Wednesday, January 23, 2013

DA back to 1850...

Back to "normal" games...  Not sure if the weather will permit the motorcycle next week or not, but in any case I tend to have a "set" army list or two that can be easily transported via bike or truck...

So here goes:
Azrael or Belial...  Still deciding here.  Azrael gives me Ld 10 and that's pretty nice...  Deathwing/Ravenwing Troops...  Belial makes the DW Troops...  If I bring them, really feel I need to Deepstrike to get the full advantage.  Belial would not scatter and has the Homer for follow on forces.  Been playing DW Assault wrong, it is only one, they ALL come in at once, no choosing for each unit...  Still, turn one, good odds on the lads coming in on turn 2 to support...  Azrael if I can find some points for a Ravenwing squad I guess for the extra Homers...

2 Squads of PA Troops...  8 Bolters each, Flamer and Missile Launcher w/ Flak rounds.  Probably should mention that I am bringing a Command Squad as well...  They'll have the Banner of Detestation and ride in my Land Raider Crusader.  Now, as I am reading it, the Hurricane Bolters are listed in the Codex as 3 twin linked Bolters that fire as a single weapon...  And the Banner makes the Bolters Salvo 2/4...  Being Vehicle Mounted, they should always fire as if stationary.  So 24 shots/turn, twin linked, and the 2 squads (4 if Combat Squad) of lads on the outside to be a buffer...  LD 10, Stubborn, with the potential for 32 more Bolter shots each...  Yes, I COULD bring more, but I am honestly more concerned with things not easily brought down by Bolters ..

Deathwing Squad, maybe 2...  Or one and one Ravenwing Squadron to give me Homers and a fast moving platform...  Maybe they park in front of the LRC to take advantage of the Banner for the start of the game... :-)  Does sound like a bit of fun...  Bonus they're ALL Troops, can throw down a metric crapton (Yes, the Metric one IS bigger) of fire...

Yeah, posted quicker than I should have...  In the LRC and attached to the Command Squad will be a Techmarine...  Thought it was a bit light...  So, depends a bit on whether the Hurricane Bolters are counted as "Bolters", else I can just bring a standard "Godhammer" class Land Raider for the TL Las Cannons...  Am feeling a bit light on the AAA/AT firepower...  But I may just be paranoid...

Tuesday, January 22, 2013

Ah, Campaign games...

Yeah, remembering again why I do not like GW's campaign games.  There is almost never any thought given to "balance" or anything of that sort.  The game last night illustrated it very painfully.  And I am most certainly NOT faulting the players for running armies that exploited the poorly written rules for the scenario...  Just that Fliers, which are already "somewhat overpowered" got a bunch of bonuses and Reserves being able to come in anywhere on the Station meant that people bringing in late reserves were able to simply walk on and take Objectives...  Things like "Send in the Next Wave" for the IG were REALLY powerful as the 30 man unit could just keep walking in wherever they wanted, fire their now with Rending las guns, kill a bunch of things and then die to reappear next turn somewhere else...  Yeah, Rending for all attacks EXCEPT against Necrons and Demons...

Just poorly written and unbalanced rules.  Not a major problem if you are doing this as a "beer and pretzels" thing with a group of buddies, and since that appears to be the GW philosophy for most of their stuff, unsurprising.  Problem if you are wanting to inject this into a competitive league where there is money on the table.  Mind, I am not stressing/stressed about this, if I happen to win, great, else as long as I have fun playing then I consider the league fees to be money well spent.  This was not a fun game.  One of the reasons I stopped playing a lot of Privateer Press league stuff, the scenarios were, to put it nicely "poorly written".  Just led to games that were no fun whatever for one or both players.  Kind of easy to burn out on a system when you pay to play, must play with their models (no proxies/3rd party stuff allowed) and then feel like you get thrown into a game you cannot win, no matter what.  NOT the situation in the 40K league, we're all about proxies, 3rd party stuff is fine, etc...  Just that some of these special ones like this just kill off a lot of the "good feelings" we get from playing most of the games.

Anyway, back to 1850 games next week, so I can actually field a regular army...  Looking forward to that.  I might even get to play :-)

Sunday, January 20, 2013

750 DA for the "Crusade of Fire" space station game

Well, we're playing the "Space Station" game in the Crusade of Fire campaign tomorrow...

