Thursday, February 4, 2016

Work, Armada SC prep and...

  
LONG week at work.  Waiting on the paperwork to catch up, but looking like my promotion will be happening.  It IS a lot more work, but it appears that I have the whole Department’s IT now, so we’ll see.  With the complete lack of a State budget, no raise associated with what is actually quite a large jump, so someday maybe…  But at least we’re in a MUCH better position than Eastern Illinois University…  30 day notices for Layoffs go out this week, and looking like Furlough days are coming for the survivors…  Civil Service looks like they got their contracts along with raises and back pay, so things are really not so bad here I think. 

Gaming wise, the Armada league is wrapping up…  I got my 5 games in and am the current leader of the league…  But that is really just a function of having gotten in the 5 games.  I lost only one, but most of the rest were close games, so given the Margin of Victory rules (https://images-cdn.fantasyflightgames.com/filer_public/24/cf/24cf453e-70a0-431f-8611-be47d52eb07b/armada_tournament_rules_v202_high_res.pdf) that would require getting 130 or more points above the opponent to get the 8-2 victory…  Since it is a 400 point game this puts you in the position of having to kill off a LOT more than you lose for a clear victory…  Not impossible strictly speaking of course, but if one plays cautiously…  Well, my “Broadsides Gun Line” fleet is one that I can kill a ship or two while minimizing my own losses….  Need a better defense against an overload of Fighters, but so far I’ve been mostly able to simply outrun them while focusing on their Capitol Ships…

SC 1 
Faction: Rebel Alliance 
Points: 399/400   
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery 
Defense Objective: Fire Lanes 
Navigation Objective: Dangerous Territory 
[ flagship ] Assault Frigate Mark II B (72 points)
-  Admiral Ackbar  ( 38  points) 
-  Intel Officer  ( 7  points) 
-  Gunnery Team  ( 7  points) 
-  Electronic Countermeasures  ( 7  points) 
-  XI7 Turbolasers  ( 6  points) 
MC80 Assault Cruiser (114 points)
-  Electronic Countermeasures  ( 7  points) 
-  XI7 Turbolasers  ( 6  points) 
CR90 Corvette A (44 points)
 Jainas Light  ( 2  points) 
-  Leia Organa  ( 3  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
1 Dash Rendar ( 24 points) 
3 YT-2400s ( 48 points) 
Fleet created with Armada Warlords

So, a 3 ship list is what I am looking at bringing…  The Assault Frigate being the Flagship rather than the MC-80 Assault Cruiser…  The MC-80 simply draws too much fire and it too slow…  Mind, it does a LOT of damage, and so it IS my heaviest hitter…  Just keep the AF a bit back and let it snipe away the Defense Tokens to open things up for the main shot…  The Corvette is the fast flanker, and to be honest with Ackbar she puts out more firepower than a Gladiator certainly, and at long range as much as a Victory Class Star Destroyer…  Surprises a LOT of people, and as I ignore terrain AND blocking while shooting, I can tuck it in behind things and keep myself alive while pumping out the damage…  TLC for the dice fixing is HUGE.  Honestly, the Corvette is the ship that usually gets at least my first kill…  And has kept me alive in the League…


Other stuff?  Busy, need to get back to cleaning the Basement of Doom ™, getting the Magna out of here and likely a bunch of other game stuff and firearms…  The Silverwing is still a great bike, but better for in town and awesome for folks getting into (or back into) biking…  I need something a bit larger to stretch my legs and get out on the highway…  So, anyone wanting some neat old gaming stuff including Forgeworld stuff like say a Spartan Class tank…  A Lugar, bunch of ammo and other firearms…  LMK…