First is the Rebel list:
Poe Dameron — T-70 X-Wing | 31 |
Predator | 3 |
R5-P9 | 3 |
Autothrusters | 2 |
Ship Total: 39 | |
Jake Farrell — A-Wing | 24 |
Push the Limit | 3 |
Chardaan Refit | -2 |
Juke | 2 |
Autothrusters | 2 |
A-Wing Test Pilot | 0 |
Ship Total: 29 | |
Horton Salm — Y-Wing | 25 |
Twin Laser Turret | 6 |
Bomb Loadout | 0 |
R5-D8 | 3 |
Seismic Charges | 2 |
Ship Total: 36 | |
Tala Squadron Pilot — Z-95 Headhunter | 13 |
Assault Missiles | 5 |
Ship Total: 18 | |
Gray Squadron Pilot — Y-Wing | 20 |
Twin Laser Turret | 6 |
R3-A2 | 2 |
BTL-A4 Y-Wing | 0 |
Ship Total: 28 | |
I REALLY wanted to get in a YT-2400 piloted by Eaden Vril in there, but it just doesn't seem like it fits. 2 Damage primary is just not enough to justify the point sink there at this level. Poe's T-70 and Jake's A-Wing are both solid Aces and good choices I think. I have had excellent luck with Horton's Y-Wing as an Ace hunter, but that is JUST over 30 points. So, I fly short in Round 1 to fit it in to Round 2. Round 3 I just bring in a cheap missile boat to fill in points on the other 3 ships... Not sure how well it will work, but the Z-95 with an Assault Missile should at least make people flying swarms think about it a bit... Last round is just bringing in a "Stress Hog" Y-Wing to fill out the points... Aces who rely on actions who get shot at by this have to scramble for a few turns to clear those Stress and hopefully I can line up a few shots... Seems solid, but...
Other choice is something very different from the Scum and Villainy (S&V) faction...
Kavil — Y-Wing | 24 |
Twin Laser Turret | 6 |
Bomb Loadout | 0 |
Unhinged Astromech | 1 |
Seismic Charges | 2 |
Ship Total: 33 | |
Black Sun Ace — Kihraxz Fighter | 23 |
Predator | 3 |
Cluster Missiles | 4 |
Glitterstim | 2 |
Ship Total: 32 | |
Black Sun Ace — Kihraxz Fighter | 23 |
Predator | 3 |
Cluster Missiles | 4 |
Glitterstim | 2 |
Ship Total: 32 | |
Hired Gun — Y-Wing | 20 |
Twin Laser Turret | 6 |
Bomb Loadout | 0 |
Unhinged Astromech | 1 |
Seismic Charges | 2 |
Ship Total: 29 | |
Syndicate Thug — Y-Wing | 18 |
Twin Laser Turret | 6 |
Ship Total: 24 | |
Start simple with Kavil and a TLT backed up by the Black Sun Ace in the Kihraxz with Cluster Missiles and Predator... Round 2 adds the second Kihraxz same as the first... The Y-Wing circles and shoots a 4 dice attack, hopefully doing the 2 Damage/turn while the K's are threats with the Cluster Missiles having the potential to do 6 Damage in one burst... Things go well, I can erase a B/Y-Wing in a single turn with the Y and K shooting... Gets easier when I add another Y-Wing for round 3 (120 points) and I fill in the Glitterstem on the K's... That makes their burst damage MUCH more reliable allowing them re-rolls and conversion of all Focus to Hits (and Focus to Evades on Defense)... Against the PS 2 things I get full conversions and the ability to re-roll 2 Dice/Attack for each Attack... Odds are excellent that I get the full 6 Hits/Critical Hits in there. So, this is my defense against the big, slow ships that I expect to see a few of, but more importantly they can quickly erase the expected Y-Wings with TLT that will undoubtedly be a heavy presence here... I say as I field 3 of them in this build :-)... Good ships, this build however lacks the staying power I like for my Rebel builds with their annoying Regenerate abilities...
Guess I am leaning toward the S&V build a bit just as something different... The Store Championships are coming up in the next few Months and I have a few Rebel builds that I like for that... Should be interesting at least :-)
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