Playing DA, I do not have much choice...  I more or less need Belial to keep my Deathwing Troops (Yes, I could bring Azrael, but...), so that eats up 190 of it right off the top.  Filling out one DW squad, 440 points and I need the 2 heavy weapons and a number of the Storm Shields...  So that's about it.  I COULD skimp on the squad, bring 2 5 man Squads, or maybe even bring a small Assault Squad.  The special rules for the game include things like movement being like Jump for normal Infantry, if they are Jump, double move...  Minus side, Difficult Terrain test, but potential 24" move for Jump Troops?  Thinking the BA will be WAY too fast for most people to react to in this one.  Jump Terminators might be amusing...  But one of the other rules being a 6 on the "to wound" makes it AP 2...  Just thinking this will suck for me.  And considering that Chaos gets free Demos squads every turn to appear and assault...  Has the makings of a REALLY short game for my lads.  Looking at maybe 11 bodies on the table, and the potential for everything Rending...

Most of the other rules for me are less relevant for me with most of my lads coming in via Deep Strike/Teleport in any case...  Belial does not miss his, and has a Homer in the event I bring 2 Squads and want to keep them together.  Guess we'll see, but my list is more or less fixed...  Have to say these small games are the most difficult for me since I can only being a little...  Just concerned that there will be NO balance in the game as no one can bring effective AAA if fliers are allowed...  And hordes are just going to be silly...

Thursday, January 17, 2013

Thoughts on the new DA codex/FAQs...

So, got in a few games with the new book, and overall I am VERY happy with the book and the overall direction GW seems to be taking with the Chaos and DA books...  Assuming they continue this going forward of course...

The book itself has a good number of options, many of which seem viable as Army builds.  My "Subtle, like Sledgehammer" build of the Deathwing Assault is REALLY good now.  Belial and Azrael both open up Deathwing Terminator Squads as Troops, and Azrael also opens up Ravenwing Bikes to match Sammael (Master of the Ravenwing).  Focusing mostly on Belial for me, he went up in cost from 130 to 190, but the new Deathwing Assault (DWA) rules are REALLY good.  I ran him with a DW Command Squad, but I do think he would be better off in a line DW Squad...  His precision assault combined with the twin linked shooting the turn they deep strike in means I can really simply place the DW Squad 1"away from, say, a Scout Squad hiding behind the Aegis Line and fry a bunch of them.  Oh, and Split fire means we can ALSO shoot at something else altogether :-)...The Command Squads is nice, but not scoring and fixed at 5 seems like it is something for larger games...  The Apothecary is nice, the Company Champion is REALLY good (Str 7 AP2 weapon?  Yes, please...  And just +5 points?), but a single Heavy Weapon and just not THAT much weight of firepower means this just might not be the normal route for me.  DW Knights are another interesting one...  Their weapons are modified Power Mauls, so Str +2, AP 4...  Except against their Preferred Enemies, Chaos Marines.  They get -1 AP...  The Flail used by the SGT here IS AP 3 to start, so he could be a Terminator killer if it came to that...  Storm Shields, Hammer of Wrath and +1 T if they are in BtB with 2 others?  Not much more expensive than my "line squads", but no shooting at all and no way to make them Scoring would I think make them an expensive "linebreaker" unit...  I can see using them, and probably running them in a Land Raider Crusader...  If I were playing a stupid expensive list, I might give them the Banner of Devastation turning the Bolters to Salvo 2/4 weapons...  Park it in the middle of 3+ squads of Tac Marines for the sheer number of Bolter shots as I park on an objective.  Dare them to let me charge with the Knights after they make it through the firepower...  Silly, expensive, but might be amusing...

The other thing I am really liking is the ancient Missile Launcher getting Flak...  Yes, you have to pay to upgrade, but silly at this point NOT to.  Seeing a lot of fliers and looking like more are inbound soon.  The FAQ change limiting casualties to only include models in range of at least one weapon also makes inclusion of a Heavy a good idea.  It does not need to hit, just be ABLE to cause a casualty out to 36 or 48" range (AFAIK, I could be wrong, going from memory here), and having the ability to slap down a 5 man squad with AAA in the form of a ML seems like a good thing.  Down side, you might well be giving up "First Blood" playing with a min sized squad and the Chaos Heldrake is now REALLY powerful (no cover on vector strikes and the AP 3 heavy flamer has a 360 arc)...  Conceivable that one simply flying over could wipe out or almost wipe one while the Flamwerfer toasts another.  Since my only other defense against that is "gee, I hope he rolls lots of 1's" or perhaps a Bastion?

