Thursday, March 3, 2016

Titan Armada SC in 2 weeks, Gopher X-Wing SC in 3...

Looking ahead a few weeks for the Titan Armada SC I think I will be fielding something “odd”…

SC Titan 1 
Faction: Rebel Alliance 
Points: 
400/400   
Commander: Admiral Ackbar
Assault Objective: Opening Salvo 
Defense Objective: 
Fire Lanes 
Navigation Objective: 
Dangerous Territory 
[ flagship ] Assault Frigate Mark II B (72 points)
-  Admiral Ackbar  ( 38  points) 
-  Gunnery Team  ( 7  points) 
-  Electronic Countermeasures  ( 7  points) 
-  XI7 Turbolasers  ( 6  points) 
MC30c Scout Frigate (69 points)
-  Electronic Countermeasures  ( 7  points) 
MC30c Scout Frigate (69 points)
 Admonition  ( 8  points) 
-  Electronic Countermeasures  ( 7  points) 
-  XI7 Turbolasers  ( 6  points) 
CR90 Corvette A (44 points)
 Jainas Light  ( 2  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
1 YT-2400 ( 16 points) 
1 
Dash Rendar ( 24 points) 
1 
A-Wing Squadron ( 11 points) 
Fleet created with Armada Warlords


Not a lot to it really, 4 smaller ships, sticking with the “Shoot Early and Often”.  Weak against a well-run Squadron heavy list, but unless they are Firesprays I think I’ll be able to outrun them…  I already have the range rulers, and more Alt Art Imperial Raider cards is of little interest to me, so, “just for fun” it is…  If I were I interested in going to the Regionals over in Indiana I would probably bring a FAR more dangerous list like this:
SC Nasty 
Faction: Rebel Alliance 
Points:
 399/400   
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery 
Defense Objective:
 Fire Lanes 
Navigation Objective:
 Dangerous Territory 
[ flagship ] Assault Frigate Mark II B (72 points)
-  Admiral Ackbar  ( 38  points)
 
-  Intel Officer  ( 7  points)
 
-  Gunnery Team  ( 7  points)
 
-  Electronic Countermeasures  ( 7  points)
 
-  XI7 Turbolasers  ( 6  points)
 
MC80 Assault Cruiser (114 points)
 Home One  ( 7  points) 
-  Electronic Countermeasures  ( 7  points)
 
-  XI7 Turbolasers  ( 6  points)
 
-  Leading Shots  ( 4  points)
 
Assault Frigate Mark II B (72 points)
-  Gunnery Team  ( 7  points)
 
-  Electronic Countermeasures  ( 7  points)
 
-  XI7 Turbolasers  ( 6  points)
 
2 YT-2400s ( 32 points) 
Fleet created with Armada Warlords

So, nothing at ALL subtle, just fly presenting broadsides and circle…  If people do not understand things like Fire Lanes and HAVE to run right at me…  Accuracies all around, Intel Officers to strip Defense Tokens and a metric crapton of Red Dice for me…  Yes, I lack ANY Black Dice, but really, not a lot lives long if I can get 2-3 ships in arc as I slow walk in a circle…  So, less “fun”, but REALLY effective…



Not sure what I’ll run at the Gopher for the SC in a few weeks…  Wave 8 is shipping now and I am REALLY looking forward to playing some of that stuff… 

SC 4 pre Rebellion (100)
Hera Syndulla — VCX-100
40
Accuracy Corrector
3
Autoblaster Turret
2
Intelligence Agent
1
Nien Nunb
1
Anti-Pursuit Lasers
2
Ghost
0
Ship Total: 49

"Zeb" Orrelios — Attack Shuttle
18
Phantom
0
Ship Total: 18

Gray Squadron Pilot — Y-Wing
20
Twin Laser Turret
6
Extra Munitions
2
Proton Torpedoes
4
R4-D6
1
Guidance Chips
0
Ship Total: 33






Looking at bringing some Proton Torpedoes J for a change…  On the Y-Wing I convert one Dice to a Hit and one Focus to a Critical…  2 shots from that and then back to the TLT…  The Ghost is the same as before with the “Bowling Ball of Doom™” just going out to roll into stuff as fast as she can…  Zeb rides on the Ghost really, if I EVER have it hit the field it will be an odd situation…  I have the Range Ruler here as well, so mostly just playing for fun…  The Regional is pretty soon up near Chicago, so doubt I’d be able to make it in any case…  

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