Tuesday, February 25, 2020

Store Championship AAR and more coming up so new versions I suppose...


So, made it to Titan (Springfield) and played in the Store Championship…  J  Spoiler I suppose, I went 0-4…  Had a blast playing, and made silly, high risk moves with Boba and Fenn.  And I was punished accordingly.  I cannot REALLY complain that my dice were terrible.  Well, they were, but I should never have put myself in those positions counting on average to above average rolls.  Mind, had I gotten the high rolls I wanted (but did NOT deserve of course) I would have probably gone 3-1 or better J… Embrace the variance and await the inevitable betrayal of your Agility Dice.  I found that betrayal like voting in Chicago.  Early and often.  Well, to be fair to my dice it was NOT just the Agility Dice that failed me.  Rolling Fenn into Range 1 with a Focus to roll 4 blanks and a Focus result is not the expected result.  Well, I came to expect it by the end of the day of course, but an AVERAGE roll would be far better of course and one could reasonably expect to cripple almost any enemy ship between the 2 heavy hitters both targeting it at Range 1 with rerolls and mods…  When that fails and you then roll equally poorly on your Agility?  Well, it tends to be a fairly short game at least?  Still, I played against excellent opponents and I had a great time laughing at the absurdity of it all at least.  I’d like to think my opponents also had a good time as I had a few newer players in the mix there and I REALLY want to be sure that the X-Wing scene continues to grow and new folks come in and have fun in our events.  Sadly Laetin in his M-3 was my best ship for the day...  But at the end of the day he is really just a TIE Fighter (with a neat ability and a potentially bigger gun)...  Fun to fly though, and something to keep in mind...

So, going forward?  Well, I still have two lists…  One is the more “try hard” list (Dual Firesprays) and the other is copying Kristofer’s list from Sweden (actually I think he played it in the English System Open, but…)…  So the Dual Firesprays:

Boba Frost HS (199)
Boba Fett — Firespray-class Patrol Craft
85
Fearless
3
Maul
12
Proton Bombs
5
Contraband Cybernetics
2
Slave I
1
Ship Total: 108
Half Points: 54 Threshold: 5

Koshka Frost — Firespray-class Patrol Craft
70
0-0-0
5
Proton Bombs
5
Rigged Cargo Chute
4
Delayed Fuses
1
Andrasta
3
Seismic Charges
3
Ship Total: 91
Half Points: 46 Threshold: 5


Nothing too extreme.  I think this is almost the same as the one that actually won the English SO (Timo Raabe’s?  From Deutschland IIRC)…  I make a few changes of course, probably not to the betterment of the list, but I REALLY like being able to drop a Bomb every turn from Ms. Frost’s ship.  And I do not particularly care about the bid.  I cannot reasonably compete with the stupid high bid possible with a Boba/Fenn list or the like and frankly I say a LOT of things that both of my Ships were simply higher I than in any case, so no bid required?  Rather have the fullest compliment of Toys.  And the Fuses on the Bombs give me a fair bit of flexibility to… Discourage pursuit when we get into the scrum.  Boba is a beast and while I would LIKE to put another Hull on him, points being too tight I think…  Will test it further I suspect and see.

Republic HS 1 (194)
Obi-Wan Kenobi — Delta-7 Aethersprite
48
Calibrated Laser Targeting
4
Ship Total: 52
Half Points: 26 Threshold: 2

Ahsoka Tano — Delta-7 Aethersprite
44
Calibrated Laser Targeting
2
Ship Total: 46
Half Points: 23 Threshold: 2

Plo Koon — Delta-7 Aethersprite
44
Calibrated Laser Targeting
4
Ship Total: 48
Half Points: 24 Threshold: 2

Ric OliĆ© — Naboo Royal N-1 Starfighter
42
Outmaneuver
6
Ship Total: 48
Half Points: 24 Threshold: 3


