing

So, the third month event is done for the Titan League…  I did fairly well, but I got knocked out of the top four at the buzzer…  Frankly, probably for the best as 3 games in a day might be the limit for me.  Though having practiced with the Squadron I flew a fair bit meant I did not make stupid mistakes and was prepared for the lists I did run across.  First game was a close loss against a good Rey/Falcon build…  Flew well, but it is a dice game and if you just fail to evade every shot for the first half of the game…  Well, things tend to go against you J…  So, not a great start. 

Game 2 was against one of the lads from Bloomington.  He did well in the Regionals and was testing stuff for the Chicago System Open next weekend.  Glad I was able to help I guess.  He flew the Ghost (Kanan pilot) and Biggs.  The biggest weakness of that one I found was that Kanan NEEDS actions in order to get the Focus and do his thing reducing attacks.  Manaroo kitted out as a Bumpmaster was deadly.  I joked that I was going to kill his Ghost with the APL…  Only REALLY did 3-4 Damage with that, but denying him actions for those turns meant that I was able to keep my Y-Wing alive and pumping in Focus while Fenn Rau swung around to finish him off.  So, the argument that the APL DID kill him could I suppose be made.  So, a 100-0 win.  I hope he makes the adjustments by the weekend, and as he is looking for a third K-Wing it seems he is… 

Third game was Chewie in the Falcon with 2 Y-Wings with just TLTs to back him up.  Short game.  Sorry to say he was outclassed, but he did get Manaroo down to half and kill off one of my other ships to make it 100-50…  MoV not quite enough J… Still, I had a fun and pretty darn good Squadron out there to play...

So, now the FAQ goes into effect this week, so what changes do I make?  Well, I could fly essentially the same list with a Contracted Scout replacing Manaroo in there and buying a few more 1 point upgrades.  Solid list still, and the Nerf to Manaroo is not that big of a deal really to me.  I think I could count on one hand the number of times swapping the TL/Focus were important to the overall game.  Yes, there were a few instances when it was nice to roll in with the Mandalorian fighter with Focus, TL and able to boost into Range one…  But more often than not it was simply not needed.  So Option One would be to simply make the minor change to the current list.

That might be boring though, and I really want to fly something different.  Rebels are looking OK now.  Ironically, they got NO real Nerfs in the FAQ, which should say a lot about the state of the game before the FAQ…

Unnamed Squadron (100)
Norra Wexley — ARC-170
29
Expertise
4
R2-D2
4
Vectored Thrusters
2
Alliance Overhaul
0
Ship Total: 39

Braylen Stramm — ARC-170
25
Tactician
2
R3-A2
2
Alliance Overhaul
0
Ship Total: 29

Horton Salm — Y-Wing
25
Twin Laser Turret
6
R2 Astromech
1
Ship Total: 32


Not sure if Nora needs PTL and Nein Numb or Expertise.  I suspect PTL/Numb will be the direction I go.  Solid ships the ARC-170 is and with 2 of them?  Frankly I lost the top 4 spot because in 2 of my games the Large base ship got to half or less killing my MoV, so something like this I think should work fairly well.  The Stress control, accurate TLT and Nora for the potential big hit…

Another one I am kicking around is:

Unnamed Squadron (100)
Norra Wexley — ARC-170
29
Push the Limit
3
Nien Nunb
1
R2-D2
4
Vectored Thrusters
2
Alliance Overhaul
0
Ship Total: 39

Ten Numb — B-Wing
31
Adaptability
0
Collision Detector
0
"Mangler" Cannon
4
Ship Total: 35

Gold Squadron Pilot — Y-Wing
18
Twin Laser Turret
6
Vectored Thrusters
2
Ship Total: 26

This one brings back the ancient B-Wing….  Ten Numb has the Pilot Ability to just push through the Critical…  With the Mangler Cannon that changes one Hit to a Critical, so there should be at least one Critical each shot.  Should be an interesting one at least… 




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