Have to admit the Bastion is growing on me.  Yes, it is a death trap if someone brings a Melta or similarly armed unit down specifically to deal with it...  But it is also a good way to get AAA with a quad gun or heavy laser.  And a squad inside could occupy and fire the Heavy Bolters and shoot their own weapons as well.  So Flak missiles and the Las Cannon probably for me...  Dunno :-)  Hobby budget for the month blown getting the DW Command box and book...  But given measurements I HAVE a full shop downstairs...  Hmmm...

Oh, and have to say that the DW Command box set is one that is certainly well worth it.  Especially if, like me, you have an existing DW Army, and maybe more than a few Terminators around to modify.  3 full sprues, options to make the Knights, Command Squad and normal Deathwing...  Including ALL of the possible options like Heavy Flamer, Assault Cannon, Cyclone Missile and the new Heavy Plasma...  Neat, and I am betting that I will use every piece in the box converting a large number of my existing DW models as well as piecing together the 5 that come in the box...  This one I do think is well worth the $60 price tag, I can't say the same for the new speeder variants or fliers...  Maybe it is just my bias of not really liking the model in the case of the Speeder or the completely underwhelming game stats in the case of the flier.

Free ranging ranting, moving from the cost of the Fliers to their in game use...  I think the recent fliers, in general, are costed out pretty well.  Not too horribly overpowered and relatively easy to deal with.  Exception being the Chaos Dragon...  Playing normal Marines, I do not really have a good way to deal with it as my Crimson Fists found...  Deathwing are less vulnerable, but I dread bringing my Grey Hunters out of hibernation.  Conversely, my IG probably worry the least about the Drakon...  Losing d3+1 models to flyby and then a single flamer?  "Eh", they take worse casualties hitting the mess hall...  The issue I have is with the older ones that got "Flier" tagged onto them and some of the Forgeworld ones.  Vendetta/Valkyrie is VASTLY undercosted for the new rule set...  It was too cheap in 5th before becoming a Flier, now looking around at the competitive armies it is unsurprising how many are included.  Have to admit that sort of stalled out my drive to make my Steampunk "Airship" versions.  Really not wanting to just be one of the crowd there...  So, still building them, just pushed back a bit on the workbench...  The Forgeworld stuff is going to be problematic I think.  AV 13 fliers with twin linked 5" template Melta weapons?  Maybe a bit too much, being completely immune to a lot of ground fire...  And the dirt cheap weapon platforms in the Aero book...  No one using them locally yet, but I have to admit they are becoming a major temptation for me...  Hyperios ADA Btty and the Contemptor DN's are both thing I would use in an instant...  I'd ALMOST feel bad using some things like the Land Raider immune to Lance and Melta, so those are likely out...  But the ADA Btty would be something CHEAP points wise I could throw together myself...  35 points/platform for the Str 8, AP 3 Skyfire, Interceptor missile?  Btty of 1-4, and potentially split fire?  Hmm, let's think it through...  No, really no need, it is really almost too good in and of itself with Interceptor being able to fire at things arriving from Reserve, so Drop pod troops, flankers, etc...  Almost never going to be a useless investment...  Thinking I can put my Whirlwind missile packs on a platform for use as this...  So, will have to get the ruling about "homemade" Forgeworld rules units... (edited for spelling, slipped back to Scottish I guess for a bit...)

Saturday, January 12, 2013

New Dark Angels...

So, picked up the codex today at the Gopher :-)  Looking good so far.  I was using Belial, or the Consecrator's equivalent to make Deathwing Troops.  The 5 man squads were pretty darn good so was pretty hopeful they would at least NOT mess that up...  Nope.  The Terminator squads are a bit more expensive, but I can get 10/Squad, they are Twin linked on the turn they Deep Strike in, can still mix in TH/SS and LC with the shooters... Oh, and they can split fire as well...  And the first actual NEW Terminator weapon since the RT era...  We can get a Plasma Cannon :-)...  Not really all that great an option I think overall as you cannot snap fire or shoot at Fliers...  But I'll be modeling at least one to give it a shot as it were...  Might work well given the "foot" heavy focus that this edition seems to be having at least locally...  Belial himself has gone up in points from 130 to 190, but there are a LOT of new rules for him...  His squad does not deviate on Deep Strike, he gets precision shot on a 5+ rather than 6+, he has a Teleport Homer, 4++ save and his sword is fleshbane (wounds on 2+ like the Eldar Witch Blades)...

