Thursday, December 20, 2018

X-Wing List testing and Headhunters?




Ah, list testing is amusing…  Got in a game with the list I thought might replace my Dash/Roark list.  Running Lando in the Falcon in place of Dash, EU on both ships to run fast…  Well, the Falcon impressed me.  I suspect that with Han (Pilot) there might be something there.  Running this combo put me in a LOT of really bad positions.  I really WANT to take the obstructed shot, but with this build I am giving them extra Agility Dice, and the shot itself is only the 3 Dice vs the 4 of Dash (also denying the Agility bonus)…  So, it just does not hit hard enough.  Now, where it DID impress me is the survivability.  Re-rolls on the Agility is really powerful.  Probably more than most would realize.  It didn’t help of course.  Fenn just ran up on Roark and with the R1 shot erased him in a single shot when I blanked on Defense.  I tried to get cute with a Boost to set up a Proximity Mine drop the next turn assuming that I survived.  Odds were strongly in my favor, but the Green Dice WILL betray you as I should know well…  So for now, back to Dash for the League and likely the event over at the Red Raccoon in Bloomington.

I suspect that if I were to try Han in the Falcon for Hyperspace legal paired with Wedge or Norra in her Y-Wing (annoyed I cannot use the ARC of course)…  Might be a thing…  At least locally, we have a weird Meta.  Guessing with R2-D2 crew and all the re-rolls I could get a fairly survivable Falcon to at least compete...

Got a LinkedIn message from a Headhunter about an “IT Manager” job in Champaign…  So sent along my resume and have a phone meeting for tomorrow.  We’ll see.  In the ancient times when I was working in Chicago, this was such a regular occurrence that I frankly stopped even paying attention.  Was the 90’s and far more “Wild West” as far as the IT Industry seemed at least to those of us at my level.  But until our phone meeting I really have no idea where this potential position is, and so EXTREME caution is in order.  It would have to be an amazing offer to get me away from the University at this point.  Finishing up my cover letter for another one that frankly would be a VERY different direction for me, but would be amazing if I got it…  J  Of course, can’t say anything about it until and if it happens… 

Wednesday, December 19, 2018

X-Wing over the Break/into Jan's events...


So, been a few weeks…  I wound up winning the small Store Kit event at Titan with my Dash/Roark list…  Solid list and I suspect no one locally other than Jacob was prepared for it…  Jacob and I played the week previous to get in some practice so we had a fair idea what each other’s lists could do.  Unfortunately for him, his 4 ship S&V list was just not able to catch my ships in time before Dash erased enough of them to keep the win for me.  Dash DID die in that one, so it was fairly close to the end, but…

Not at all sure what to run going forward.  I’m sitting out Wave 2 with First Order and the Resistance for the most part…  Frankly, those factions simply do not interest me.  Some of the ships look like they will present challenges and be fun to fly against.  REALLY glad that the points are no longer on the cards as looking at the Resistance A-Wings and comparing them to the original Rebellion ones…  The new and far more advanced ones are actually cheaper…  Which SEEMS to point to a reduction coming for the Rebellion ones that no one seems like they are flying at the moment.  I know there is a fair bit of an argument going on out there about “Hyperspace vs Extended” for format going forward…  In general I am fairly neutral about this.  No really big events coming up it seems until Wave 3 drops and then my Jedi will all be legal in either format…  Looking at the lists I am flying now?  Nope, Extended only.  Could I go Hyperspace?  Sure.  But the Empire and Rebellion just seem severely limited in that format.  MAYBE Supernatural Luke or Vader would be enough to carry the Factions, but S&V simply has so many good options that it just seems bad.  Says nothing of the new Factions that show up ALMOST all legal in HS…  One probably problematic card not being legal on the FO side.  So, yes, there will be 3 Factions viable it seems, but that 2 of them just seem completely cut out is a problem for me.  I could fly a variant of Stu’s Fang list and probably do well enough, or Fen/Fenn for another Mandalorian team up…  Ironic, the Firespray that I flew so much in v1 is now probably the most powerful ship in either format at the moment…  I was NOT expecting that outcome.

