Right, so after a quick read through of the Wolves Codex… REALLY not seeing anything to drag me back to
playing 40K any time soon frankly.
Perhaps I missed something, but the big thing seems to be to use the “Great
Company” Formation allowing your up to 6 HQ slots, etc… This allows you to get the BA like roll for
each Unit to Outflank. 6+. Down to 4+ iff you add an IC to a Troops
unit. This is what we pay the extra
points (presumably) for to get “Acute Senses”…
For at best the 50% chance to use them iff I use the format listed in
the Codex. Mind, I probably would since
my Wolves have always been based on Grey Hunters. So, unless I am missing something Wolves lack
the “Objective Secured” rule as well.
So, they Score, but cannot Secure anything unless nothing else is alive
nearby. Eh, lazy writing at best.
Essentially the whole feel I got from the Codex was a lot
like the 3rd Edition one where it was in the “Hero Hammer” phase for
GW. Bring out your tooled up uber
Characters, the minimum “other” to support them and run at each other. This time I get the feeling they also want to
sell a LOT of Thunder Wolves. Since
pretty much every IC can be mounted now, and the TWC have come down in price. So, that seems to be the “good” unit in the
book at the moment on first reading…
Problem I have is that this is a fucking Science Fiction game set in the
FAR future involving genetically modified humans wearing Powered Armor with
many futuristic weapons, etc… Oh, and now riding giant Wolves as Cavalry if you
didn’t get that this game was simply the Fantasy game ripping off Tolkien’s (and
Moorcock, etc…) stuff and changing the setting to be the far future, the
Chariots and Cavalry should drive that point home again for you.
Not ALL bad, I like that the “Iron Priests” (Techmarines)
finally got the IC rule, and this time they remembered to cut/paste in the
rules allowing them to repair things… J Since I have at least one edition’s book
where they didn’t, and when it was pointed out and the FAQ was asked for the
reply was essentially “too bad”. That
and the Terminators remembered what the bloody teleporters were for. They can once again Deep Strike. Cheap Terminators, and since I have always
liked them and have a mess I might at some point play that list… Score now, but cannot easily mix Powered and
Terminator armors… So, not a complete
waste by any means I guess. Fliers look
OK, but being limited to Wolves? Eh… Seems odd to produce an expensive kit that
cannot be used for more Armies…
Negatives I already went over a few… The biggest ones are the loss of the “Mark of
Wulfen” and the Scout’s ability to go behind enemy lines. Having converted the one Wulfen/Squad for my
Grey Hunters and having played them in EVERY Wolves list I ever used for several editions now, that loss is
annoying. Not devastating, but
annoying. HtH has not been the way to
win games for a few editions in any case, I just tend toward the “No Kill Like
Overkill” and “Fortune Favors the Prepared”.
Maybe the DLC books which hit, well probably next week, will add it back
in, but that is itself another insulting and annoying negative. $50 for the book that is itself incomplete on
day one? The Scouts loss of their
traditional ability however is a killer for me.
When the Quad guns hit with the silliness that was “Interceptor” in the
previous edition, these lads were essentially shelved. Yes, I COULD bring them and if I were
especially careful actually get them into position to get in their one shot
with Plasma Pistols and Melta… Then of
course, they lost the ability to bring a Wolf Guard in Powered Armor with them
and the ability to Assault out of Reserve.
Was great against the rear echelon gun line Troops, but really that was
about it. So, they were a Denial unit
that was small, lightly armored and very vulnerable… Now, well even worse. I cannot come in on the Enemy or say my own
table edge if the situation demands it… So,
one of my oldest and best units is now completely useless. “Elites”, not even bloody Troops. Not that it matters much except that the
Elite slot is crowded with stuff that might actually DO something…
Other news, apparently the Grey Knights are coming out as
soon as this Month? Between the online
army builder and the White Dwarf, looking like it will be very soon. And this one will be just the Grey Knights,
not “Inquisition, Assassins with a few token Knights… Maybe. The Dread Knights and Storm Ravens were pretty darn good, and I rather liked
using the Terminators (yes, running theme for me)… Heck, even the PA Knights were good, better
by far than their “normal” Marine brethren… So, yea?
I guess…
Seems like it has gone to a subscription model that is
simply too rich for my gaming budget, and the game itself has devolved to the
point I have little interest in playing anymore…
But on to more fun gaming…
Getting a bit more used to the Warmachine v2 rules and CPT Kraye’s
Cavalry battlegroup… Fun, not hugely
powerful I think, but FAST and able to surprise a lot of folks with the speed
and accuracy of the fire… And the game itself is fresh enough to me that I do
not have the baggage associated with the 6 previous editions J…
Gen Con this weekend for me, playing in a STAW event, 100
points, pretty simple, taking either:
List Name
Resource: Flagship Independent (Fed) (10)
U.S.S Excelsior (26)
Mr. Spock (4)
Adm. James T. Kirk (5)
Dmitri Valtane (3)
Quantum Torpedoes (6)
Ship SP: 44
USS Voyager (30)
Jean-Luc Picard (6)
Flagship (0)
Montgomery Scott (5)
Hikaru Sulu (3)
Positron Beam (2)
Ship SP: 46
Total Build SP: 100
Generated by STAW Builder
Or
List Name
Resource: Flagship Klingon (10)
Vor'cha Class (26)
Martok (5)
Ship SP: 31
Negh'Var (30)
Worf (3)
Flagship (0)
Ship SP: 33
K'T'Inga Class (22)
Gowron (4)
Ship SP: 26
Total Build SP: 100
Generated by STAW Builder
Depending on how silly and brutal I feel like being… The Dominion fleet is a possibility as well
of course… J… Game time decision I guess.