Wednesday, September 4, 2019

Gearing up for Springfield and Firesprays in 2nd Ed?


So…  Just over a month until the Springfield Hyperspace Trial and I have the standard list set:

Anakin Obi Wan Ric2 (199)
Anakin Skywalker — Delta-7 Aethersprite
62
R2 Astromech
6
Delta-7B
20
Ship Total: 88
Half Points: 44 Threshold: 3

Obi-Wan Kenobi — Delta-7 Aethersprite
47
Sense
5
R2-A6
6
Calibrated Laser Targeting
4
Ship Total: 62
Half Points: 31 Threshold: 2

Ric Olié — Naboo Royal N-1 Starfighter
42
Daredevil
3
R2 Astromech
4
Ship Total: 49
Half Points: 25 Threshold: 3


With the “Republic Ace” list…  Anakin is the solid hammer of the list, surprisingly Obi-Wan is really slippery and likely to survive to the end if I do not mess up and let him get caught…  Ric is mostly a fast distraction.  “Neat”, but not really much of a threat overall…  Mind, if you DO ignore him, I will run a flank and he’ll likely have a nice fully modded 4 Dice Attack with which to punish you for ignoring him…  Pretty standard, but I think more and more people are learning how to deal with the Ace builds these days and frankly Swarms or “Beef en masse” are things I am really rather a bit concerned about…  3 FAST ships, but none REALLY hit all that hard, and not for long if they cannot dodge Arcs…

Got to watch a Dual Firespray list last weekend at one of the events, I’ll have to go back and re-watch it to see what they did…  But it got me thinking and I dug out my 2 Firesprays and:

Boba Emon 1 (198)
Boba Fett — Firespray-class Patrol Craft
85
Lone Wolf
5
IG-88D
3
Proximity Mines
6
Slave I
2
Ship Total: 101
Half Points: 51 Threshold: 5

Emon Azzameen — Firespray-class Patrol Craft
74
Trick Shot
4
Cad Bane
4
Proximity Mines
6
Andrasta
4
Proton Bombs
5
Ship Total: 97
Half Points: 49 Threshold: 5

Different than the one I saw on Gold Squadron’s Stream, but I think the Bombs Emon can chuck about while getting the Red Boost from Cad Bane might make him fast enough to really punish anyone who wants to try to run him down.  Makes him sort of my End Game ship as Boba Fett is a REALLY solid hammer…  But he dies in the exchange.  Trick of course is to take out more than he costs one the way down…  Slave 1, 88D and Lone Wolf should make him a lot more difficult to deal with overall…  And the Proximity Mines are just dirty for a close in knife fighter like him…  If I can overrun something, smack it at Range 1, then drop the Mine on it before it can move away for the guaranteed 1 Damage and potential 2 more?  Yes Please… 

Of course, I ran a LOT of Firesprays in First Edition…  And I know exactly how easy they are to Arc Dodge and eventually kill…  The v2 Firesprays ARE a bit different, and I am really liking the movement options I have here…  At the very least I think it will be fun and something unexpected for a lot of the folks I end up facing...

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