And back to the Republic and the Jedi…  This one is fun to fly.  Ric with Outmaneuver is one thing I was running with my 3 Ship build for a bit as Juke went up in price to test a replacement.  Now with Hyperspace lacking Juke altogether, the Outmaneuver will do…  Solid if I fly it right.  Go faster, flank and they are rolling -1 Agility and I roll one more Attack…  Seems solid.  Not 100% of course, but the threat alone will make many hesitate.  And trying to chase down Ric when I just rabbit?  Good luck.  Other than that I have 3 solid Jedi with CLT.  REALLY want R5’s for Regeneration, but too expensive they are…  I DO have another list I was testing with R5’s on my main Jedi and a basic Jedi for the fourth ship…  Fun, but Ric is just a solid ship and pushing Damage is too important.  Not to mention another I5 giving me 3 5’s and a 3 who is really quite solid…  And a major bonus, my favorite Star Wars character (Ahsoka Tano).  This one will definitely be in my kit, and I will want to get in some testing before the Red Raccoon event in a few weeks… 

Otherwise?  Looking very much like we are going to go with the Champaign Titan Store Championship on 4 April…  Will be posting more when I get final confirmation from the Store…



Wednesday, February 19, 2020

X-Wing Prep and stuff... Last chance I suppose...


Coming up on the Titan (Springfield, IL) Store Championship (https://www.facebook.com/events/2554682551247111/) and I’m still stuck deciding between 2 lists… 

Boba Frost HS (199)
Boba Fett — Firespray-class Patrol Craft
85
Fearless
3
Maul
12
Proton Bombs
5
Contraband Cybernetics
2
Slave I
1
Ship Total: 108
Half Points: 54 Threshold: 5

Koshka Frost — Firespray-class Patrol Craft
70
0-0-0
5
Proton Bombs
5
Rigged Cargo Chute
4
Delayed Fuses
1
Andrasta
3
Seismic Charges
3
Ship Total: 91
Half Points: 46 Threshold: 5


Or:

Boba Fenn Laetin 1 (199)
Boba Fett — Firespray-class Patrol Craft
85
Maul
12
Slave I
1
Ship Total: 98
Half Points: 49 Threshold: 5

Fenn Rau — Fang Fighter
68
Ship Total: 68
Half Points: 34 Threshold: 2

Laetin A’shera — M3-A Interceptor
30
Autoblasters
3
Ship Total: 33
Half Points: 17 Threshold: 2


The first is the more “safe” version.  Dual Firesprays that I have been flying now for years…  Not Koshka Frost mind, but Boba Fett remains a solid choice.  Frost is pretty solid and I have her ship built out as a Bomber to maximize the effectiveness of the ship.  She does have a decent Pilot ability especially with the sheer number of linked actions that produce Stress…  And 0-0-0 combined with the Cargo to throw additional Stress helps a lot…  Boba in this build is just there as a hammer.  I tried Outmaneuver but Fearless is just better overall in this application.  A solid build and as I said I have flown Firesprays a LOT over the years….

Second is “Ace Light”….  Boba and Fenn.  Fenn being naked, Boba almost…  Just the 2 upgrades that are stapled to him (Maul, Slave 1) on that ship.  2 solid choices.  Yes, I wish I had a bit more to add in there, but adding in a third ship?  Yes, Laetin is basically a TIE…  Really.  The dial is very close, I have a Shield I suppose and the Targeting Computer?  The Autoblaster is sneaky awesome though…  If the opponent ignores Laetin, then he flanks and then has the chance to hammer an Ace with unblockable Criticals…  I3 is middling good, not quite a Blocker except against Aces.  I find it more of an Ace with the sheer number of Generic Ships out and about these days…  Fenn is awesome.  Until his Agility Dice betray him, and he is always just one roll from dying.  Concordia Faceoff is stupid good though, so if I can stay Range 1 I ALWAYS have an Evade on 4 Dice.  Still, he usually dies.  Boba is solid though and usually lives…

Played last night and might get in one more game before Sunday…  Last night Laetin lived through 2 Aces shooting him at Range 1 to shoot back and push through 3 Crits when Von Reg blanked out on his Agility…  Neat, but the odds were he dies before shooting and then it is Boba vs 2…  But being a TIE, sometimes they just dodge everything… 

Legion event Saturday, I’ll play 1 maybe 2 games as I have been committed to helping on the Unity Music Boosters fund raiser later that day…  Not a problem, the Show Choir is great and still have one daughter in it J



Thursday, February 6, 2020

X-Wing and Legion event prep...


