Friday, September 21, 2018

X-Wing 2.0, first game in and first impressions...




X-Wing 2.0

Well, got in my first “official” game of X-Wing 2.0 now…  I played my Echo (TIE Phantom)/Soonter Fel (TIE Interceptor)/Brath (TIE Defender) against Bralen (B-Wing)/Ten Numb (B-Wing) and Gavin Darklighter (E-Wing).  It was a LOT of fun.  Since I have been playing “Ace” lists for quite a long time now, this list really felt familiar in many ways, but just solid really.  Fel was Arc dodging like he always has, and he was quite solid.  I should mention he certainly felt a LOT more fragile and I was quite aware of it.  He is just one Crit cascade away from dying, and without the token staking, Autothrusters and Palpatine crutches.  I WAS able to get Bullseye Arc more often than not (at least when I was lining up for a shot), and I could just say “I’m out” when I saw that the situation called for it.  And facing HLC/Crack Shot/built in dice mods I did NOT want to end up in the B-Wing’s Arc so doing the Klingon Saber Dance to stay alive and bleed them out.  Dodged Arcs mean that I am not getting shot, and I do not have to worry about the “oops, I died” effect.  So, I think the Interceptor is solid and Fel especially.  No modifications really, I had Outmaneuver on Fel knowing full well that IF I were to shoot, in almost every case I was going to be out of Arc.  It worked quite well. 

The Defender?  It was every bit as solid as I expected it would be.  I never did use the Pilot Ability, but the ship itself with ALL of the actions, great shields and 3 Agility?  Worth every point I spent.  Frankly he should have died, my Dice were hot and his were cold for most of the critical points of the game, but even had he died, he did a LOT of damage and even then he got the Defender down to one Hull.  The Criticals are BRUTAL.  But I also like the fact that the random element on turning them face down has gone away, basically spend an action and flip the card rather than the action + dice roll for the 50/50 shot to maybe turn it down.  He ate a Critical (Weapons Failure) and was able to K-Turn, turn it down to get in the good (but unmodified) shot into the E-Wing…  Well, Juke still allowed a modification so even that was not so bad…  I suspect I’ll be moving back to the Countess with her ability to do the crazy K-turns even though they are no longer Green.  That ability is just SO good, and frankly I flew so much with it in v 1 that I got pretty good at that, so…

The rock star of the list though was Echo in the Phantom.  I’ll start off by saying I think that ship needs to go up in points at the earliest opportunity.  They basically cost what the X-Wings do now, and are just SO much better, at least in the hands of someone who knows what to do with them.  Disclaimer, I flew a LOT of the TIE Phantoms in v 1.0 and actually learned the game flying against them in the darkest times J  So, I have a fair idea how they work and what you need to do with them.  Echo with the 2 Bank de-cloak is just stupidly maneuverable, and even if you DO get the block on her move, she still has her Evade so she can re-cloak at the end of the turn.  DID happen once as I suspect I got too predictable with the de-cloak, 1 turn to line up shots with Juke.  But even then, it just meant that the next Turn, I de-cloaked behind the ship and he never got another shot as I just chased him down and killed him.  As it happens I picked up a second Phantom in a bulk trade a while back and it never saw the table in v 1 because there was really only the one that was viable, but I suspect 2 are going to be quite good…  At least until they get their point cost adjusted up.  Will see I suppose if my experience with this ship is more an aberration.  But I strongly suspect that this will be some adjustments made to many ships including this one… 

Monday, September 17, 2018

X-Wing 2.0 is live and minor other stuff...


X-Wing:

Well, technically had the very last v1 event, but as it was just the two of us there to play I played my X-Wings and Arc against his “Death Rey” build with the intention of making sure he got his Regional Bye…  SO many little things in there I am thrilled to see just go away with the changing of the edition.  And that was not even one of the more broken builds honestly…  But in any case I picked up my Core Set and the Upgrade Kits.  Starting to unpack them, there are a LOT of things in those kits.  FFG has an official Squadron Builder, and as the bugs get fixed it is looking better.  YASB is still a bit better I think with the dials showing in the builder, but a minor quibble… 

I know several of the podcasts have declared the Rebels DoA, but honestly I think they’ll do fine.  Nora in her new Y-Wing is awesome, X-Wings are solid ships for the first time I’ve seen them be so…  Yes, the uber-Turrets are just gone (mostly), but flying the way I enjoy it seems to be the way of things there now.  I am actually quite comfortable with risks and variance (“Sometimes your stuff just dies” and “Green Dice WILL betray you”).  Gone are the card combos that could just do things without actually resorting to dice rolling, and gone are the token stacking that was so prevalent at the end of v1…  When a 1 Agility ship like say, the Falcon could easily dodge a 3 Hit Attack (100% of the time) and was not really a long shot to simply didge a 4 Hit Attack…  There was a problem.  Now, there are only a few things that can ADD a result (Nora being one of the very few), usually it is CHANGE a result and you cannot dodge more Hits than you have Agility anymore.  I am looking forward to flying Star Vipers, TIE Phantoms and yes, even X-Wings now that I CAN do both reposition actions on a basic X-Wing.  Phantoms, Interceptors, Fangs and Vipers are all going to be slippery and for me at least a blast to fly…  For shorter events J  I might get a chance to put a few of them on the table tomorrow as Titan (Champaign) is doing their release events on Tuesday nights it seems for the “Casual Night”…  Dunno, have a random post work meeting, but will see…

Word out there in the wild is that there are a LOT of people picking up v2 and coming back or just starting now…  Hope so.  I have seen far too many games just die out while doing an edition change, especially after things got so bad that the edition change was absolutely needed. 

Back to getting serious about the diet thing…  Going to give Advocare another shot and see.  It worked well enough last time, just was REALLY rough on my system and per usual, once I stopped paying attention and logging all of the food, etc. the losses were reversed.  Mostly, I am still quite a bit lighter than my heaviest…  Just wanting to be a good 30-40 pounds lighter to be actually “in shape” again.  Running and working out continuing, but seem to have hit a plateau there.  No longer losing weight on my own, not really getting much stronger or faster by any means.  So, started the “cleanse” phase today and it sucks every bit as much as I remember it, but of course real weight loss is always a caloric deficit, and paying attention to what I eat and drink should keep me in that range.  Will see I suppose.

Bike and truck are running fine I suppose.  Need to fix my daughter’s exhaust and my windshield before winter…