Looking ahead a few weeks for the Titan Armada SC I think I
will be fielding something “odd”…
SC
Titan 1
Faction: Rebel Alliance
Points: 400/400
Points: 400/400
Commander: Admiral Ackbar
Assault Objective: Opening Salvo
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory
[ flagship ] Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Admiral Ackbar ( 38 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
MC30c
Scout Frigate (69 points)
- Electronic Countermeasures ( 7 points)
- Electronic Countermeasures ( 7 points)
MC30c
Scout Frigate (69 points)
- Admonition ( 8 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Admonition ( 8 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
CR90
Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
1 YT-2400 ( 16
points)
1 Dash Rendar ( 24 points)
1 A-Wing Squadron ( 11 points)
1 Dash Rendar ( 24 points)
1 A-Wing Squadron ( 11 points)
Fleet created with Armada Warlords
Not a lot to it really, 4 smaller ships, sticking with the “Shoot
Early and Often”. Weak against a well-run
Squadron heavy list, but unless they are Firesprays I think I’ll be able to
outrun them… I already have the range
rulers, and more Alt Art Imperial Raider cards is of little interest to me, so,
“just for fun” it is… If I were I
interested in going to the Regionals over in Indiana I would probably bring a
FAR more dangerous list like this:
SC Nasty
Faction: Rebel Alliance
Points: 399/400
Points: 399/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory
[ flagship ] Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Admiral Ackbar ( 38 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
MC80 Assault
Cruiser (114 points)
- Home One ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
- Home One ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
Assault Frigate
Mark II B (72 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
2 YT-2400s ( 32 points)
So, nothing at ALL subtle, just fly presenting broadsides
and circle… If people do not understand
things like Fire Lanes and HAVE to run right at me… Accuracies all around, Intel Officers to
strip Defense Tokens and a metric crapton of Red Dice for me… Yes, I lack ANY Black Dice, but really, not a
lot lives long if I can get 2-3 ships in arc as I slow walk in a circle… So, less “fun”, but REALLY effective…
Not sure what I’ll run at the Gopher for the SC in a few
weeks… Wave 8 is shipping now and I am
REALLY looking forward to playing some of that stuff…
SC 4 pre Rebellion (100)
Hera Syndulla — VCX-100
|
40
|
Accuracy Corrector
|
3
|
Autoblaster Turret
|
2
|
Intelligence Agent
|
1
|
Nien Nunb
|
1
|
Anti-Pursuit Lasers
|
2
|
Ghost
|
0
|
Ship Total: 49
|
|
|
|
"Zeb" Orrelios — Attack
Shuttle
|
18
|
Phantom
|
0
|
Ship Total: 18
|
|
|
|
Gray Squadron Pilot — Y-Wing
|
20
|
Twin Laser Turret
|
6
|
Extra Munitions
|
2
|
Proton Torpedoes
|
4
|
R4-D6
|
1
|
Guidance Chips
|
0
|
Ship Total: 33
|
|
|
Looking at bringing some Proton Torpedoes J for a change… On the Y-Wing I convert one Dice to a Hit and
one Focus to a Critical… 2 shots from
that and then back to the TLT… The Ghost
is the same as before with the “Bowling Ball of Doom™” just going out to roll
into stuff as fast as she can… Zeb rides
on the Ghost really, if I EVER have it hit the field it will be an odd
situation… I have the Range Ruler here
as well, so mostly just playing for fun…
The Regional is pretty soon up near Chicago, so doubt I’d be able to
make it in any case…
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