Thursday, August 18, 2016

Ah, old Army memories...

Before I joined the Army I had read several books and movies that really stuck out in my mind back then.  Specifically, “Catch-22”, “M.A.S.H” and “Kelly’s Heroes”.  I remember thinking that there is NO way that the Army was like that…  And yet when I actually joined…  Mostly my first combat deployment was boring…  I got a killer tan and played a LOT of cards.  I stopped counting after 10,000 games…  So, a fair bit of boredom.  I did also get a killer tan in the ripped up BDU shorts and T-Shirt that I wandered around in regularly…  Unlike most of the folks from the wee damp islands my ancestors came from (Scotland, Ireland, England for the most part) I tan REALLY quickly and well…  So much so that when my youngest was born the poor Nurse mistakenly assumed I was Mexican as she commented that “She’ll look Mexican like her Father” ….  My reply of “Do I know him?” of course probably cleared it up, but…



Yeah, there was some of it that was…  More interesting I guess.  My Bronze Star was a “Catch-22” award as far as I was concerned.  Standard procedure when a set demolition failed to ignite would have been to have the Demo Specialist (me) walk down range with a Det Pack (basically a satchel pack full of explosives) and manually set the charge to “clear” the charge by blowing it up manually…  We had Cav Scouts with us, they set the charges and since they were pretty fearful of the blasting caps, likely they did not seat them fully…  So, when the time fuse burned down it did not ignite the caps which would have set off the HE charge (C-4) …  Now, a bit more about the charge…  It was a charge set in an ammo bunker that we found to be booby trapped and contained several tons of ammunition and chemical rounds (Soviet 122mm stuff).  So, NO WAY I was walking downrange knowing that.  I yelled over to the TC of one of the Bradley’s, had him get me a range to the bunker door.  So, knowing it was 300m, I told them to button up and loaded a grenade into my 203.  NOT the preferred method for setting off sensitized explosives, but a grenade in the bunker DOES work.  So, when the CO found out they were left with the choice of punishing me for disregarding established procedure, but doing it in a way that a) worked and b) was FAR safer to all concerned or rewarding me with a medal.  For the record, unlike CPT Yossarian from the book/movie I did NOT in fact show up to the award ceremony nude…  No ceremony, just the note on my record and a neat little medal…  Never even put the ribbon on my uniform.  THAT pissed off the last 1SGT I had in Germany.  I wore my greens to my best friend’s funeral and he got offended that I had what he felt were too many awards on my uniform.  So, he checked my records…  Well, he was surprised to find I was not even wearing all the awards I was authorized and that pissed him off.  Whatever, it illustrated the difference between a young SGT from a line combat company and an older 1SGT in rear echelon companies his whole career…  

Weird memories surface as I get my resume set for yet another potential job search and I start getting serious about getting back into shape...  Guessing I was about 190 in that picture, I was 205 when I was in the best shape of my life before attending the "Ft Benning School for Belligerent Boys"...  No clue what I weighed on completion of that course, they stopped weighing us when they realized that much weight loss that quickly was "less healthy".  I did weigh 238 on reporting to Basic and weighed 168 on graduation...  NOT wanting to lose THAT much THAT quickly again, but dropping some 30 or so pounds would probably be good... 

Monday, August 15, 2016

Titan Fall League Month 1 AAR

Titan Fall League Month 1 AAR

So…  I flew the 2 Defenders and TIE Bomber…  First game went really well against a Rebel Regen list.  Was one I lent to one of the older players who wandered in without his stuff, and that made it 12 players, so worked out perfectly…  But it does show how my old Regen list has been left far behind.  Poe was hard to pin down, but with the Defenders going fast and boosting a lot, once I got behind the T-70, that was it.  The Y-Wing died first of course as low Agility vs Juke just doesn’t work well.  Miranda with the TLT was harder to track down, but even she just couldn’t move quickly enough to make a difference.

Sadly, that was the LAST time I saw my Agility Dice roll ANYTHING. 

Plus side, I was in the lead…  Minus side next opponent was Tyler.  He flew Whisper/Decimator with Vader AND the Emperor…  Brutal list.  I might have actually made it a game had I rolled even a single Evade over the course of the game, but…  So, it was quickly over.  The EU on my Defenders was good, but I think that the Countess at least kind of needs the PTL upgrade rather than the Juke in this list…  SO many times I would have focused up I think after a Boost or Target Lock to get really high quality shooting  Evade is free and kind of a given, so Juke is nice if I am rolling average…  I did not.

