Speaking of X-Wing though I am looking at running the following at the Titan Games SC later in the Month...
Emon Azzameen — Firespray-31 | 36 |
Autoblaster | 5 |
Seismic Charges | 2 |
Intelligence Agent | 1 |
Inertial Dampeners | 1 |
Proximity Mines | 3 |
Proximity Mines | 3 |
Andrasta | 0 |
IG-88B — Aggressor | 36 |
Fire-Control System | 2 |
Autoblaster | 5 |
"Mangler" Cannon | 4 |
Autothrusters | 2 |
N'Dru Suhlak — Z-95 Headhunter 17
Lone Wolf 2
Cluster Missiles 4
Munitions Failsafe 1
Syndicate Thug — Y-Wing 18
Autoblaster Turret 2
Unhinged Astromech 1
Emon Azzameen — Firespray-31 36
Autoblaster 5
Seismic Charges 2
Intelligence Agent 1
Inertial Dampeners 1
Proximity Mines 3
Proximity Mines 3
Engine Upgrade 4
Andrasta 0
REALLY liking the Firespray with mines like that... The ability to throw out the mines in so many directions and distances will be something that a fair number of folks will not be expecting. Would really like to have the HLC in the first one on the Aggressor replacing the Mangler, but point levels being what they are... Or drop the Cannon altogether and take another Pilot for a different ability and perhaps upgrading the ships in some way... Second one, I can see finding the 6 points to make the Y-Wing Kavil instead of a Generic Pilot... 3 Dice attacks that cannot be dodged are just THAT good when facing the things that cannot otherwise be hit... And the Y-Wing with the Droid is surprisingly maneuverable... N'Dru is frankly just bait for the most part. Yes, he COULD put down the big 8 hits in a single turn, but really it is still just a Z-95, so one of the more fragile Fighters out there...
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