Azrael makes the Ravenwing and Deathwing Troops...  Gives his squad a 4++, gets to choose his Warlord trait from the DA specific ones...  Pretty powerful, and coming in at 215 points he is NOT bad at all...  Longer term, I will definitely play that force...  Maybe the 1-2 punch, but that is 400 points for my army...  Doubt I could go for that...But still, one or the other I think and I will have a pretty darn good force to lead out my lads.  I am also thinking that a Bastion will probably be used :-)...  Park the objective there, a squad of Deathwing with him for the 2+/4++, FnP, Fearless, Split fire?  Good luck getting them off the Objective...

So, more to read, and a bunch more to paint I guess...

Sunday, January 6, 2013

The next batch...

Well, here's the next batch of the lads on the way to get the Minwax/Matte coating...  Oh, and one of these things is not like the others :-)





Random ancient High Elf in there to test paint scheme...  Guess I will be painting up one of the ancient Elf armies I have around, I had High and Wood Elf armies in the ancient times...  Not thinking that Warhammer will start up any time soon, but these things have been around here bloody forever and something to break up the monotony of painting the Redcoats...

I also threw together one of my ancient "Assault Marines"/Grey Hunters with my new paint scheme for my old Wolves...



No REAL plans on redoing the Wolves in the short term, but I am pretty happy how this one came out so I think I have my basics set for them.

Also gathering up my Consecrators (Dark Angels)...  I had almost forgotten about the ancient "beakies" I have for the Consecrators as they probably haven't hit the table since 2nd Edition...  But another 50 or so "Basic Marines" to go along with my 60 or so Terminators.  So, really no matter what the new book has in it, I am set for "basic troops"...  Curious what the vehicles and Aircraft are going to do, but seeing the price tag, well...  Not likely I'll be picking up a lot of them...


Wednesday, January 2, 2013

Redcoats everywhere...

Well, getting over the plague again...  I didn't get hit nearly so badly as my wife and kids, but that did kill a lot of my "hobby" time...  So, just got back to painting a bit last night and I got the main hull cut out of press-board for the Airship...

Another random "concept" shot:



Oh, got a new phone last week too, and it does take some amazing pictures...







The lads are coming along, still not COMPLETELY bored and burned out...  Still have yet to actually play the army in this edition though...  Played against it a fair number of times, and I think this codex is certainly still among the more powerful ones.  Getting the vehicles repainted in the "Brown Violet" (what I used to call OD Green, Vallejo Flames of War paints), coming along slowly as I am focusing mostly on the "Light Rifles" for the moment.  I do not have any particular doubt that the Armored Division approach is still insanely powerful, at least in our local scene...  So filling the ancient Armory/Chessex figure case with repainted and sealed minis...  And realizing that I'll be filling 2 cases for my Infantry alone...

All of this is just in time for the DA codex to be released...  I'll be dropping by the Gopher later to pre-order/pay for one...  So, looking like one of my 2 4th edition Codices  will be updated...  I'll be in my "Wait and See" mode for this as well.  I HAVE a giant Deathwing based force already, if the Terminators are viable still as rumored, might be breaking out my Consecrators for a bit while the Praetorians get redone...  Will likely be fabricating weapon swaps and doing more magnets as I see what I can actually field in the new era...  Guessing my old standard 5 man unit of 3 TH/SS, 2 LC with one having the CML will not be allowed...  I am kind of hoping (though really doubt) they go back to the 2 HW/5 man Squad on the Terminators and that the Assault Cannon drops a LOT in price...  :-)  I still have a bunch of them, and for nostalgia reasons I still fielded them in "fun" games...  Counting on "roll lots of 6's" to do much of anything against modern armies just doesn't cut it in a more competitive force though... Just my opinion of course, I'm just an Engineer, what would I know :-)  I guess we'll know for sure in a few weeks...  This stealth product drop just HAS to drive retailers nuts...  To announce it officially less than 2 weeks before it ships?  Seems "less than well thought out", but again, Engineer, not business or marketing, so these things are likely beyond my poor comprehension :-)...