Tuesday, July 26, 2011

What Next?

Well, my Fleshtearers are coming together quite nicely...  I ordered a Chaplain Lemartes from Dave up at the Gopher since it appears that I'll be fielding him, or a "Fleshtearers" equivalent...  So, I guess it is down to an "Angels Choice" with either the Dark or Blood Angels being what I field in the event we wander up to Adepticon next year...  Pretty sure I can come up with a 1000 point "we're just here to kick asses, who's next" list with either of them...  I guess I have some time to get them together either way though...

DA plus side:  Fearless Scoring Assault Terminators with CML's.  Yeah, that pretty much sums it up...  Combine it with teleport homers on the Ravenwing bikes, they have the ability to appear almost anywhere on the table, and issue the "Molon Labe" while sitting on an objective...  Hard to dig out, and could potentially win a lot of games...

FT plus side:  Well, they're FAST and hit like a ton of bricks.  They win by being the only things left alive at the end or...  No, that's pretty much it.  Kill them all, or lose.  So, I'd have to bring a "hybrid" list with my Scouts to perform "objective babysitting" for my half of the list.    Not quite as confident with them, but I can react to a LOT with them, and I can not really think of better shock troops in any of my armies for pure offensive power...

Any thoughts?
 Figured I'd post what I fielded this evening against Loq's BT force...  Since I'm back riding the bike, I had a pre-set army due to the limited storage on the motorcycle :-)  Nothing subtle, the Librarian and Medic ride in the Land Raider with the short Assault Squad to provide the big bubble of Psy defense, cover saves and a scoring unit to roll directly toward the enemy.  The 2 DC DN's are REALLY powerful and can easily overwhelm anything "marine like" when they get to HtH...  A little lacking in longer range firepower, and I found that I might need a Power Weapon or three in the Death Company to even things out a bit more...  Maybe drop the Medic since really not much needs the Feel No Pain, etc...  The Techmarine is really just there to give the Scouts a 2+ save in a ruin :-)  He ALMOST got to fix my Land Raider that hit terrain a bit hard... 

1800 Pts  -   Blood Angels Army

1 Librarian (HQ) @ 100 Pts
     #Psychic Hood; Shield of Sanguinius; The Sanguine Sword; Bolt Pistol (x1);
     Force Weapon; Frag Grenades; Krak Grenades; Psyker

4 Assault Squad (Troops) @ 370 Pts
     Bolt Pistol & CCW (x3); Infernus Pistol & CCW; Frag Grenades; Krak

     1 Space Marine Sergeant @ [53] Pts
          Frag Grenades; Krak Grenades; Power Fist

     1 Land Raider @ [230] Pts
          #Power of the Machine Spirit; #Smoke Launchers; Extra Armour;
          Capacity: 10; TL Lascannon (x2); TL Heavy Bolters

1 Sanguinary Priest (Elites) @ 50 Pts
     Bolt Pistol (x1); Close Combat Weapon (x1); Frag Grenades; Krak Grenades;
     Blood Chalice

8 Death Company (Troops) @ 550 Pts
     Bolt Pistol (x1); Close Combat Weapon (x1); Frag Grenades; Krak Grenades;
     Jump Packs

     2 Death Company #1 @ [120] Pts
          Bolter; Power Fist (x1); Frag Grenades; Krak Grenades; Jump Packs

     1 Lemartes, Guardian of the Lost @ [150] Pts
          Bolt Pistol; The Blood Crozius; Frag Grenades; Krak Grenades;
          Rosarius; Jump Pack

1 Death Company Dreadnought (Troops) @ 125 Pts
     Front Armour: 12; Side Armour: 12; Rear Armour: 10; #Smoke Launchers;
     Storm Bolter; Blood Talon; Blood Talon w/Meltagun

1 Death Company Dreadnought (Troops) @ 125 Pts
     Front Armour: 12; Side Armour: 12; Rear Armour: 10; #Smoke Launchers;
     Blood Fist; Storm Bolter; Blood Fist w/Meltagun

9 Scout Squad (Troops) @ 205 Pts
     Combat Squads; Bolt Pistol (x9); Combat Blade (x2); Sniper Rifle (x6);
     Heavy Bolter (x1); Frag Grenades; Krak Grenades; Camo Cloaks

     1 Scout Sergeant @ [51] Pts
          Sniper Rifle; Frag Grenades; Krak Grenades; Power Fist; Camo Cloaks

1 Predator (Heavy Support) @ 135 Pts
     #Smoke Launchers; 2 Sponson Lascannon; Turret Autocannon

1 Techmarine (Elites) @ 90 Pts
     #Artificer Armour; Blessing of the Omnisiah; Bolster Defences; Power
     Weapon (x1); Bolt Pistol (x1); Frag Grenades; Krak Grenades; Servo-harness

1 Attack Bike (Fast Attack) @ 50 Pts
     Twin Bolter & 2 Bolt P. (x1); Multi-Melta (x1); Frag Grenades; Krak
     Grenades; Space Marine Bike

Models in Army: 34

Total Army Cost: 1800

Wednesday, July 20, 2011

Surgery, Wi-Fi and waiting :-)

Had my first actual operation today...  Weird thinking about it, been shot a few times, had more broken bones than I'd care to remember, etc...  But it is a cat bite that gets me enough to go to surgery :-)...  The little things that are going to kill me I am convinced...  Not sure how long the actual procedure lasted because I was completely out, but it didn't seem very long.  The wait for it on the other hand...  Scheduled for 11:00, and it ended up being 3 or so when I actually got knocked out :-)...  Oh, SO glad they had free wi-fi there and that Maggie and I both brought our laptops...  Great killer of time and I have a LOT of e-books loaded up and John Ringo's "Posleen War" series is most excellent, especially for folks who actually played Army/Marines in the past... 

