Friday, December 7, 2018

Another X-Wing event this weekend in CU, and next month?


Ah, what to play going forward….  Well, in v1 I played a LOT of Firespray based builds…  Problem I am having is that the Firespray or at least Boba Fett is probably now one of the strongest ships in the game now.  Especially if I am stuck in the restricted builds (NOT Extended), but overall so many powerful builds based on Fett’s Firespray.  Guri was another on that I enjoyed flying in v1, now?  Well, not as powerful overall as Fett, but still quite good.  So, most of what I enjoyed flying previously is just a bit to the OP side of things at the moment.

To play a more challenging list I WAS flying the YT-2400 with Dash…  Now, he is the basis of one of the broken combinations with Roark/Han Gunner.  I’ll probably still give it a shot, but it is REALLY powerful.  My Dash/Norra list is fun to fly and will probably do well(ish) locally.  But even that has the potential to just run over a fair number of things if people are playing the normal “odd” builds we see here.  Listening to the 186th Podcast one of the guests mentioned my build but replacing Lando for Dash and a few other things that needed changing
LandoRoark (197)
Lando Calrissian — Modified YT-1300 Light Freighter
92
Trick Shot
1
Han Solo
12
Nien Nunb
5
Perceptive Copilot
10
Engine Upgrade
9
Millennium Falcon
6
Ship Total: 135
Half Points: 68 Threshold: 7

Roark Garnet — HWK-290 Light Freighter
38
Trick Shot
1
Proximity Mines
6
Jyn Erso
2
Engine Upgrade
3
Moldy Crow
12
Ship Total: 62
Half Points: 31 Threshold: 3

I was going from memory, so there are likely things in there that were not in the original or I might have missed a few things…  But Lando doing Blue maneuvers gives him free Actions (or another ship), Focus for 2, take one as an Evade if needed.  Rerolls on Defense, the HWK can actually MOVE if needed with the EU making the Boost action White.  Proximity Mines to drop them to “discourage” pursuit…  The HWK is needed for the double tap from Han Gunner, so still a lynchpin for the build, but I suspect not nearly so much a situation of “I lose if they kill the HWK”…

Played a few more games with the Dash/Roark list…  It IS powerful.  I have not faced a very “Ace” centric list with it, but pretty happy with how the list performs overall.  And saying that, this is just practice for the January event over at Red Raccoon.  I suspect this will land me solidly at the middle tables among some excellent players over there.

And moving on to the Champaign League?  Well I will definitely be flying the Lando version above but this got me thinking:

Unsaved Squadron (200)
Cavern Angels Zealot — T-65 X-Wing
41
Servomotor S-foils
0
Ship Total: 41
Half Points: 21 Threshold: 3

Braylen Stramm — A/SF-01 B-Wing
50
Ship Total: 50
Half Points: 25 Threshold: 4

Ten Numb — A/SF-01 B-Wing
50
Ship Total: 50
Half Points: 25 Threshold: 4

Norra Wexley — ARC-170 Starfighter
55
Intimidation
3
“Zeb” Orrelios
1
Ship Total: 59
Half Points: 30 Threshold: 5


2 B-Wings, an ARC and filler…  I1 X-Wing as a blocker, but Sabine in her Attack Shuttle fits well there for even more silliness…  Nothing really subtle about this list, just 4 decent ships, Norra being the Blitzer who just runs in to block or “get blocked”…  She still shoots, has the additional Evade and lowers the Agility of anything in Base…  Should allow a fair bit of Damage to get applied in a surprisingly short period of time…  Not sure if there is anything to this list, but…

The first wave of Hyperspace Legal stuff has been announced and I’m pretty “meh” on it all at this point to be honest…  NOTHING I am currently playing would be legal.  On one hand, it is good and more balanced I suppose with Punishers, Tugs and the silly Han Gunner (Rebel) trick simply not being legal…  But…  I have a LOT of ships and I want to fly a variety.  Rebels have X-Wings, Y-Wings, YT-1300’s and SOME of the U-Wings…  No B-Wings, no YT-2400, no HWK…  So, the Rebel list can be 3 X-Wings (or 2 X’s and a Y) or…  I suppose Han in the Falcon and filler?  Pretty bad compared to the S&V options.  Imps have Vader and basic TIE’s…  Yes, technically they have Reapers and Strikers as well…  But nothing I am overly interested in flying frankly.  The TIE Advanced is just not as interesting for me to fly as the Interceptor or Phantoms frankly.  Basic TIEs are not for me at all…  Scum?  They DO lost the Tugs and Star Vipers, but keep Fett and Fenn for probably the most powerful Pilots in the limited setting.  So, the massive “Oops” of the 28 point uber-Tugs go away, but they keep some of the best ships in the game…  Just not overly interesting for me I suppose, but I CAN fly my triple Fang lists I suppose if I feel like it… 

REALLY looking forward to Wave 3, and frankly hoping it hits VERY early.  I know it will be out before Gen Con, but since they’ll be Hyperspace legal from the beginning, I suspect this will be wat I fly should one of those events pop up before mid-2019 in Illinois…  Sitting out Wave 2, will watch with interest as Kylo appears to be mostly unchanged and hoping that my initial assessment of “Did they learn nothing from v1?” proves to be incorrect…  I want that ship to be good and powerful, but not the entirely negative play experience it was in v1 where you simply could never catch it and my list of Kylo/Whisper and some stupid high bid (18 points IIRC?) actually won me events by simply having Kylo never die while Whisper killed just a bit more than her point value…  And running EVERY game to time.  I suppose that as of now every Faction looks to have an I6 to hunt him down, and the CIS just looks like it will have a massive swarm to have arcs on him every turn…  I’m just not liking the “You must field ‘x’ or automatically lose”…  J  Just me overreacting I hope and it might be fine… 


Any case, regular Tournament this weekend at Titan (Champaign)...  And our new League starts up with sign up then and play to begin in January.  And Red Raccoon in Bloomington has a larger event mid Jan...  MUCH larger event I suspect with players coming from across central IL...  Should be fun...

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