Third game was against Will…  His list was VERY similar to mine.  Countess and Col Vessery with x/7 and Juke backed by Jax in his TIE Interceptor with PTL and AT…  Initial engagement went REALLY well as Deathfire dropped the Proximity Mine ON Jax…  Got 2 hits.  Craptastic.  Needed 3 to kill him and then it would have been a VERY different game…  But alas…  My dice were every bit as cold in this game.  Steele was great, and did a lot of damage…  But it was not enough as Will’s Evades were solid.

Was kind of an odd event…  Top 4 were 2 Whisper/Decimator (Emperor) builds, Will’s Defenders/Jax build and Joel’s Super Dash/Miranda build…  Miranda was kitted out with Homing Missiles and Proton Torpedoes for those potential 5 Dice quality attacks that can do things like ignore Evade tokens…  There was a Z-95 swarm with the Concussion Missiles, but that one I think has likewise been surpassed by the current builds.  TIE Swarm was here, and it was solid, if not enough to deal with the Emperor guiding his Aces…  Another Rebel build with B-Wings, E-Wing and an A-Wing?  I think it needs a bit of work, but solid potential there…  One Brobot build, again solid but…  With only 2 ships it lacks the volume of fire to take down a VERY well protected Ace, and they do eventually get worn down.

No Dengar, in fact NO Jumpmasters at all.  I think the ONLY S&V was the Brobots…  A few Rebels but mostly Imperial Ace builds…  Including my own of course J


I think I fly Rebels next time, so time to get in some time on the B-wings again…  Haven’t flown them since my earliest days in the game…  Solid ship, but SLOW…

Tuesday, August 9, 2016

X-Wing League theorycrafting...

The more I think about the current meta in X-Wing the more I am looking at doing something REALLY silly like this:

3B ten (100)
Ten Numb — B-Wing
31
Veteran Instincts
1
"Mangler" Cannon
4
Hera Syndulla
1
B-Wing/E2
1
Ship Total: 38

Blue Squadron Pilot — B-Wing
22
Fire-Control System
2
Heavy Laser Cannon
7
Ship Total: 31

Blue Squadron Pilot — B-Wing
22
Fire-Control System
2
Heavy Laser Cannon
7
Ship Total: 31




This one makes it something that might well be able to take down the 2 major architypes I am seeing  these days…  Dengaroo and Imperial Aces would I think both kind of hate to see this…  Ten Numb just automatically hits on a Critical.  Hera would allow him to be REALLY agile, and frankly actions are not that big of a deal…  I LIKE them on him, but if you were able to 2K twice and be able to get in 2 unexpected hits on something and thus dodge the counter attacks…  The FCS is solid, but frankly I’m excited to see the Seismic Torpedoes and Collision Detectors…  I can see fielding those on all 3 of my B-Wings (Detectors) and just bring the Debris Fields…  So, I can simply ignore the terrain with all of my ships just to mess with things as I dodge and barrel roll into the middle.  Thinking the Seismic Torpedoes will be a REALLY good answer to some of the more annoying Ace and Swarm builds with a 50% chance for a free Damage BEFORE the shooting even starts.  No dodge, no defense and it can clear the field for the “less maneuverable” B-Wings as I get rid of the cover that is saving those annoying nimble ships…  But with the FCS/Heavy Laser combo is pretty good for hunting down Large Bases or Aces in the longer game.  This is NOT a one and done build.  The B-Wings are pretty sturdy ships, and can take a Torpedo/R1 shot from most anything and still get in at least one shot…  Usually more of course.  Jousting with say, a TIE Swarm?  No.  Just Don’t do that…  In general of course…  With the Seismic Torpedoes and some decent play?  Maybe…  I DO think that this is still a losing match for the B-Wings, but at least they’ll know they were in a fight.

:-)  Might be something REALLY unexpected to bring to the fight Sunday

Sunday, August 7, 2016

Titan League next week and more X-Wing stuff coming...

So, missed Gen Con this year, so didn’t pick up the wave 9 stuff that they had on hand…  So guessing that they’ll hit the stores “soon”…  Have a few pre-ordered, but not entirely sure they’ll be here by the weekend…  So I’ll

DeathfireRyadStele (100)
"Deathfire" — TIE Bomber
17
Plasma Torpedoes
3
Proximity Mines
3
Long-Range Scanners
0
Ship Total: 23

Countess Ryad — TIE Defender
34
Juke
2
Engine Upgrade
4
TIE/x7
-2
Ship Total: 38

Maarek Stele (TIE Defender) — TIE Defender
35
Juke
2
Engine Upgrade
4
TIE/x7
-2
Ship Total: 39



Not thrilled about losing the Extra Munitions…  But Juke on the x7 Defenders is AWESOME…    So we’ll see how it goes…


Wave 10 announced at Gen Con, looking neat…  More interested in the Armada stuff though to be honest…  Will see about getting back into that game…

Tuesday, August 2, 2016

August X-Wing League Testing...