Gaming?  Have to admit I'm burning out a little on 40K.  Chatted with Jamie Monday about the old Confrontation stuff, might look into breaking them out...  Been a long time since my Kilted (Clan Gunn colors of course) Wolfen have hit the table, and it WAS a very fun game in our little group here in Champaign...  We'll see if it takes of a bit, but in any case the minis are among the best I've ever seen, and it just looks so awesome on the table...

Monday, July 18, 2011

What I'll be bringing tonight...

:-)  Yeah, subtle...  But riding the motorcycle, I have a VERY limited amount of space to bring out my toys, so I've already chosen my list for the league, more or less...  Changed it up quite a bit for tonight, dropped the Terminators for a regular Assault Squad...  Don't get me wrong, the Terminators are REALLY powerful, especially backed with a Sanguinary Priest (Medic for us old timers), Librarian, etc...  But having the scoring unit sitting back in the Land Raider is almost as good, and doesn't expose my lone LR to  all that annoying Melta fire while they babysit an objective...  That and I'm wanting to try something a bit "less min/max" for my Fleshtearers.  The Death Company I bring are almost always well worth it, especially with the Chaplain to give them loads of re-rolls...  The Predator (AC/Las sponsons) is perhaps a bit too good being "Fast", but at 135, a staple item for the list.  My Vanguard Vets with 2 power fists pulling a heroic intervention are another REALLY solid choice.  Especially since the one GK player this league is not actually playing Knights, just an Inquisition list really...  So, no worries about deep striking right on top of the target...  Mind, I like to use my locator beacons from the Scouts and the Drop Pods to not HAVE any scatter, but with only 1d6, I'll usually risk it in any case. 

5 Death Company, 2 w/ power fists, all with Jump Packs...  Considered Lemartes, but I still dislike using "named" characters if I can avoid it (Warmachine/Hordes was one I did not jump into originally because of that), so I have a Chaplain kitted out with a power fist of his own to accompany them...  Might have Dave order Lemartes though since he would be just a few more points, and he is NOT an IC to be singles out, etc...  Something to think about at least..

Other than that, 2 Dreadnaughts, one Death Company with the Talons, Fleet, effectively Extra Armor, etc...  It runs behind the Land Raider or wherever...  The other DN is a Furioso, pretty much "stock" with the fists, I like to throw in the Heavy Flamer and Magna Grapple, and it deploys via Drop Pod (with Beacon)... 

My Scouts, full 10 man squad trying Heavy Bolter this time to accompany the Snipers...  Mostly because I HAVE 3-4 of the old Scout w/ Heavy Bolters and I just want to see what the weight of fire actually does, maybe I'll actually hit something with the lad this time...  Can't really complain about the Missile, it did get me a win a few weeks ago by offing a random IC that ventured out in a kill point mission...  Still, just testing the theories at this point...

Anyway, we'll see :-)  Still thinking that I should have simply kept to my Deathwing, but I'd get bored I think...

Wednesday, July 13, 2011

Just a quick post...

Just throwing out a quick post...  Days seem to get longer and longer with the new job of doom :-)...  Doing a lot, but still so much yet to do, just hoping to not completely drop anything.  Not really looking forward to the UC conversion, it's becoming a classic "charlie foxtrot"from my view in the cheap seats at least...

Painting up my Fleshtearers...  Getting the bulk of the 1800-2000 point force up and ready...  Still have to decide which one I'll use if we end up going to Adepticon next year...  Deathwing was my first choice, and I still think they will be a very powerful one.  The Fleshtearers might be fun, and I bet I could come up with a decent 1000 point "half"...  Grey Knights I think are a bit more difficult, 1000 points really is not enough to field a cohesive force, but it might be fun...

Saturday, July 2, 2011

St Louis...

Yup, we're off in St. Louis with the wee ones...  I have loads of pictures up on facebook, I'll see if I can link, but if not they're up there...  Tiring, and loads of fun...  So, 2 more days here.  Maggie is happy, this is the first "real"vacation we've taken in a LONG time.  Mostly I'm tired, but I am glad the girls will have some fun and interesting memories...

Motorcycle, REALLY glad I picked it up.  Yes, it's not the fastest or the prettiest bike, but it is a fairly large bike and both reliable and efficient as hell... Just a few more tweaks before I really think of it as "my" bike...  Slight leak still with the rear tire, stereo/MP3 player and re-cover the seat...  Mostly minor things, a few hundred dollars worth...  Still have to sell off a bunch of my ancient firearms to pay for it, but that isn't as easy as it sounds...  But, the bike itself is going nicely :-)

Gaming:  I saw the Forgeworld "Heresy Era" DN's...  Now, since I actually HAVE 6+ ancient RT era DN's in my armies, I actually really like them.  Rules are a bit wonky, but I'd certainly play it...  Not the most overpowered DN, I think I already have a few of them in my Fleshtearer and GK armies...  These would just be fun...  More later, off to snag some Pizza with the girls...