Monday, July 3, 2017

X-Wing... Wave 11 coming next week...

So, according to FFG the Wave 11 ships are due out 13 July.  This should have them in place for the 23 July and 29 July events…  The H-6 Scurrg is really the only thing I am looking forward to if I’m honest.  Kicking around a few lists that are all…  Well, “more competitive” than my Firespray lists.  The Firesprays are very fun, but they ARE completely outclassed by a number of things that are common now like Arc Dodgers.  These are builds that I suspect will be seen as over powered and potentially broken.

Miranda Doni — K-Wing
29
Twin Laser Turret
6
Extra Munitions
2
Homing Missiles
5
Sabine Wren
2
Thermal Detonators
3
Cluster Mines
4
Long-Range Scanners
0
Ship Total: 51

Captain Nym (Rebel) — Scurrg H-6 Bomber
30
Push the Limit
3
Twin Laser Turret
6
Kanan Jarrus
3
Bomblet Generator
3
Engine Upgrade
4
Ship Total: 49


This one is kind of the “Dick Move” list.  Bombs dropping EVERY TURN (with bonus Damage) , Missiles that should be hyper accurate, Regen on the expensive ship…  Oh, and 2 x TLT to just push consistent Damage.   So, the most conventional build I think for me set up to throw loads of Damage and likely survive.  Since they are both Small Base ships with loads of Shields/Hull they do not give up the 50% of the points for MoV…


New Squadron (100)
Captain Nym (Scum) — Scurrg H-6 Bomber
30
Push the Limit
3
Autoblaster Turret
2
Bomblet Generator
3
Accuracy Corrector
3
"Genius"
0
Engine Upgrade
4
Havoc
0
Ship Total: 45

Dengar — JumpMaster 5000
33
Expertise
4
K4 Security Droid
3
Unhinged Astromech
1
Glitterstim
2
Punishing One
12
Ship Total: 55


This one is S&V…  Not I think as good in many ways, but I AM seeing a LOT of high PS things (8+ PS) out there and in this case CPT Nym becomes something of a blocker.  Bombs EVERY turn again.  This time though, I can drop AFTER I move, knowing that I ignore friendly Bombs the whole “Danger Close” call is easily ignored.  Not 100% on the ship choices honestly.  The JM5K is hugely under costed, but with me piling all the upgrades on here perhaps not so much.  The PS 9 of Dengar with the potential for 2 Shots/Turn, TL for free, loads of Green on the dial…  Nym becoming the blocker and running in for the close range shot with the ABT for 2 Damage/Turn against…  Well, ANYTHING.  No defense possible, just take 2 Damage.  Kills Aces quickly.  Since Fenn Rau is still one of the most common ships and the Imperials are all Agility dependent…  Weak against Stress on some levels, shutting off Expertise is annoying, but not the end of the world.  Even Stressed I still get assigned TLs and the dial is amazing on the JM5K.  The Scurrg…  Not as much, but since I intend to play “Aikido” and roll directly into them knowing I can drop bombs on us, hope for bumps and the ABT if they DO avoid the block but stay at Range 1…  Keep Dengar for the heavier lifting and most of the Damage output…  Or maybe go the other way and keep Nym with TLT and maybe a Cluster Mine?  Title is OK, but with the Crew Slot and Cad Bane it might be more dangerous...  Changes the way I fly the ship though back to a stand off and make them pay for trying to get into the dead zone of the TLT...




Tuesday, June 27, 2017

Titan, Champaign SC AAR (X-Wing) and the next iteration going forward...