After getting in a few practice games with the lists I have for the Store Championships I have to say that they are…  Interesting.  Learning the ins and outs of the lists.  For instance, Fenn Rau is still an absolute demon when he gets rolling…  But he is always just one bad Agility roll from dying.  More or less the same for Laetin…  Sort of.  Laetin is annoyingly difficult to remove from the table while his Greens hold, but like Fenn he is almost always a single roll from dying.  Well, to be fair both USUALLY take 2 solid hits to be removed, but one is enough to put them out of the fight.  Fast enough to break and run…  Usually.  Sometimes it is a Swarm or the other player guesses correctly where I am trying to run them and…  Well J… Boba is solid, and CAN take a few hits, no matter what is hitting him.  And with the 2 x 90 Arcs I find I am seldom completely without a shot unless I am dodging really hard.  So, seems like a “fun” list and might actually do well.

Other one I have is the Dual Firesprays…  Emon is surprisingly good as a bomber with the Andrasta title.  Boba is…  Well, Boba.  Yes, probably my favorite ship to fly in both editions.  This one is different than the previous edition but I think actually far better.  The ship became a pretty decent knife fighter and suits my play style well.  And in my test games there are a LOT of things that SUPER do not want to see a bomber throwing Proton Bombs…  Fangs and TIEs being two, but fragile Ace types in general…  And without “Lone Wolf” I have no need to keep Boba separated and they can support each other quite well.  Not sure which one I will actually fly when the event hits in a few weeks…

Finding that I REALLY like the Hyperspace restrictions overall.  Yes, I lost “my” Ace in Anakin Skywalker (in his Aethersprite), but I also do not have to deal with a lot of the silly combos that can arise when there are no restrictions.  Just one of them being the delta between my 3 ship list’s Extended and Hyperspace form.  Extended I have “Marksmanship” on Laetin which allows you to just convert a Hit to a Critical if you are shooting in the Bullseye Arc.  Combines with the Autoblaster REALLY well because I am already rolling an additional Dice if I have Bullseye.  And if I am not in their forward firing arc, they cannot didge the Criticals.  Really amusing against the A-Wings…  Well, the Resistance A’s, I suppose technically the Rebels do also have them, just that the Rebel ones are ludicrously bad when you compare them to the Resistance ones.  Kind of a shame as they were sort of iconic “Rebel” ships.  Just not worth fielding except perhaps for the 2 named ones that have niche applications…  But in any case the Resistance A-Wing technically has NO forward firing Arc, so the Autoblaster is always pushing Criticals without the possibility of the Agility to save them.  Mind, the other side of that lack of a Firing Arc being that the Fang loses its “Concordia Faceoff” ability.  Fenn still rolls the additional Dice, but the free convert one to an Evade is quite nice…  But overall, the curated content in Hyperspace is making the game quite interesting for me at least.

Legion I have the new Clone attachments assembled and primed.  So I can field them at least without feeling TOO bad…  They’ll at least be the standard white armor the lads all wear.  As I am reading the cards and building my forces I am leaning heavily toward CPT Rex and 3 Squads of the lads supported by the BARC.  Gives me 2 rocket launchers and 2 other heavy weapon options to throw out fire.  The Clones with their “Fire Support” and token sharing abilities are actually surprisingly strong.  If and only if I can keep them close enough to support each other.  The Attachments are looking good as additional options, we’ll see how they fare on the table I suppose.  I STRONGLY suspect until the Tank hits they are simply outclassed at the 800 point level, but I am only playing 500 point events at this point now, so…

Monday, February 3, 2020

X-Wing prep for Store Champs...


