Thursday, April 28, 2011

More GK questions…

Just a few things I was curious about…



Rending and multiple dice, specifically the Vindicare Assassin… If the current FAQ remains consistent, there is an entry (and therefore precedent) relating to Monstrous Creatures and Rending, it states that EACH 6 grants an additional d3, so your sniper rifle of doom can get some stupid high armor penetration if that holds true here…



Justicar Thawn… I am assuming that he is a "Troop" should he die and subsequently resurrect… And he would therefore count as a "scoring" unit of one Terminator… Might be amusing, and the more I look it over, the more I am liking this one… But then I'm guessing my liking to play Terminators does color that for me… Also, he is Fearless, does he transmit that to his squad? Or does it only take effect when he dies and is resurrected?



A Teleport Homer and the Librarian's Summoning power? Does the TH allow me to simply place the "deep striking" squad within 6" of the Librarian who remembered to bring one out to play? Seems silly to have it as an option for the Librarian if this does not work, but "silly" and "GW rules" do at times fit the "silly" and "WTF were they thinking?" descriptions...



I'm thinking the basis of my "real" army when we get to 1500 points and above will be:

Full Purifier squad, 4 Psycannon, maybe one hammer and the rest halberds in a Rhino… Comes to ~320 or so points, gives me the option to have a mini Dev squad/Long Fang pack and an "assault element" that can screen, run a flank, whatever… Or, they can deploy via Rhino en masse if I am concerned about giving up kill points… I suspect that the Grand Master will hit the field more often for me than Castellan Crowe… Break for small rant…



Crowe is OK(ish), but I suspect the figure will hit the table as a BHC more often for me… I do not like the recent rash of "non IC" characters that GW has sent out… The Vampire Lord Mephiston I can see, I guess… Hiding him in a squad, especially a squad of say, TH/SS Terminators would simply be impossible to kill off for most armies. But Crowe? He does not have fleet, the Psy powers giving him Str 10, extra attacks, jump pack move, etc… He has… Um… Let's see, he GIVES the enemy furious charge and re-rolls when they charge him? I suppose something HAD to balance the Purifiers becoming Troops, but for a few points more than Crowe you can field the Grand Master who can make the Purifiers Scoring… Not Troops, but good enough for Government work… /rant off :-)



Terminator squad… Full squad, 2 Psycannon, I'm liking the Brotherhood Banner… I've had Excellent success fielding them with a Librarian. Expensive, almost a "Deathstar" I guess, but really not my intention. They go forth and take objectives. If they happen to kill off a bunch of the enemy, that's great. But to be honest, they allow the Knights to win by simply existing on the field. I do think in the long term I will need a Land Raider or Storm Raven to field them successfully in general. Scouting Terminators via GM is a nifty trick, but really, that is all it is. Once people see it, I think it will lose it's effectiveness against most forces… IG parking lots and Tau gun lines are going to be in trouble I think, but anything Eldar and most Marine forces will be able to outmaneuver it. Now, on "Hold until relieved" missions, setting them up in cover especially if I bring a Techmarine and/or a Librarian they'll be almost as hard to dig out as my Deathwing… The lack of Fearless is telling there, and I admit I got spoiled there…

The next week…

Right, so the last week of our league coming up? As much as I'm enjoying it, I'm getting a bit itchy to play a different army or at least a more complete one :-)…


 

Probably bringing something like this:


 

Terminators, full squad, 2 Psycannon, Brotherhood banner, mix of weapons, Justicar Thawn… Comes to 550 points.

Land Raider? Probably…

Brotherhood Champion perhaps?

Random Inquisitor, maybe?


 

Something subtle, load up a raider with Terminators (a combat squad) and support, drive forth directly at the enemy… Thawn is the "Highlander" of the Codex… He literally can't die, at least not in any permanent sense… 4+ roll every turn to come back, should be amusing…


 

Read a web posting about "what your army choice says about you"… Amusingly, my ex was/is a Psychiatrist and she thought it would be fun to do up a "profile" for what sort of RPG character each of the folks in our group. We were playing "Fantasy Hero" I think, it was a LONG time ago… It was pretty scary how accurate her predictions were. I do wonder if the same might be said of our 40K forces… Mine do tend to a common theme, though I think there is a big difference between the IG Company I have kitted out as Praetorian Light Infantry at least to me are VERY different than Fleshtearers Death Company heavy berserkers… In turn each of those are different from my Wolves, Eldar and Grey Knights… :-) Guessing there really are enough similarities, I just can't see them…

Tuesday, April 26, 2011

GK so far…

Craptastic, wrote out a whole long thing and it was apparently lost in the warp…


 