Got me thinking about the basic game balance as the editions evolved and changed…  The basic game was 2 TIE Fighters and 1 X-Wing.  Looking at the cheapest option for both ships, the game is actually fairly even…  TIEs are ~ half the cost of the more durable X-Wing, and have a slightly worse Pilot.  The X-Wing CAN in theory erase a TIE it catches in Arc, while the TIE cannot even punch through the Shields in a single shot outside of Range 1.  On the other hand, the v1 X-Wing had no ability to reposition after its maneuver, making it very predictable and of course the good TIE commander will simply not be where the X-Wing will likely land.  Now, jumping ahead to v2 you have an X-Wing with Boost (via the S-Foils being closed) as well as the Barrel Roll, a much better dial and more Hull.  The TIE is essentially unchanged.  At the most basic level looking at JUST the box set, the Rebels look like they’re a bit OP.  Expand that out to the Hyperspace stuff however and the Rebels (barring point adjustments which ARE supposedly due in Jan) are simply left in the dust overall.  A few notable exceptions being things like the Dash/Roark list as the “I brought a Shotgun to the fight” option for erasing enemy ships quickly.  In Extended Empire has what is probably the most powerful list in their “Aces of Legend” or whatever many are calling it…  Redline (TIE Punisher), Soonter Fel (TIE Interceptor) and Whisper (TIE Phantom) loaded out and with an insane bid, the deepest being 18 points?  So, their I5 ships will almost always be moving last for the Arc Dodging they need to live.  Fell being I6 does not need this, but there ARE other I6’s and he REALLY does not want to be shot at.  S&V has the Drea swarm with the Y-Wing leading out a mess of Tugs (usually 3) and Z-95’s (another 2-3?)…  REALLY rough to face that, and why I do not feel particularly bad bringing Dash (or Lando)/Roark to the field…  Now, NONE of those ships are HS legal.  So, I suppose the balance is enforced that way and FFG gets to push the ships they have released for v2 heavily…  Probably a good business model… 

Not sure how it will play out locally though.  One of the local stores (Gopher) has announced that they’re done with X-Wing, so we have only the one location in Champaign.  Mattoon has gone silent as well, but Bloomington seems to be quite active…  I AM heading over there for the big event on the 26th of January, so definitely want to have my “A” game ready for that…

Looking at this as a viable alternative to the Dash/Roark one:

LandoRoark (197)
Lando Calrissian — Modified YT-1300 Light Freighter
92
Trick Shot
1
Han Solo
12
Nien Nunb
5
Perceptive Copilot
10
Engine Upgrade
9
Millennium Falcon
6
Ship Total: 135
Half Points: 68 Threshold: 7

Roark Garnet — HWK-290 Light Freighter
38
Trick Shot
1
Proximity Mines
6
Jyn Erso
2
Engine Upgrade
3
Moldy Crow
12
Ship Total: 62
Half Points: 31 Threshold: 3


MORE or less the same idea…  Lacks the base 4 Dice Attack of the YT-2400, but is not punished at Range 1…  Lando has a built in PTL like effect as I can add an Action when I do a Blue move, and Nien gives me the Banks as Blue.  Both ships have Engine Upgrade to Boost, Roark just has to keep Lando in AN Arc for the extra shot, and with him dropping Mines to punish pursuit while boosting to put distance between himself and the pursuers it seems pretty decent…  The Falcon can likely do the Focus Action, take one as an Evade and then have a re-roll on Defense if needed.  Both have Trick Shot and I am bringing the biggest terrain I can to litter the field.  With the Mines to help close some gaps this might be amusing…

Friday, December 7, 2018

Another X-Wing event this weekend in CU, and next month?


Ah, what to play going forward….  Well, in v1 I played a LOT of Firespray based builds…  Problem I am having is that the Firespray or at least Boba Fett is probably now one of the strongest ships in the game now.  Especially if I am stuck in the restricted builds (NOT Extended), but overall so many powerful builds based on Fett’s Firespray.  Guri was another on that I enjoyed flying in v1, now?  Well, not as powerful overall as Fett, but still quite good.  So, most of what I enjoyed flying previously is just a bit to the OP side of things at the moment.

To play a more challenging list I WAS flying the YT-2400 with Dash…  Now, he is the basis of one of the broken combinations with Roark/Han Gunner.  I’ll probably still give it a shot, but it is REALLY powerful.  My Dash/Norra list is fun to fly and will probably do well(ish) locally.  But even that has the potential to just run over a fair number of things if people are playing the normal “odd” builds we see here.  Listening to the 186th Podcast one of the guests mentioned my build but replacing Lando for Dash and a few other things that needed changing
LandoRoark (197)
Lando Calrissian — Modified YT-1300 Light Freighter
92
Trick Shot
1
Han Solo
12
Nien Nunb
5
Perceptive Copilot
10
Engine Upgrade
9
Millennium Falcon
6
Ship Total: 135
Half Points: 68 Threshold: 7