So, Titan in Springfield has announced their X-Wing Store Championship on the 23rd of February and I have bought my ticket…  Just need to get in some actual games with the lists I am looking at flying in the Hyperspace format.  So looking at either:

Boba Fenn Laetin 1 (199)
Boba Fett — Firespray-class Patrol Craft
85
Maul
12
Slave I
1
Ship Total: 98
Half Points: 49 Threshold: 5

Fenn Rau — Fang Fighter
68
Ship Total: 68
Half Points: 34 Threshold: 2

Laetin A’shera — M3-A Interceptor
30
Autoblasters
3
Ship Total: 33
Half Points: 17 Threshold: 2

Or:

Boba Emon HS 2 (200)
Boba Fett — Firespray-class Patrol Craft
85
Fearless
3
Maul
12
Ion Bombs
6
Contraband Cybernetics
2
Slave I
1
Ship Total: 109
Half Points: 55 Threshold: 5

Emon Azzameen — Firespray-class Patrol Craft
71
Informant
5
Proton Bombs
5
Rigged Cargo Chute
4
Andrasta
3
Seismic Charges
3
Ship Total: 91
Half Points: 46 Threshold: 5


The first is “Ace-ish” with Fenn and Boba being as close as I can come to actual Aces and Laetin being just an annoyingly difficult to pin down ship…  That COULD throw out a 4 Dice Attack that can have un-blockable Crits if I get the Uber-shot off and am not in their Forward Arc.  So, an “ignore at your own peril” option that I really like.  And of course the M3’s being one of those “Almost There” ships that just skirted the edge of usefulness for a long time.  Basically a TIE Fighter with a Shield, so there WILL be times it just blanks out and dies.  Or it might just never die due to the extremes of variance…

The second is the latest variant of the Dual Firespray list…  Boba lost a few things in the jump to Hyperspace and while Krassis is actually cheaper…  Emon gives me Bombs that I can chuck out with 1’s or 3’s and the Reload action to make them a “forever” option…  Well, “forever, or until I die” J  Informant is one I have not used, PROBABLY not useful, but it is a weird option that might just be the thing to use when the long knives come out and we get up close and personal. 

Boba is solid in either option and I suspect strongly he will be the cornerstone to any successful S&V list.  From a Star Wars lore geek perspective I like both lists as I am using exclusively Mandalorian designs.  “Neat” but certainly not something to build a successful list on I suspect. 

I’ll have to check to see how many of the Mandalorian helmet tokens I have as I could use them for Shields on my first list at least.  Little things to keep myself amused while I play…  No real illusions of doing hugely well as Springfield has a fair number of really good players who can make the trip over to…  I’d like to say I am one of them, but honestly, big fish in a small pond would be a better way to describe it for me.  I am good, but nowhere near the skill level that I have seen with a number of the other players out here.  But getting to play is going to be nice J

Legion is moving along…  Picked up the basic troop expansions for the Republic and Rebellion so I have a few more options for my lads…  Need to get some clarification on a few rules and adjust my builds I suspect.  Having better AT options for the lads is huge with that being the bane of my Clones at least…  Ironically, my T-47 Speeder for the Rebels is a good AT option and playing the BARC Speeder has given me the experience I suspect to use it correctly…  Locally at least.  Looking at the LVO results it was VERY much looking like a solved Meta, at least pre- the newest releases.  Lots of the same things in the top cut and NO Republic/CIS up there at all.  With the release of the other Infantry options and actual Tanks for both should open things up quite a bit.  Or at least that is my hope…  I suspect I’ll get stomped if I take my Republic force to a real event, but at least I suspect I’ll do well enough that they know there was a fight…  Looking very much forward to more options.  Will see I suppose.