Looking at the upcoming X-Wing tournament… Not at all sure what will be played there,
but looking at narrowing the field of what I’ll be bringing to some variation
of the following:
KYY1 (100)
Miranda Doni — K-Wing
|
29
|
Twin Laser Turret
|
6
|
Dash Rendar
|
2
|
Ship Total: 37
|
|
|
|
Gold Squadron Pilot — Y-Wing
|
18
|
Twin Laser Turret
|
6
|
Bomb Loadout
|
0
|
Seismic Charges
|
2
|
Ship Total: 26
|
|
|
|
Horton Salm — Y-Wing
|
25
|
Twin Laser Turret
|
6
|
Bomb Loadout
|
0
|
R2-D6
|
1
|
Marksmanship
|
3
|
Seismic Charges
|
2
|
Ship Total: 37
|
With this one, I’ll field the asteroids, and not be overly
concerned about silly things like firing arcs for the most part…. Only 3 ships and with the TLTs on all of them… Horton’s loadout allows him to convert all
focus results to hits and with him able to re-roll blanks he should be hitting with
all 3 dice each shot, and with Marksmanship on both shots… Well, it should burn through pretty much any
Defense out there consistently. Not sure
I have a good answer for an actual swarm, but I think with the bombs on the Y’s
it does allow me to threaten the standard Swarm tactic of piling into my few
ships and bumping to prevent me from doing what I need to do… And of course the TLT is only Range 2-3 I
need to keep them a bit further out… Plays
a bit slow, but should be able to handle the 1-2 big ships and the Ace builds
pretty well.
YKX70 (100)
Miranda Doni — K-Wing
|
29
|
Twin Laser Turret
|
6
|
Ship Total: 35
|
|
|
|
Horton Salm — Y-Wing
|
25
|
Twin Laser Turret
|
6
|
R5-D8
|
3
|
Ship Total: 34
|
|
|
|
"Blue Ace" — T-70 X-Wing
|
27
|
BB-8
|
2
|
Autothrusters
|
2
|
Ship Total: 31
|
|
|
|
This one is a bit different…
Horton kitted out for a bit better survivability, and the T-70 being set
as a fast flanker with some very interesting movement options… Ideally I’d like Poe as the pilot, but points
are just too tight… to have both the Autothrusters and the BB-8 on it to allow
me to present a Green maneuver, do the Barrel Roll, move then still have an
Action… Is like the pre-nerf TIE Phantom
with so many moves… Not sure, might be
fun to fly though. The first one might
be the safer choice, but the T-70 is something new and completely unexpected,
so that might work well…
Still toying with the idea of the new S&V ship, but
honestly not sure about that… Thinking that
with the new changes to the scoring I am concerned that the YV being fairly
easy to burn through and give up that many points… Once they kill my YV, I have 2 Y’s with TLTs
and just not sure they can do enough damage…despite
Other than that, well…
I traded off a small stack of ancient Magic cards and picked up yet
another FFG game, Star Wars: Armada… Joe
is picking up the “TO” role at the Gopher, and the pre-release events are at
Titan… Unfortunately, the X-Wing thing
at Gopher and Celtic Woman playing Sunday…
Taking Maggie there with that Anniversary thing coming up, this is
something we’ve both wanted to see, so…
But in any case, the game itself is REALLY good. And being able to trade off the Imperial side
of the base box, I have a fairly complete Rebel fleet now… Ready to get to playing, and it looks like
we start the 19th at the Gopher with our League… FFG has interesting prizes, but nothing like
WizKids with their exclusive stuff…
Alternate art cards and new counters, neat, but nothing that is NEEDED… The game itself is pretty well balanced and despite
only playing a few games I am liking how it works so far…
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