Sunday, August 12, 2012

Heavy Support for the Fleshtearers...

So, debating on the Heavy Support slot...

Not really a fan of the Dev squads, even with the ability to move and snap fire most of their weapons this edition.  So, Predator or Vindicator I guess...  With the Vindicator, I can ignore terrain, have the AV 13 on the front...  Oh, and the most powerful gun in the game on a Fast platform.  So 12" move, 24" shot, coming from behind a building is a pretty devastating thing...  But it is a one shot thing, the Vindicator comes out and gets a shot off, then dies to the inevitable counter shots.  There is the danger that I come up against an army like Noah's IG with really NO high value targets for the "cruise missile" to hit...  Predator allows me to do a bit of hit and run from a MUCH greater range.  The weapon mix here is another one.  TLLC turret is expensive, but would almost always put the Str 9 AP 2 hit on target.  In general I use the AC turret though, 2 shots is almost always better...  Unless of course I run into AV 13+...  The Las Cannon Sponsen is a solid choice, but the Heavy Bolters would allow a LOT of shots....

Storm raven, well I do not currently have one, frankly looking more like an eventual purchase though...  Do wish more than BA and GK got to use it though.  Frankly that was one of the main reasons I did not get one before...  Perhaps we will see an expansion in this area though,was kind of disappointed that the 6th Ed book did not do this...  We'll see I guess...

4 comments:

  1. What about that new one man flyer? Is it something you could use?

    Tom

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  2. Unfortunately, like the Storm Raven, it is at present limited in it's deployment... "Vanilla" Marines only seem to have access to it, so while I could use an allied contingent, I am already using Wolves for that... Saw a LOT of Psychers last week, and the complete lack of defenses really caused problems... On the plus side, your Eldar will be unmatched when using a lot of Wizards, I mean Psychers :-)...

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  3. Ah! I wondered if that might be the case.

    Hmm, stick a pskyer in every Eldar squad that can have one, and if they are allowed, add a Seer Council.

    BTW, what is the deal with Webway portals now?

    Tom

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  4. The Farseers are level 1, maybe 2 depending on how the Spirit Stone is ruled... It is implied in the FAQ (ref: Eldrad) that the stone gives the Seer the additional level... Level 2 would be nice, and there are a number of interesting powers they can get... The Warlocks though are "level 0", and so can only take the powers from the Eldar book... "eh" overall, costed for a game 2 editions ago, not terrible, but not as good as the Tzeentch Marines getting a Level 1 Psycher in every squad who can take 2 powers from the rulebook... The Warlock weapons though have Armor and Flesh bane, so "neat", and frankly not quite as good as the previous edition...

    Webway portals are still DE only at the moment, but with them being "Battle Brothers" to the Eldar, you should be able to use them well enough... Only major problem, still no assaulting out of reserve barring specific rules overriding... So, other than maybe popping a Fire Dragon/Wraithguard squad over across the table, not sure how much good it would do... Rumor has the Eldar book done/almost done, and with the GW mini releases for next year being maybe leaked... Looking like the Eldar get one too... Who knows, maybe their will not be so bad...

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