So… Looking like the
Blood Angels are coming up next. Not
sure I’d call them rumors, GW has announced and people are posting stuff from
books they have in hand. So far, completely
underwhelmed as a Fleshtearer’s player.
Gabriel Seth goes to “Lord of War” slot from HQ. If I’m honest he was mediocre as an HQ, I
mostly played him because I liked the model and it was amusing. He was NOT the most effective HQ I could
field by a long shot, and he seldom got his points back lacking Eternal Warrior
and dying to the first Str 8 hit… Yes,
there were games he went on a rampage and nearly won the game for me
singlehanded, but FAR more often he wandered around a bit with his bodyguards
and played “Linebacker” for my force.
Librarian powers are looking “meh”…
Not bad per se, but nothing to bring them up to the top tier. Mephiston going HQ and gaining the IC
rule? OK, I HAVE the mini but never
bothered to field it. I killed it plenty
because a lot of people read the Vampire Lord stat line and thought it was a
one man army. Then I would drop my
plasma/melta lads in to kill him in a single round of shooting… Yeah, he can go into a Squad now and ride in
a Transport… ‘course he cannot really
use his magic, I mean “psychic” powers then, so… CPT Tycho looks like he loses everything that
made him interesting and playable, so another shelf model. Sanguinary Priests lose Terminator
Armor. So there goes yet another
converted model for me to the shelves of obscurity…
Vanguard Vets lose their assault from Deep Strike. Knew it was coming, so not a surprise, just
NO reason now to bother fielding them now.
Death Company lose some things, but Jump Packs go to 3 points for
them… By an odd coincidence I have a
whole mess of them with Jump Packs because the 3rd edition silliness
was such that this was a no brainer configuration… Might be again. But then they are not Troops I think and
never could HOLD anything. Just win by
killing everything else. DNs are… Well, they don’t really change much at all,
so they still are worse than a MC in just about every way. No cheap AAA, no access to cheaper
Interceptor type fliers, no Centurions and only the base Rhino hulls are fast
now with the Baal Predators… The Fast
Vindicators were one of the very few good tanks TO field for a BA force. Predators had a niche role being able to move
6” and fire everything, but…
Grav weapons in some places and Heavy Flamers for Tactical
Squads and Sternguard… OK, nice I
guess. So, looking like a fairly
substandard Codex overall. Still nothing
to even come close to the top tier stuff and NO reason for me to put down $50
for the incomplete book and “more” later to get the inevitable “supplemental”
books and Data Slates/Formations/Whatever Else…
Not sure what comes next for Warmachine... Mostly painted army ready for the next league... I'd say they are all ~90% painted... Well except for the Forge Guard, they're at 0... Bases and firing arcs need to be done too, so they should be ready to go next time.
Looking at picking up a bit more X-Wing... The Rebel Freighter looks interesting, and I have a few B-Wings, so I should be able to field a decent if predictable Squadron... A few more folks were talking about playing Star Trek Attack Wing, so that might come back... And the 20th is the first D&D Attack Wing OP at the Gopher... So, some things coming up...
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