Wednesday, November 9, 2011

Week 2...

Last week @ 500 points, so thinking something along the lines of:
Wolf Scout Pack (loaded out, 133 points for Melta, 2 PP or 1 PP/1 PW, MotW)
Grey Hunters ( Melta, Power Fist, Razorback w/ TLP/LC or TLLC)
Thunderwolf Cav (2, 1 w/PF/SS, one with SS)

So, actual Troops to snag objectives, Scouts to appear wherever and hopefully kill something, TWC to run across the board and be targets...  Oh, and absolutely EAT anything they can reach :-)...  Though with only 2 of them to start with might not be nearly as overpowering as the unit of 5 was...  We'll see :-)  Looking forward to the 1000 points...

Tuesday, November 8, 2011

Ah, Necrons :-)


Reading over a lot about the new Necron codex…  Looks neat, and I expect the FAQ pretty soon because there are some really poorly worded ones there.  The “Death Ray” is the first one I’m curious about… 
Death ray: To fire the death ray, nommate a po1nt on
the battlefield anywhere withm the weapon's range. then
nominate a second point within 3D6" of the f1rst Then, draw
a straight hne between the two poonts Every un1t (fnendly or
enemy) underneath the fine suffers a number of hits equal to
the number of models 1n the umt underneath the hne. tf the
veh1cle's other weaponry •s fired in the same shooting phase,
1t must be flfed at one of the unJts hit by the death ray”

So, it either means for every unit that gets hit, every model in that unit gets hit OR it could mean that every unit that gets hit, count the number of actual models hit by the line, the that unit takes that number of hits…  Could be either one really, I’m assuming the first, but honestly the first time I read it I took it to mean the second…  But then I’m just an Engineer, I can’t be expected to understand these things J  So, either way, it is a HUGE priority target for just about anyone facing it…

Monday, November 7, 2011

Feeling more Lupine these days...


So, back to Wolves….  Now, I’ve been playing these lads the longest through a bunch of different incarnations…  Started out when “Leman Russ” was just a normal Marine who happened to be the commander of the “Space Wolves” Legion.  Have the old Mini, though I apparently lost the 2 Wolves that came with it at some point in the last few decades.  RT era, so the scale is WAY off against the current models, he makes an excellent “Scout” mini though…  And I do find it amusing to put it out on the table…  Who is to say that when Russ returns that he won’t simply slip in with the Wolf Scouts?  Guessing the Ragabash among the Scouts would find it a VERY amusing joke/trick to pull off and would likely go far out of their way to assist…  J  Well, more than their natural loyalty to their Primarch of course… 

So, on to modeling and renovating…  Picked up some “Instant Mold” and liquid Green Stuff last week, but still haven’t broken it out…  Will I think be making GS shoulder pads and Storm Shields for the lads.  We’ll see how well it works out. 

For a weapons loadout, I’m looking at a few Terminators with Chain Fist and Storm Shield for the weapons, though that is 68 points…  So, it’ll be a weird loadout, but one I think I can convert fairly easily.  The dual “Wolf Claws” might work, but with only the 5++ save I am concerned they might never actually get to hit anything in HtH.  WC/SS might be a better loadout, but EXPENSIVE.  Scouts are fairly well set, just have to decide on 2 Plasma Pistols or 1 with a Power weapon…  The Mark of the Wulfen on the one Sniper Rifle in the squad is amusing, and while I seldom use the SR, it is nice to have on occasion…

So, running a LOT of Scouts and Wolf Guard…  Very much like my old 2nd edition army, though lacking the jump troops…  I just can’t bring myself to field them these days.  And Long Fangs…  Fortunate I suppose I have a LOT of the old models, so I’ll be fielding at least 2 Packs…  We’ll see how well this stuff works out…

Back to Wolves I guess...

Playing a few weeks at the 500 point level, so it'll be a fairly "gimmicky" game in any case...  Looking like I'll field my ancient Confrontation Wolfen in the Gunn kilts with Wolf Scouts and see how they fare...  No HQ or Heavy options for the first 2 weeks, and unfortunately, the basic Troops of the Wolves really need the support...  The other option I see is a Wolf Guard unit and Grey Hunters...  The WG can help out the leadership and such, but lacking any heavy weapons really...  Just too much they could come up against that they simply cannot handle...  Mind, at the higher point levels, they wouldn't be the only things there to deal with it...

