Mostly X-Wing... Some real life/job stuff here and there... Oh, and motorcycles too!
Monday, November 25, 2013
Leagues, Expansions and just random "waiting for responses" time killing rants...
Friday, November 22, 2013
League coming up, Superheavies and a few pics...
Wednesday, November 13, 2013
Long ramble about the current balance and the local 40K scene...
Tuesday, November 12, 2013
Veteran Squads out and more Legion "stuff"
Monday, November 11, 2013
"Pride of the Legion" for this week...
Friday, November 8, 2013
Plasma Everywhere? And the 30K/40K interactions...
So, after playing a fair number of games with the Heresy era Legion... The one thing I am looking at changing is to bring a Tactical Support Squad loaded out with Plasma guns. Yes, a 15 point upgrade per Trooper, but... It is a Plasma Gun, so Str 7, AP 2 and likely 2 shots each at 12" range? Yes, I will take some casualties from my own weapons, but the Medic (Apothecary) for the FnP roll should help... And provide another 2+ save body to help for the inevitable HtH...
Thus far, I have been running EVERY SGT... OK, EVERY body I can get into Artificer Armor in that armor. The big squads with 2-4 of them in the Squad make for an annoyingly difficult thing to take off the table. Power Weapons where I can as well. Finding that there is a LOT more HtH when everyone is fielding Marines and thus not a lot of weapons that efficiently deal with 3+ armor. Challenges, massed attacks, etc. are all pretty important, but the simple ability to deny an Armor save is the thing that is winning more combats for my lads in the 6th...
Which leads to another sort of observation... The Legions are REALLY well focused on dealing with Xenos. Well, 5+ armor and to a great extent 4+ and worse really... Things like the Volkite weapons are BRUTAL against IG, Tyranid or Eldar swarm type armies, but mostly an afterthought against 3+ bodies. Yes, eventually they cause a few casualties, but so often I have a 10 man Tactical Support Squad (TSS) open up on a group of Marines in the open and... Do effectively nothing, maybe get 1-3 casualties out of the massed Volkite fire. One reason I am looking at swapping for Plasma. At least with the Plasma I get some casualties and take out a big chunk of most squads that are trying to assault my position. And I can overload with things like the Havoc Launchers for a lot of Str 5 AP 5 blast markers... Yes, I intend to build a few to put on my Rhino Hulls (magnetized)... Something about having 30+ Rhino Hulls, repainting a bunch of them in the old Wolves Legion colors is not going to have ANY impact on my other Marine armies. But again, AP 5, so unlikely to actually DO much against my primary Heresy Era enemies...
Think that is probably the biggest issue I have with the Legion lists. Everything is so focused, nothing is really a generalist or "Swiss Army Knife". Tactical Squads are just Bolters, no Heavy/Special weapons at all. The Heavy and Support Squads are all armed with the same weapons, so all Volkite Calvers, Plasma Guns, Missile Launchers or whatever... On one level, that makes it simple and if you KNOW what you are facing, you can build a specific counter. But I MUCH prefer a more generalist approach. My Grey Hunter squads in 40K have a little of everything. Rifle, Pistol, Sword, a Flamer or Melta in the Squad, likely a Power Weapon and/or a hidden Werewolf to multiply their HtH presence and riding in a Razorback for Heavy Weapon support. So, the small squad has the ability to move independently, support others like themselves and actually DO a fair amount of damage on the field... Yes, far less resilient than the giant 20 man squads, but standing off and firing the Las Cannon/Plasma into them, the new Wolves will cause a few casualties without any possibility of taking any until the Legion gets into Assault range or has something else deal with the Razorback. Having said all of that, I still believe that the 40K Tactical Squad is mostly useless except for it's ability to camp Objectives, and armies with other Scoring options are almost always doing better overall without the "tax" required to actually try to win some games based on the Missions themselves. One reason I bring Scouts in my Crimson Fist lists, frankly they are simply cheaper scoring bodies that I can try to flank or otherwise hide to keep alive. 3+ armor is simply NOT enough these days to try and stay alive when other armies like the Eldar and Tau have so many weapons on their basic, common units that simply ignore your Armor and in a lot of cases any potential Cover saves you might have had....
And so, back to Rock-Paper-Scissors I guess... Marines (40K) deal well enough with the 4 Tau Riptide if they build specifically for it, as do the Eldar with the same caveat. Tau/Eldar are pretty much dominating the competitive scene otherwise... And ironically, the 30K Heresy era things seem fairly well balanced against all of the above... For the moment, with the breakneck speed of releases in 6th Edition these days, who knows what will happen when the Tyranids hit the field with a new book or the IG, or... :-) Whatever comes next frankly...
Tuesday, November 5, 2013
30K and 40K so far...
So... Got in a fair number of 30k games now, and I have to say it is a refreshing change. Balanced, fun and so far nothing too over the top. Well, there are a few things that are close :-) .... Spartan decked out is close, but mid 300 point range? Neat, but almost never gets back its points on its own.... Transporting a giant unit of whatever across the table.... THAT wins games.
Major downside of the 30k stuff I have seen is that everyone is a Marine. So 3+ saves all over the place. Things that ignore 3+ armor are rare and expensive. Weight of fire works, but you have to be aware that sometimes you get 20 wounds on a squad and they do not lose a single model... FnP all over the place, Artificer Armor for the 2+ in almost every squad for the SGTs...
Biggest down side to 40k locally at least is the broken FOC that the supplements and allies get you. Playing one Army is actually a DISADVANTAGE now that it is legal to field armies allied with themselves for the extra slots... 4 Riptides or 4 Heldrakes is just silly. Legal, and playable of course but... So, I have to have my Centurion Devastator squads ready as the hard counter I think... For the Riptides or Eldar Wraith Knights... Just not liking the extreme"rock - paper - scissors" feel the game has devolved into. I have a good Marine army, just gets kind of boring playing that way. Fielding my VI Legion Wolves, and having fun... NOT winning all the time, but I think both players enjoy the game this way.
Not sure how I feel about the "rumored" expansions coming... Building rules and the ability to field "Lords of War" in 40k games. So, more expensive books to a) fix rules that they failed to do right in the base game and b) giant, expensive kits that were never intended for this scale of the game... If the fortification rules are free downloads publicly available that is one thing, but given who we are talking about? Not holding my breath. Right now, the Skyshield if played as written is stupidly broken, making the Eldar a no brainer to win most tournaments... So, it is killing the game from a competitive standpoint... And that in turn seems to be driving sales lower and attendance at our local store... I am having a harder time getting the motivation to play in a tournament, or even keep playing 40k frankly. REALLY like the Forge World models, just wish the Gopher carried them :-) Picked up a few Cataphractii Terminator suits, amazing models. Spartan is on the list for eventually pick up, even more if the bigger things hit the table in general. Slowly getting more, but... Just hoping the game itself continues...