Tuesday, November 28, 2017

X-Wing, 2 events this weekend...

Looking like I have 2 events this weekend…  Mattoon and Champaign, so I have the opportunity to play multiple lists…  Which is good because I have 2-3 lists I really want to fly.  I picked up a third Wookie gunship and have that as my primary list as follows:
Wookies everywhere 2 (100)
Lowhhrick — Auzituck Gunship
28
Predator
3
Tactician
2
C-3PO
3
Ship Total: 36

Wookiee Liberator — Auzituck Gunship
26
Expertise
4
Tactician
2
"Chopper"
0
Ship Total: 32

Wookiee Liberator — Auzituck Gunship
26
Expertise
4
Tactician
2
Ship Total: 32


Nothing subtle here…  Form up, stick together and know that you will Stress the hell out of anything that you catch at Range 2…  Think it was Chris from the Carolina Krayts podcast who said that the Auzituck with Reinforce is about the equivalent of a 4 Agility ship…  Against MOST things…  I have not had much success against Ordinance lists with this, so I suspect that will be the big weakness.  Solid list, the ships have SO much Hull that it can take the one big hit and keep fighting.  2 hits and, well…  Hopefully that expended the Ordinance tubes and your remaining 2 Ships will have a much better time against the other list…  But solid, more “fun” list…

Other lists are based around the Harpoon Missile.  I have 2, depending on what else is out there…
CobraFennN'Dru (100)
Viktor Hel — Kihraxz Fighter
25
Push the Limit
3
Harpoon Missiles
4
Scavenger Crane
2
Engine Upgrade
4
Autothrusters
2
Stealth Device
3
Vaksai
0
Ship Total: 37

N'Dru Suhlak — Z-95 Headhunter
17
Lone Wolf
2
Harpoon Missiles
4
Scavenger Crane
2
Guidance Chips
0
Ship Total: 25

Fenn Rau — Protectorate Starfighter
28
Push the Limit
3
Proton Torpedoes
4
Autothrusters
2
Concord Dawn Protector
1
Ship Total: 38




Viktor or Cobrabane, Viktor having PTL, Cobrabane having a 1 pointer like VI…  Fenn Rau at PS 9 ant PTL for the “in your face”, dangerous but…  2 Harpoon carriers and one of them likely a 5 Dice attack…

Last time before the new ships hit 7 December…  SO much changes then that I think we’re in a weird half-meta…  Am really kind of hoping that a new FAQ hits as well nerfing the Advanced Sensors with the TIE Silencer having the System slot and EPT to do the silly Boost, Barrel Roll then reveal a Green to clear the Stress silliness.  I have done this on my Brobot build and with Guri on the Star Viper.  It is silly where you can go, and seeing the dial for the Silencer with a lot of Green…  Guess we’ll see J…  But PS 11 will be the new way to go for a lot of things…





Sunday, November 12, 2017

Quick X-Wing AAR from the End Zone in Mattoon...



So, flew my
CobraGuriN'Dru (100)
Guri — StarViper
30
Push the Limit
3
Advanced Sensors
3
Inertial Dampeners
1
Autothrusters
2
StarViper Mk. II
-3
Virago
1
Ship Total: 37

Talonbane Cobra — Kihraxz Fighter
28
Veteran Instincts
1
Harpoon Missiles
4
Cloaking Device
2
Engine Upgrade
4
Autothrusters
2
Stealth Device
3
Vaksai
0
Ship Total: 38

N'Dru Suhlak — Z-95 Headhunter
17
Lone Wolf
2
Harpoon Missiles
4
Glitterstim
2
Guidance Chips
0
Ship Total: 25


Did reasonably well…  2-1 after I flew my first game “poorly” again…  Turns out parking Guri in front of 2 TIE Defenders means that she is going to melt.  But she REALLY moves when I get out there…  But of course PS 5 and so not a lot of Arc Dodging really.  But it was a LOT of fun flying that one.  Felt a bit like this:



Cobrabane was quite good all loaded out like that.  Think I might swap the Cloak for the Scavenger Crane though.  N’Dru was still quite solid.  It DID lose some power from the Mindlink version.  VI for PTL might be a thing on Cobrabane, but honestly without the double reposition and with the “less Green” dial than a TIE Interceptor or Jumpmaster not sure how well he’ll actually be able to use it.

Other potential build for next month would be the triple Wookie build.  Not sure how much fun it will be for either me or the other side of the table…

Wookies everywhere (100)
Wookiee Liberator — Auzituck Gunship
26
Lightning Reflexes
1
Tactician
2
Operations Specialist
3
Ship Total: 32

Wookiee Liberator — Auzituck Gunship
26
Lightning Reflexes
1
Tactician
2
Gunner
5
Ship Total: 34

Wookiee Liberator — Auzituck Gunship
26
Lightning Reflexes
1
Tactician
2
Gunner
5
Ship Total: 34





Not subtle, it really flies JUST like Cardassians in STAW…  180 degree Arcs, this build has the ability to actually turnabout quickly.  Once.  But then the game should not be lasting a lot longer one would hope of course…

But in any case, the End Zone in Mattoon was really a very nice location, and only a quick 40 mile drive down I-57 for me, so definitely going back...

Monday, November 6, 2017

X-Wing Theory crafting for this weekend

               Weird(ish) list…  But I do think this will work.  Looking at what to take to Matoon, and thinking it’ll be something weird like this:



Guri with Adv Sensors and PTL to be REALLY squirlly.  The maneuvers I can do with that potentially are just bloody insane.  Cobrabane is PS 11, Agility 3, Cloaking, Harpoon Missile…  EVERYTHING in a single Fighter really.  N’Dru in his “Guided Missile” mode…  Nothing special, just there to go forth and do loads of damage.  Once.  Assuming he makes it TO the target.

No bid, but with PS 11, do I care?  Not really...  Something different than my last "cute" build.  Not subtle, don't care about control.  Control of the board is easier if you simply kill every opposing Fighter...  Some Defense here.  Guri should be slippery as hell, so Arc Dodging, albeit at PS 5...  So it will take some skill I suspect to REALLY avoid much...  Cobrabane is loaded for bear.  Kind of a Swiss Army build, but SO much he can do.  At least it will be a fun build I think...