Monday, March 28, 2016

X-Wing Prep for the next League...

Have more than a week before the next event, this time at Titan for the first monthly league event there…  Not 100% sure what I’ll be flying, but I am looking pretty closely at:

ScoutCobraK (100)
Black Sun Ace — Kihraxz Fighter
23
Predator
3
Cluster Missiles
4
Glitterstim
2
Guidance Chips
0
Ship Total: 32

Talonbane Cobra — Kihraxz Fighter
28
Predator
3
Cloaking Device
2
Stygium Particle Accelerator
2
Ship Total: 35

Contracted Scout — JumpMaster 5000
25
Deadeye
1
Plasma Torpedoes
3
Extra Munitions
2
R4 Agromech
2
Guidance Chips
0
Ship Total: 33



So, the Kihraxz class fighters both get upgrades of a sort…  Talonbane gets the Cloaking Device and the Stygium Particle Accelerator…  The Accelerator was one I considered a dead card as it previously could only be used on the TIE Phantom with that being the ONLY ship with Cloak at all…  Now most of the S&V small based ships at least can get it…  Comes to 4 points for a potentially very fragile card…  But when it works?  Talonbane’s fighter was missing that extra action and the potential movement and survivability boost is going to be potentially great…  With my luck, probably 4 points for a single turn of cloak and thus an extra move…  But for that turn?  I could be looking at a 6 Green Dice Defense roll if I am being shot at in Range 3 with a Primary Weapon…  Oh, and an Evade.  Even against Secondary Weapons, I have 4 Dice and an Evade token.  Long term, luck always loses to skill, but this fighter is not meant for the long game…  Go fast, hit hard and hopefully win by being the only one left…  The BSA just gets the free Guidance Chips to turn a Dice to a Crit on the Missile Attack…  So, one shot like the missiles, but it IS free…  And firing after Cobra, hoping that the Crits go to the Hull…  Hell, even with it being the only ship firing, I should get Crits through….  Looking at hitting low Agility ships, but even TIEs cannot shed 3 hits twice in a turn often.


The Contracted Scout…  This replaces the Y-Wing for me…  Pretty direct replacement I think.  The Y-Wing has the better Turret with the TLT, but the JM has a far better dial…  With Deadeye/Torpedoes/R4 Agro/GC, I should have some really accurate Torpedoes…  Would love to have Proton rather than Plasma, but points are tight…  But even without that extra dice conversion, I have an added hit (ala “Breen Aide” from STAW), the R4 gives me a Target Lock when I spend the Focus to fire the Torpedo which should allow me to get some more hits via re-roll…  Might have to run it with Proton Torps and dropping the R4 Agro…  Does leave me 1 point for a Crew or Droid I guess…

League is running at Titan, trying to gauge the interest of another one running at the Gopher...  With the likely death of STAW/D&D AW, I will have a bit more gaming "free time" I guess...  We'll see..