List Name "We Shoot Things"
Resource: Flagship Klingon (10)
Vor'cha Class (26)
Koloth (4)
Ship SP: 30
K'T'Inga Class (22)
Martok (5)
Flagship (0)
Ship SP: 27
Negh'Var (30)
Worf (3)
Ship SP: 33
Total Build SP: 100
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
Nothing really subtle. Martok's ship being the Flagship and his own action gift for the first turn should get me up 4 straight at the enemy while Cloaking. Probably do a Sensor Echo to maneuver a bit as needed, but doubtful anything will be in range unless someone brings a 6 forward ship... But I intend to park in orbit and own the Planet from the beginning. I WANT to be at close range with my ships to punish anyone trying to support their Captains while I spend actions supporting mine. Barring some really odd "uber" DN type build, and frankly even that... I have some 15-18 dice of Attack in the fleet, with re-rolls and modifiers to get more Hits... Should be able to damage severely or destroy just about any single ship with a coordinated attack. Cloaked fleets, either a swarm of cheap Romulan vessels or a mirror Fleet? Guess it comes down to rolling as I should be attacking near the top of the turn... But 5-6 Attack dice/ship should get enough hits to cause concern for even the best Cloaked ships... Using the named Negh'Var for the potential free shot to bring down a few Shields with it's Action... NOT an Attack, so does not cause me to lose Cloak and while it only Disables Shields (roll 3 Attack Dice, hit/crit disables shields)... Hitting just before the Shooting phase? Works for me, as I am just trying to kill their ships, this is like a Mine attack in the short term. And with this much firepower, short term is pretty much it...
List Name: Random Stuff
USS Voyager (30)
Jean-Luc Picard (6)
Montgomery Scott (5)
Antimatter Mines (5)
Ship SP: 46
IRW Gal Gath'Thong (18)
Toreth (4)
Plasma Torpedoes (5)
Ship SP: 27
K'T'Inga Class (22)
Martok (5)
Ship SP: 27
Total Build SP: 100
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
More random, the Voyager being the "Heavy Cruiser" here with Picard and Scott to provide actions and boosts. 360 arc and the AM mines are a huge threat to Cloakers or people trying to swarm me... The Gal Gath'Thong with its ability to fire a Plasma Torpedo without a Target Lock is just there for damage potential and survivability. Since a Lock is not required, I find a lot of folks counting on Cloak to protect them are surprised that the Plasma Torpedo can be fired at them... The Torpedo provides it's own re-rolls and the CPT turns a hit to a critical... Pretty rough on a Cloaked ship as they have no shields up. The K'T'Inga with Martok are just there to provide more support and it is a pretty decent if fragile ship. With 24 points for the Captain's Battle, I should do fairly well, even if I do have to be a bit more cautious...
Not sure what I will end up bringing. The winner of last Months event ran a 3 Vor'Cha Klingon build for the application of the maximum firepower effect... Worked against everything, even the Borg. Guessing he will bring something similar. The 2 Borg spheres are going to be tough if they show up... Federation builds I think are pretty severely hampered in this one, though you CAN have a large number of high Skill CPTs. But the ships themselves by and large are not suited for a toe to toe slugfest. Dominion might be a challenge with the rules revision... Romulans do not appear overly popular locally other than the TO and myself :-)... Guess I'll see what comes up and probably won't make a decision until then :-)... Heck, my "Standard" Fed build with the tooled out Excelsior might even be fun to play...