Titan Champaign SC AAR (X-Wing)

Well, went in with the latest iteration of my Firespray list:
BobaKath1.5 (99)
Boba Fett (Scum) — Firespray-31
39
Fearlessness
1
Seismic Charges
2
Tactician
2
Glitterstim
2
Ship Total: 46

Kath Scarlet (Scum) — Firespray-31
38
Expertise
4
Heavy Laser Cannon
7
Dengar
3
Burnout SLAM
1
Long-Range Scanners
0
Slave I
0
Ship Total: 53


So, not quite min/maxxed but about as efficient as I could get it without exposing even more weaknesses.  Kath was SOLID.  During the event she accounted for a lot of the Damage since I could really count on the sheer accuracy she brings to the table.  4 hits were the expected result EVERY shot and I think that was the case.  Note I said Hits and not Damage.  She really has no way to force through Damage other than say, hitting Fenn Rau with the HLC for 4 and him having only 3 Agility to potentially evade with.  So, not an unexpected result seeing Fenn lose half his Hull in a single Range 3 shot.  I did it several times.  In the games I won the other player failed to Arc Dodge.  When I lost, well the Arc Dodging was pretty much it.  Biggest down side of the list I am seeing at the moment is the lack of repositioning.  This was not such a problem when I started flying the Firesprays, but as the local Meta evolves and “Begun this PS War has”… 

Faced a PS 10 Quickdraw, a LOT of PS 9 stuff and saw at least one table where there was nothing but 9’s…  Tyler and his opponent had 5 PS 9 ships out there.  Seems that we’re back to the Ace Meta and the Firesprays simply cannot compete in that.  Well, I COULD give Fett a PS 10 and probably EU to get in on the game myself.  A possibility if I cannot come up with another list I like by 23rd of July when the last Titan League event is held I guess.  The SC at Red Raccoon Games in Bloomington is the 29th and I’ll need to have something figured out by them.  Might be some combination of Dengar, Fenn, Cobrabane,  N’Dru, Fett, Kath…  Would be awesome if the Wave 11 and/or Hired Guns expansion hit before then, but as they JUST changed Wave 11 to “on the boat” for Status it does seem…  Less likely.

Bombs are looking like they are becoming another answer to the Aces.  I know a lot of people gripe about the unfairness of the Bombs, but they are a pretty solid counter to the Ace silliness of “Look, Soonter Fel gets the equivalent of 6 Actions, has 4 Agility and cannot be touched by normal firing…  You need to learn to fly better”.  Rock/Paper/Scissors I guess.  Alpha Strike and Bombs tend to be the things that kill Aces, the 4 TLT Y-Wing list is still winning events so that is still a thing that is another natural predator for a lot of lists…  Ironically my Firesprays HATE TLTs of course…  We’ll see if I come up with another build involving say, Miranda…  Combines the 2 things AND Regeneration so she is a REALLY solid ship.  Almost at the broken level.  So, chances are if I go Rebel the chances are I’ll be flying Miranda.

Imperials have some good options, but they are SO dependent on Agility Dice…  A single bad roll and it could be the end for their Aces.  TIE/sf and TIE Defenders are a bit more resilient and so seems like there is something there.  With the PS wars it does somewhat limit what to bring.  Mind, the Defenders are pretty fun to fly…

Still, the more I think about it the more I go back to the stubborn refusal to allow the Kihraxz to be a useless ship.  I REALLY want Cobrabane to work well and might just go with something like this:
Manaroo — JumpMaster 5000
27
Attanni Mindlink
1
Intelligence Agent
1
Unhinged Astromech
1
Rigged Cargo Chute
1
Anti-Pursuit Lasers
2
Ship Total: 33

Fenn Rau — Protectorate Starfighter
28
Attanni Mindlink
1
Autothrusters
2
Concord Dawn Protector
1
Ship Total: 32

Talonbane Cobra — Kihraxz Fighter
28
Attanni Mindlink
1
Engine Upgrade
4
Ship Total: 33


2 point bid since I need to be able to react to the other player’s PS 9 stuff or do I say “All In” and put the cloaking device on the Kihraxz?  Might be fun and as the busy time has begun I am not getting much practice in…  The rumor has the next Wave hitting in 2 weeks so they’d be legal for my next 2 events toward the end of July.  The SC in Springfield 12 August is more likely to have the Wave, but it does break the pattern FFG had of releasing the stuff at Gen Con, but I and I suspect EVERY retailer in the country would be fine if they broke that particular pattern.  We’ll see I guess.  But in any case, the JM5K set up as a Bumpmaster and 2 Aces that hit REALLY hard is a list that fits my play style pretty well…  Would be better with the Kihraxz fixes, but alas J