Looking like I have the next League build set up… 

DeathfireRyadStele (100)
"Deathfire" — TIE Bomber
17
Extra Munitions
2
Concussion Missiles
4
Cluster Mines
4
Long-Range Scanners
0
Ship Total: 27

Countess Ryad — TIE Defender
34
Juke
2
TIE/x7
-2
Ship Total: 34

Maarek Stele (TIE Defender) — TIE Defender
35
Juke
2
Engine Upgrade
4
TIE/x7
-2
Ship Total: 39


Got in a test today, and Setle’s Defender was AWESOME…  The Engine Upgrade was huge.  I think it would be awesome on the Countess’ as well…  But of course 4 points are kind of hard to find here.  First time I flew a TIE Bomber, and Deathfire is pretty good.  WILL die of course, but Turn one Target Lock, Turn two move up and Focus to launch Missiles…  Then Turn three, move in close, Focus and drop Cluster Mines hopefully in or ON something… 

Mind, I wasted one Missile at an A-Wing…  Range 3, through Debris and with Autothrusters?  Yeah, I think it missed entirely even with 3-4 hits…  MUCH better hitting the Ghost, no dodging there.  And of course that is what the Bomber is really there to do…  He replaces Omega Leader in a TIE/fo, and I am thinking that the x7’s have that function covered well enough.  I NEED burst damage like you get from Ordinance and the Mines are nice to help “discourage” closing and pursuit…


Thinking of dropping Juke on the Countess, dropping the Missiles down to Plasma Torpedoes and maybe the Cluster Mines down to a Proximity Mine…  This clears up enough points for me to get the Engine Upgrade.  I think the ability to do a Green 3-5 K Turn then Boost or Barrel Roll gives me a LOT of ability to maneuver and get where I’d need to be…  Might be where I go next…

Tuesday, July 26, 2016

X-Wing, more testing for the next League...

K, tried the Horn/Dash build…  And I understand the warnings about “you have to play it a LOT”…  Making stupid mistakes like getting the E-Wing caught at close range before regenerating the Shields would be one of the bigger ones…  So, longer term a maybe…  But the E-Wing is just too fragile I think.  And of course the YT-2400 is not nearly as good as the Jumpmasters I think…  Bouncing around on the Asteroids was amusing for a bit, but Dash built like that is 58 points.  And still just 2 Agility and the 10 life…  I need to work on the whole PTL/Kanan thing to always be taking the 2 Actions, moving around like a bat out of Hell…


Time to break the Defenders I think…  At the VERY least they are a lot of fun to play…  Haven’t gotten the hand of flying the /D title yet, and might be interesting…

With the Wave 9 Previews out for 3 of the 4 ships there is a decent chance that they'll be out during if not before the League hits...  REALLY looking forward to the ones I've seen so far...

Monday, July 18, 2016

X-Wing Wave 9 soon?

So, two of the official previews are now up for X-Wing Wave 9…  Were I an optimist I might guess that there would be some at Gen Con perhaps there might be some there…  But that IS a bit of a squeeze time wise.  Doesn’t matter for me of course as I’ll not be there in any case.  But the fact that they are going into the detailed previews this soon does lead me to believe that Wave 9 is closer rather than later.  Some of the upcoming upgrades are REALLY looking good.  But then I’m one of the weird players who does like to try out a lot of different things…  I think the question will be just how many of the Wave 9 ships will I be getting.

The Mandalorian ships are REALLY close to my play style.  Fast, aggressive and all about Offence.  Their Defense is actually quite good, but it is only really good if they are moving fast and in close to the enemy… 

The TIE/sf looks like it will be yet another part of a TIE swarm, and I am guessing I’ll be able to fit one in with say Defenders or the Phantom…  Neat, but probably more of  gimmick than  something overpoweringly effective…  But we’ll see.


The ARC-170?  I suspect the same…  Neat, and a lot of fun builds are shaping up…  Might be fun, but I see this as more “interesting” things than overpowered ones.  The Shadowcaster looks to be the same…  We’ll see I guess