Roark Garnet — HWK-290 Light Freighter
38
Trick Shot
1
Proximity Mines
6
Jyn Erso
2
Engine Upgrade
3
Moldy Crow
12
Ship Total: 62
Half Points: 31 Threshold: 3

I was going from memory, so there are likely things in there that were not in the original or I might have missed a few things…  But Lando doing Blue maneuvers gives him free Actions (or another ship), Focus for 2, take one as an Evade if needed.  Rerolls on Defense, the HWK can actually MOVE if needed with the EU making the Boost action White.  Proximity Mines to drop them to “discourage” pursuit…  The HWK is needed for the double tap from Han Gunner, so still a lynchpin for the build, but I suspect not nearly so much a situation of “I lose if they kill the HWK”…

Played a few more games with the Dash/Roark list…  It IS powerful.  I have not faced a very “Ace” centric list with it, but pretty happy with how the list performs overall.  And saying that, this is just practice for the January event over at Red Raccoon.  I suspect this will land me solidly at the middle tables among some excellent players over there.

And moving on to the Champaign League?  Well I will definitely be flying the Lando version above but this got me thinking:

Unsaved Squadron (200)
Cavern Angels Zealot — T-65 X-Wing
41
Servomotor S-foils
0
Ship Total: 41
Half Points: 21 Threshold: 3

Braylen Stramm — A/SF-01 B-Wing
50
Ship Total: 50
Half Points: 25 Threshold: 4

Ten Numb — A/SF-01 B-Wing
50
Ship Total: 50
Half Points: 25 Threshold: 4

Norra Wexley — ARC-170 Starfighter
55
Intimidation
3
“Zeb” Orrelios
1
Ship Total: 59
Half Points: 30 Threshold: 5


2 B-Wings, an ARC and filler…  I1 X-Wing as a blocker, but Sabine in her Attack Shuttle fits well there for even more silliness…  Nothing really subtle about this list, just 4 decent ships, Norra being the Blitzer who just runs in to block or “get blocked”…  She still shoots, has the additional Evade and lowers the Agility of anything in Base…  Should allow a fair bit of Damage to get applied in a surprisingly short period of time…  Not sure if there is anything to this list, but…

The first wave of Hyperspace Legal stuff has been announced and I’m pretty “meh” on it all at this point to be honest…  NOTHING I am currently playing would be legal.  On one hand, it is good and more balanced I suppose with Punishers, Tugs and the silly Han Gunner (Rebel) trick simply not being legal…  But…  I have a LOT of ships and I want to fly a variety.  Rebels have X-Wings, Y-Wings, YT-1300’s and SOME of the U-Wings…  No B-Wings, no YT-2400, no HWK…  So, the Rebel list can be 3 X-Wings (or 2 X’s and a Y) or…  I suppose Han in the Falcon and filler?  Pretty bad compared to the S&V options.  Imps have Vader and basic TIE’s…  Yes, technically they have Reapers and Strikers as well…  But nothing I am overly interested in flying frankly.  The TIE Advanced is just not as interesting for me to fly as the Interceptor or Phantoms frankly.  Basic TIEs are not for me at all…  Scum?  They DO lost the Tugs and Star Vipers, but keep Fett and Fenn for probably the most powerful Pilots in the limited setting.  So, the massive “Oops” of the 28 point uber-Tugs go away, but they keep some of the best ships in the game…  Just not overly interesting for me I suppose, but I CAN fly my triple Fang lists I suppose if I feel like it… 

REALLY looking forward to Wave 3, and frankly hoping it hits VERY early.  I know it will be out before Gen Con, but since they’ll be Hyperspace legal from the beginning, I suspect this will be wat I fly should one of those events pop up before mid-2019 in Illinois…  Sitting out Wave 2, will watch with interest as Kylo appears to be mostly unchanged and hoping that my initial assessment of “Did they learn nothing from v1?” proves to be incorrect…  I want that ship to be good and powerful, but not the entirely negative play experience it was in v1 where you simply could never catch it and my list of Kylo/Whisper and some stupid high bid (18 points IIRC?) actually won me events by simply having Kylo never die while Whisper killed just a bit more than her point value…  And running EVERY game to time.  I suppose that as of now every Faction looks to have an I6 to hunt him down, and the CIS just looks like it will have a massive swarm to have arcs on him every turn…  I’m just not liking the “You must field ‘x’ or automatically lose”…  J  Just me overreacting I hope and it might be fine… 


Any case, regular Tournament this weekend at Titan (Champaign)...  And our new League starts up with sign up then and play to begin in January.  And Red Raccoon in Bloomington has a larger event mid Jan...  MUCH larger event I suspect with players coming from across central IL...  Should be fun...