Tuesday, October 24, 2017

X-Wing list testing before next League day...

Testing some builds…  Finally flew the Kihraxz build and it went pretty well.  Those Harpoon missiles are REALLY powerful.  But at the end of the day, the Kihraxz is really just a T-70 X-Wing…  Slight differences in the dials, but 2 Agility is going to make for some really tough matchups.  And of course bombs are going to be brutal against them.  Mindlink is pretty good still, but we’ll see if there is a change in the FAQ.   You know, the FAQ we've all been waiting on...

CobraViktorBumpmaster2 (100)
Talonbane Cobra — Kihraxz Fighter
28
Attanni Mindlink
1
Harpoon Missiles
4
Inertial Dampeners
1
Engine Upgrade
4
Autothrusters
2
Guidance Chips
0
Vaksai
0
Ship Total: 35

Viktor Hel — Kihraxz Fighter
25
Attanni Mindlink
1
Harpoon Missiles
4
Scavenger Crane
2
Engine Upgrade
4
Autothrusters
2
Stealth Device
3
Vaksai
0
Ship Total: 35

Contracted Scout — JumpMaster 5000
25
Attanni Mindlink
1
Intelligence Agent
1
Rigged Cargo Chute
1
Ion Projector
2
Ship Total: 30

If the FAQ hits the way it was “spoiled”, then Mindlink becomes useless at 2 ships only.  I guess I go stupid high PS for Cobrabane and take the free VI…  Maybe for Viktor as well, making him a 9…  Scout can drop the point on Mindlink for the Unhinged Astromech…

Other list I am looking hard at is:
Brobots 2 (100)
IG-88B — Aggressor
36
Push the Limit
3
Advanced Sensors
3
Ion Cannon
3
Ion Bombs
2
Rigged Cargo Chute
1
Autothrusters
2
IG-2000
0
Ship Total: 50

IG-88C — Aggressor
36
Push the Limit
3
Advanced Sensors
3
Ion Cannon
3
Ion Bombs
2
Rigged Cargo Chute
1
Autothrusters
2
IG-2000
0
Ship Total: 50


Simple enough…  Now that I actually HAVE a few reps in with it, I have a much better feel for how it flies.  REALLY amazing being able to token up then do a Green to clear the Stress.  Can more or less ignore TLTs if I am able to keep out of Arc…  Even the Missiles are not as much of a thing with an Evade Token and 3 Agility…  Might take damage, but there are a fair number of times I simply dodge.  Might drop one Ion Bomb for Tractor Beams on both…  Might just be amusing enough to throw the wee ships about, Rock them or just drop Agility for the follow up shot…

Looking forward, the Reload action is I think going to be the sleeper “next big thing” in the next wave(s).  I’m not looking forward to someone figuring out that the Imperial gunboat with a Missile that does not spend the Target Lock can roll up, SLAM, acquire TL or just Focus and with the OS-1 Arsenal Loadout…  34 points, maybe 35 for VI but you can do stupid things.  3 Hard, 3 Hard, TL/Focus and still fire the Missile.  If you keep the TL, you can 3, 3, Reload the Missiles and then still fire it that turn.  So, the Missile potentially fire EVERY turn.  Guessing the things that break TL will become REALLY important to avoid just getting shot off the table by these…  Guessing I’ll look more seriously at Expert Handling at that point or the “Black One” title for the T-70’s…


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