Mkay, here it goes again…


 

Ran our lists against a Wolf Drop Pod force… It did not go well for the Wolves. The Brotherhood Champion was awesome, the Xenos Inquisitor was "OK", would have been much better if I had remembered to use his Psytropic Grenades the one time the Purifiers assaulted… The BHC is just Hell on Wheels against enemy IC's if he gets the charge off… I remembered to reroll the attacks, forgot to re-roll the "to wound" roll (Anointed Blade), and forgot to roll for either Hammerhands or the Grenades from the Inquisitor… Didn't matter, the Rune Priest that had the unfortunate luck to be in the way had no INV save, so 2 wounds finished him. The Purifiers made short work of the remaining Long Fangs. Did bring up an interesting one, and as much as I've played Force Weapons, I have never tried to use them activated to Instant Death (ID) anything… Is that a Psychic Power, vulnerable to Rune Weapon/Librarian Hoods nullification? It's never come up for me since either the Power Weapon effect was sufficient or the Librarian was fighting a hopeless battle trying to hold until I could bring TH/SS reinforcements or time ran out :-)…


 

So far, what have I learned?


 

The Strike Squad is actually not bad at all… 110 points for the 5 lads and one Psycannon, the Razorback was more, but still, it fought as an ICV, dropping them in cover over the objective and wandered off to be a light tank. We won the game the way we did due to the 12" Warp Quake bubble keeping the Deep Strikers far enough away to completely neutralize them. The squad them was able to open up on a Grey hunter squad and decimate it (in concert with other shooting), but the giant "Interdiction Zone" they present is game changing.


 

Purifiers are awesome. Mkay, that's a given, and were they Troops, doubt anyone would take anything else. I can see Crowe or a GM making these guys troop equivalents a big deal, and at least with Crowe, there is a limit to the other support you can give them with only one HQ slot still open there. Balance, so that's good I guess… Still, I can see taking a squad of 10, 4 Psycannon and Combat Squadding them to give myself a "Devastator Squad" and an assault element. That this comes to the same point cost as the Purgation Squad is a bit confusing to me, and I guess it is a good thing I don't plan on taking the "Dev squad" for my GK ever… I think these lads will be awesome coming out of a Storm Raven to assault… Team Tournament at Adepticon next year, BA/GK team will be pretty rough to stop… Still, I'll likely bring my DA as part of the team…


 

Terminators… I missed them, will probably go back to them as my Troops selection, or at least one of them next week. Rock solid, and only really lacking the 3++ that I got spoiled on with my Deathwing force. Forgot to pick up more magnets at the Gopher last night, will have to remember next week… And decide which plastic kit I snag, the PA or Terminators… Probably PA since I doubt I'll field more than 15-20 Terminators in a GK force…


 

Have a few ideas for next week, only a few more things I can test at this point level I think, so good that the league is winding down I guess… Probably Terminators, Strike Squad and… "more" I guess..


 

Finally got my tax return, so I can actually start my bike purchase in earnest… Really looking forward to that.


 

Oh, and if anyone is looking for ancient C&R firearms or the like, let me know, I have a few spares to get rid of…

Sunday, April 24, 2011

Let’s see what happens…

Well, let's see what I can bring to the table here… If Loq brings Land Raiders of Doom, and I bring a light supporting force…


 

Castellan Crowe 150


 

Ordo Xenos Inquisitor 25


 

Plasma Syphon 10


 

Rad or Psytrope grenades 15


 

Purifiers (2*Psycannon, 3 Halberds) 146


 

Rhino 40


 

Purifiers (2*Psycannon, 3 Halberds) 146


 

Rhino 40


 

Dreadknight (Tele,Incinerator,) 235


 

DN (Assault Cannon/TLAC, Psy ammo)135


 

This leaves me 67 points… But then I thought, what does Crowe actually bring to the table in this list? Changing the Purifiers to troops, sure, but really at 1000 points and only 2 min size squads… And I think that a Strike Squad in a Rhino to project the 12" bubble of "No Deep Strikers" might be better for the team… So perhaps a Brotherhood Champion substituting for Crowe to ride with Purifiers and the Inquisitors in a Rhino. Strike Squad to sub in for one Purifier squad mostly just for more "troops" and give the 12" protection for the critical few turns to get the whole army across the field…


 

Brotherhood Champion             100

Xenos Inquisitor                50

Purifier Squad (2 Psycannon, 3 Halb)    146

    Rhino                40

Strike Squad (Psycannon)        110

    Razorback (TLLC)        80

Dreadknight (Teleporter, H Incinirator)    235

Dreadnaught (Ass Cannon, TLAC, Psy)    135


 

