So, Wolves hit this week... And there is already a "supplemental codex", ie: DLC on day one. So, painting guides and a few pages of rules for ANOTHER $50? Sorry Dave, going to have to pass on this... Still not seeing anything at all that brings the 7th Ed codex up to anything like the Generic Marines Codex in terms of leveling the field against the power armies. Hell, the Marine book is pretty "eh" overall in that respect. A few good options, but overall I think it has a difficult time coming up against one of the real power armies. Plus side it does have Grav weapons to deal with the MCs. Not seeing that with the Wolves yet. Looks like they get some if not all of their magic spells back, but they seem weaker. DNs, but those are "eh" at best still.
Was just down in the Basement of Doom (tm), and clearing off the table... Some REALLY nice resin I picked up in trade, so Forgeworld Terminators being painted up in the old Legion colors along with the rest of my old "repaint" project for them... Maybe I'll play them again i a few months or years... Did get a bit of work done on my Knight. Amazing model. Just a bit annoying that the game has gone to this extreme that the big toys are really the only things that work...
Otherwise, gearing up for Warmachine tomorrow. Haven't played since the beta of 2nd edition, and frankly I haven't a real clue what are the current "good" pieces. Packed up the bag with my Cygnar stuff... Well, most of it. Sadly, I have more. Stuff like this:
Faction: epic Caine - The Huntsman
Captain Allister Caine (*5pts)
* Charger (4pts)
* Hunter (6pts)
Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
* Arcane Tempest Gun Mage Officer (2pts)
Gun Mage Captain Adept (2pts)
So, basically, the charge of the Trench-coat Brigade :-) Nothing that does all that much damage, just mobile, accurate and should be fun to hit the field with...
STAW still going pretty strong locally. Probably Gen Con next for me, so 100 point Joust fleets, followed by the Borg OP 2. Thinking seriously about a Romulan build to throw out damage while being extremely survivable to outlast the other player. The other options being a standard Klingon "Just Shoot Them" build with a swarm of high damage ships to die well and do a lot of damage on the way out... Or a Dominion build somewhere between... LOADS of damage potential, almost as much as the Klingons, just not as cheap... Could be MUCH harder to kill though... Some time though, so no hurry....