|N'Dru Suhlak — Z-95 Headhunter||17|
|Emon Azzameen — Firespray-31||36|
|Kavil — Y-Wing||24|
|Ion Cannon Turret||5|
Played a few games with the other builds and other than the generic Y-Wing essentially ending up in the worst possible position (bumping the Firespray and within Range 2 of the Z-95), I think that list had potential. The Auto Blasters were "less useful" on the Firespray and as a Turret on the Y-Wing, so those are gone... I did REALLY like the Proximity mines and the bombs actually worked out well... Except that the 3-hard turn template still keeps the bomb in Range 1 of you if you say, get bumped and do not actually move... Was worth it to put the extra hit on an essentially impossible to hit ship though.
Looking I think for a Tactician. Unfortunately only came in the TIE Phantom set though. Having the passive abilities on the Firespray and Aggressor is huge, and since "in your arc" includes the main and secondary arcs, the Tactician will be nice... The Aggressor flew in an interesting fashion... Was nice, but REALLY had a hard time in asteroids, and not putting on an Elite Talent was bad for me. That Emon has NO Elite Talent slot is pretty annoying as well, but it is certainly a fun ship to fly...
And then there is the bike... Working GREAT. Wound up replacing the battery as the arcing issue probably killed it. Well, that and it is 3 years old... Rode in to Campus today, and remembered WHY i stick to the back roads when riding the old bike... But it was REALLY nice getting in a ride like that. My amazing wife does not particularly like the whole "bike" thing, but I think she is very understanding about it... Something to keep my balance in a lot of ways...
Saturday, March 21, 2015
More practice for Store Championship builds (X-Wing) and bike stuff...
So, tested my previous builds and here is the adjustments I think will help...