So, ~100 points left over… And perhaps a second Heavy weapon for the DK, more Grenades for the Inq and another Purifier or two? Might need a hammer in the squad too… Also, this would be the first "Terminator free" list I've played in 2 Leagues… But we'll see how well it works out I guess…

Thursday, April 21, 2011

All Your Base…

:-)



http://youtu.be/8fvTxv46ano


Yes, getting back to manufacturing bases for the lads… Nothing particularly special, just a bunch of random bits like helmets and that sort of thing on the base, but they do look fairly nice and at the least unique…



Got the Dreadknight mostly built and am getting more of the PA troopers broken out of deep storage, stripped and repainted… Getting ready to build a twin linked Autocannon arm for the DN's… Guessing I'll make it, and cast a bunch of them since I'll be fielding 2-3 of them in the Mortis configuration in each of the "DN capable" armies I have… I'll probably pass them along as well to the locals if Dave is OK with it since it will just be the cost of resin at that point…

Off the wall lists?

Sometimes I think that I can just try something silly in 40K and maybe it will work… At a thousand points, I'm extremely limited, but a thought had occurred to me, what about 2 Storm Ravens with a squad of Terminators (or Purifiers) in each? The Terminators biggest weakness has been that they are slow and therefore vulnerable slogging across the board… Also it is REALLY hard not to telegraph precisely what I am doing several turns in advance) without a transport and/or 3++ saves.


 

So, 2 Ravens at 205/each (load out with TLMM and TLLC probably) loaded out with a squad of Terminators each, probably Psycannon, mix of weapons coming in at 225 each… Brings me to 860… So, maybe one gets der Flamwerfer, and I bring a Brotherhood Champion and Xenos Inquisitor? Would make for one really good assault squad of Terminators backed with the characters giving bonuses to charge, rad/Psytrope grenades, etc…. And the other one can run a flank or be a mobile reserve perhaps… Stupidly aggressive and mobile… Could be quite a shock to the locals certainly the first time at least… Instead of the BHC and Inquisitor, I could drop the 2nd Terminator squad down to a Purifier squad and bring out the Librarian again… 3+ cover save to the Raven moving all out to deliver the squad o doom out there? Yes please… And Psy defense is always a good thing to have…

Tuesday, April 19, 2011

Crowe and Company…

Well, just picked up the Crowe mini last night, so I hope to get it cleaned, primed and assembled along with a group of the ancient Power Armored (PA) Knights that I'm trying out different paint schemes on as I strip and re-deploy them… Thinking a grey armor with the red trim and left shoulder pad, keeping the helmet and right pad white to denote "Purifier" status… We'll see how they turn out… Just want them different enough from the "standard" silver/chrome look that most people use while keeping it different enough from my ancient RT Wolves in Grey… I did consider the ancient black armor with the silver/grey trim/forearm, but that looks a LOT like my ancient Dark Angels ("Consecrators" now, though I may just do the old DA symbol… I'll get to that eventually… Hoping to get them to Adepticon, so…)… Not wanting to have even more identical Marines haunting my basement…


 

Castellan Crowe                     150

Ordo Xenos Inquisitor                    25

    Plasma Syphon                    10

    Rad grenades                    15

Purifiers (2*Psycannon, 3 Halberds)    146

    Rhino                            40

Purifiers (2*Psycannon, 3 Halberds)    146

    Rhino                            40

Dreadknight (Tele,Incinerator, HPsy)    265

DN (Assault Cannon/TLAC, Psy ammo)135

For ~972ish of my 1000


 

So likely swap out the Rad for Psytrope or just add that grenade, Demon Hammer for the Purifier squads, maybe keep the DN a "Rifleman" with the 2*TLAC… Add another Purifier? Swap the Rhinos for Razors and plan for a dismounted Infantry (Dragoons :-)… Mkay, moving the ancient BT novels was probably a bad idea, "Wolf's Dragoons" keep coming up as a recurring theme for me these days) battle… I AM finding that I do miss a LOT of the aspects of the Deathwing, further convincing me that the DW list is a far stronger one especially for a 1000 point team event… 3++ saves everywhere mean no worries about cover, loads of Str 8 AP 3 shots everywhere made a mockery of light/medium Mech lists, and there WAS fast Melta there for the odd Land Raider that ventured too close, and anywhere on the field was too close with scouting Ravenwing :-)… Ah well, the Knights are generally fun armies, I think that at 1500 points and over they will really shine, but low points really hamper their effectiveness… 'course, just my opinions as always, YMMV…