Wednesday, June 21, 2017

SC #2 options (X-Wing)

Feeling like I am just being stubborn sticking with the Firesprays.  Got in a few more test games and I THINK I know what I’ll be doing should I go with this option for the Champaign Titan SC…

The first one that is close to what I have been flying recently is:
BobaKath (100)
Boba Fett (Scum) — Firespray-31
39
Fearlessness
1
Seismic Charges
2
Tactician
2
Glitterstim
2
Extra Munitions
2
Long-Range Scanners
0
Slave I
0
Ship Total: 48

Kath Scarlet (Scum) — Firespray-31
38
Expertise
4
Heavy Laser Cannon
7
Dengar
3
Ship Total: 52

Kath is pretty well fixed.  Accurate as Hell, I just need to maintain discipline and go slow with her.  Fett on the other hand is much more of a brawler with that setup.  Tactician in the Crew slot.  Not sure about the second Bomb.  J  The Bomblet Generator in the upcoming H-6 Scurrg will be a perfect fit but it is coming out in the next wave.

Next up is a bit different:
BobaKath (100)
Boba Fett (Scum) — Firespray-31
39
Expert Handling
2
Seismic Charges
2
Inspiring Recruit
1
Glitterstim
2
Seismic Charges
2
Andrasta
0
Ship Total: 48

Kath Scarlet (Scum) — Firespray-31
38
Expertise
4
Heavy Laser Cannon
7
Dengar
3
Long-Range Scanners
0
Slave I
0
Ship Total: 52

Kath really just gets the Long Range Scanners to pick up the TL early in the game.  Fett with Expert Handling allows me to Barrel Roll with the Firespray and it can shed a Target Lock.  Not sure about the Inspiring Recruit and extra Bomb…  Might go K-4 for the TL with a Green…  Or even better Countermeasures…  For that one golden turn where I could roll in, have 3 Agility and Focus Conversion with Rerolls…  So, I could run right at something and trust that I could survive the encounter hoping to do a LOT of damage on the way through.  Might try that…

Otherwise I can go with something completely different like:

Dengar Fenn (100)
Dengar — JumpMaster 5000
33
Push the Limit
3
Extra Munitions
2
Proton Torpedoes
4
K4 Security Droid
3
Unhinged Astromech
1
Glitterstim
2
Engine Upgrade
4
Punishing One
12
Ship Total: 64

Fenn Rau — Protectorate Starfighter
28
Push the Limit
3
Seismic Torpedo
2
Autothrusters
2
Concord Dawn Protector
1
Ship Total: 36

SO many points just thrown onto Dengar…  But with the alternative being another cheap ship that seems like throwing MOV away…  So, 2 PTL aces at PS 9 to Arc dodge.  Since I expect to see a LOT of high PS Imperials locally this might not be bad… Maybe drop the Protons to get a good Initiative Bid since PS 9 seems to be the thing I see a LOT...






Sunday, June 11, 2017

SC #1 AAR (X-Wing)

So, SC 1 is done…  Titan Games in Peoria hosted the event.  We did NOT actually play in the store though.  We took over with our 24 players a basement conference room/classroom.  I played a slightly modified version of the Firesprays list I have been testing the last few months:

BobaKath (100)
Boba Fett (Scum) — Firespray-31
39
Fearlessness
1
Seismic Charges
2
4-LOM
1
Glitterstim
2
Extra Munitions
2
Long-Range Scanners
0
Slave I
0
Ship Total: 47

Kath Scarlet (Scum) — Firespray-31
38
Expertise
4
Heavy Laser Cannon
7
Dengar
3
Black Market Slicer Tools
1
Ship Total: 53