Got a few things in mind for the higher point levels, we'll see how they actually work out.  Wolf Priest with Saga of the Hunter for Stealth to run with Logan's Wolf Guard.  Makes them fearless, gives Preferred Enemy against one "class" of thing, Infantry, Bikes, MC, choose at the beginning of the game...  The Long Fangs are coming out, and I'll likely have a mix of weapons rather than just all Missile Launchers with the Necrons and the like hitting the table...  AV 13 from them and the Sisters, 14's from the loads of Land Raiders we have in the store....  And of course, with the Terminators out there...  That and I've always been a big fan of mixing out the weapon loads, kind of a holdover from when I carried that silliness myself.  AT-4's, LAW's, Recoilless Rifles, M203's, .50's, etc...  We'll see how it all works out as I continue breaking more of the 2nd edition lads out of deep storage and repainting them...  Yeah, maybe I had too many Wolves back in the old days...

Thursday, November 3, 2011

Craptastic...

Well, Adepticon opened up registration Tuesday and I missed it...  The 120 spots on the Team Tournament got taken REALLY quickly, less than 24 hours...  We're #19 on the wait list, so there is I guess a chance of fielding a team up there...  Wait, #18, so we've already moved up...  Still, getting the 4 players together and given the distance some of the teams are travelling (Sweden being the farthest I've seen thus far) means that most folks who signed up will very likely actually go, I'm not holding my breath...  So, looking like more "regional tournaments" before the big "national" level ones...

Tuesday, November 1, 2011

End of year League...

So, back to my first army, Wolves or keep with the Grey Knights for the time being?  Painting a bunch of the ancient Grey Knights I have around, Purifiers and normal lads...  Trying a different paint scheme for the Purifiers, we'll see...  At the least they'll stand out among the silver armor out there.

Also, painting a group of old Wolf Scouts in preparation for that army...  Dusting off the Wolf Guard and Logan Grimmar himself for the 1000+ point lists.  Grey armor everywhere.  And I'm finding more of the ancient missile launchers around...  Time to get them painted up since I'll be fielding a group of them...  Wonder how fast I can get a fully painted Wolf army up and about...  'course I'll be using my Clan Gunn Wolfen from Confrontation as the "Wolf Cavalry"...  Should be interesting at least...

Sunday, October 30, 2011

Wolves for Adepticon or the later escalation league

Looking more seriously at the Wolves for a longer term team solution...  So, mostly disjointed thoughts...

Throwing together some test lists for the later parts of the escalation league:
Just a basic framework of course...
Logan Grimmar 275
Wolf Guard Pack...  Terminators, 33 points for the "basic" SB/PW terminator, one with the CML, a few random weapons
Wolf Guard Pack (Random weapons to detail out as Squad Leaders)
Wolf Scouts (full loadout, melta gun, PP, PW, MotW) 133
3 Long Fang Squads...  Missile Launchers, Meltas, HB's, etc...

So, Logan makes Wolf Guard "Troops", so I could bring 6 packs of them if I really wanted to...  1 to be my "HtH Pack" in Terminator armor, I can load them out pretty heavily.  The second will be detailed out as Pack Leaders elsewhere if I need to, else I plan to have them sit in a Razorback and camp objectives.  But a lot of the missions involve kill points, so having a few of the small units just disappear before deployment might not be a bad thing...  Especially since it will reinforce the other units.  One Scout unit might be enough, just thinking  that 2 might be better...  Standard "Military Safety Factor" from doing demolitions work there, figure out how much you NEED in terms of explosives, then multiply by two to guarantee the result...

But for a 1000 point "Team" setup...  Logan w/ 2 of the 3 man Wolf Guard Packs is 383 points, leaving a lot of room to get "extras"...  Logan giving Relentless to a squad of Long Fangs as they walk onto the board should give a bit of an advantage during night fight or reserve missions...  With split fire, CML Terminator and a Rune Priest or two...  Should be a REALLY nasty surprise for a lot of armies out there...  Still concerned that I do not have a counter to a true horde force other than "we shoot them to hell and hope for the best"...  One other possibility would be Logan leading out a Wolf Guard unit with Wolf Claws and enough Storm Shields to survive in a modern game...  Giving them re-rolls on the to hit AND to wound they should guarantee a LOT of dead Orks if push comes to shove, but still not the best solution I think...