Game one I played against an Imperial list with Col Vessery in his TIE Defender, Countess Ryad in her TIE Defender and Omega Leader in the TIE /fo.  Standard load outs.  Essentially, I set the board up with the Asteroids in a line at Range 2 from my board edge and then another line to my right, also at Range 2.  Flew straight up that flank and baited him into the Asteroid Field.  Broke up his formation and allowed me to focus fire into Omega Leader to remove him.  THAT ship is the most annoying one for me to face, so I want it dead quickly.  Once that died, I was able to deal with the Defenders.  The Firesprays are actually quite a good match for the Tie Defenders and so it was a pretty quick cleanup.
Game two was Asajj and 2 TLT Y-Wings…  Close loss.  I was able to erase one of the Y-Wings and Asajj eventually, but that combo of the Tractor Beam, Stress and the 2 TLTs is really hard for a 2 Agility ship to survive.  Still, good game and a lot of fun was had by both sides I think….  Oh, and it turns out he was actually a Student in the Department I happen to work in at the University…  Small world.
Game 3 was vs Brobots.  Certainly my least enjoyable game.  The guy I played against just had the coldest dice I’d seen…  Well, ever really.  I had the PS advantage and I specifically built my list to maximize accuracy, so getting 4 Hits each time was…  Well, expected frankly.  What was NOT expected was him blanking out on all three rolls.  So, his Evade tokens mitigated slightly, but it was still pretty brutal.    But it was not actually my fault.  The guy spent the whole game complaining about it, but fortunately it was a VERY quick game.  Turns out the Firesprays are ALSO a really good counter for the Brobots.  So, bad game even though it was a 100-0 win for me.

Game 4: 3 A-Wings and Jess.  One of the Bloomington crew, it was a LOT of fun playing him. Nick I think?  In any case, the number of times I played this exact list against Tony really helped.  It was brutal, and since I am convinced that this list is a hard counter to my list…  Well, I did not expect to do well, and I was surprised how much of his stuff I eventually killed…  Still lost of course, but a good game.
Game 5: Will’s Fenn, Teroch and Manaroo…  Playing a tough list flown by one of the best players in the world..  Sounds like fun J…  And it really was.  Will and I have had a few games, and while he is really good, he is really relaxed and makes the game fun.  Was surprisingly close.  He used his Rigged Cargo Chute at exactly the right time and I did not dial in Greens to clear the instant Stress…  Made Kath a LOT less accurate…  By then Kath erased Teroch (Well, Fett helped), but without the automagic conversions Kath is a lot less intimidating.  So Fenn would hunt her down eventually.  I forgot about the 4-LOM at one critical moment when I had Fenn at Range 1…  Without his Focus it would have been 3 Hits and not one going through…  Still, I think it was a really good game that could have actually gone my way with a few things going the other way…  But an excellent way to end the day.  Oh, and I won a Kihrixz!

Probably going to run my S&V Aces in 2 weeks at the Champaign Titan SC…
FennCobraNDru (100)
Fenn Rau — Protectorate Starfighter
28
Attanni Mindlink
1
Proton Torpedoes
4
Autothrusters
2
Concord Dawn Protector
1
Ship Total: 36

N'Dru Suhlak — Z-95 Headhunter
17
Attanni Mindlink
1
Cluster Missiles
4
Scavenger Crane
2
Guidance Chips
0
Ship Total: 24

Talonbane Cobra — Kihraxz Fighter
28
Attanni Mindlink
1
Homing Missiles
5
Cloaking Device
2
Engine Upgrade
4
Ship Total: 40


When the “Hired Guns” expansion hits this list gets SO much better.  The Title for the Kihraxz is insanely good…  Well, for me J…  Being an Engineer, I like the ability to add things and since the biggest weakness was the lack of reposition and therefore the Autothrusters…  Getting AT now, cheaper?  Yes please…  But not here now and likely not going to be out in time for this season…  Still, Scottish and stubborn, so I am going to give it a go…