So… Had Cataract
surgery this week. I suppose a slight
downside of me not drinking or doing illegal drugs would be the way that the anesthesia
hit me so hard. It was a good 36 hours
before I was fully clear of it I think.
Even now, my appetite is nonexistent and I have to force myself to
actually eat. A random pill and a group
of eye drops being the course of medications.
But the left eye is clearing up and when I get my glasses changed to
matching prescriptions or can wear contacts (with the correct prescriptions) I
will I think have my vision back to 100% (corrected to). So, looking better in the long run I guess… Just still kind of in the “this sucks” range
at the moment. The hardest part honestly
is that I cannot work out. Got so used
to working out in most cases a few times a day that I am getting anxious to get
back. I do not however want to undo the
excellent work the surgeon did, so I wait.
Gaming wise we are doing the “Correlian Conflict” in Armada… Got in my first game last evening. Won, but it was pretty bloody on both sides. ADM Ackbar with his MC-80 Assault Cruiser is
absolutely deadly, especially in this limited environment. We are limited to a single upgrade initially,
so the normal ships that get flown are…
Different now. Felt odd not
having the normal spread of upgrades that I take as standard, but barring 2
stupid mistakes on my part it would have been absolutely brilliant… I should have had faith that the Assault
Cruiser would erase the Victory Class Star Destroyer before the next turn and I
should have understood the rules for warping out… The Assault Pelta “died” by leaving the field… It had 1 Hull point left, so I was REALLY
concerned. Should not have been it turns
out.
X-Wing this weekend…
First Month of the Titan League, so bouncing between 3 builds:
DeathfireRyadStele (100)
"Deathfire" — TIE Bomber
|
17
|
Extra Munitions
|
2
|
Concussion Missiles
|
4
|
Cluster Mines
|
4
|
Long-Range Scanners
|
0
|
Ship
Total: 27
|
|
|
|
Countess Ryad — TIE Defender
|
34
|
Juke
|
2
|
Engine Upgrade
|
4
|
TIE/x7
|
-2
|
Ship
Total: 38
|
|
|
|
Maarek Stele (TIE Defender) — TIE
Defender
|
35
|
Juke
|
2
|
TIE/x7
|
-2
|
Ship
Total: 35
|
Build #2:
DeathfireRyadStele2 (100)
"Deathfire" — TIE Bomber
|
17
|
Seismic Torpedo
|
2
|
Extra Munitions
|
2
|
Concussion Missiles
|
4
|
Cluster Mines
|
4
|
Long-Range Scanners
|
0
|
Ship
Total: 29
|
|
|
|
Countess Ryad — TIE Defender
|
34
|
Push the Limit
|
3
|
Twin Ion Engine Mk. II
|
1
|
TIE/x7
|
-2
|
Ship
Total: 36
|
|
|
|
Maarek Stele (TIE Defender) — TIE
Defender
|
35
|
Juke
|
2
|
TIE/x7
|
-2
|
Ship
Total: 35
|
|
|
And Build #3 for something different:
Aggressor/Lancer (100)
Asajj Ventress — Lancer-class
Pursuit Craft
|
37
|
Push the Limit
|
3
|
K4 Security Droid
|
3
|
Engine Upgrade
|
4
|
Shadow Caster
|
3
|
Ship
Total: 50
|
|
|
|
IG-88B — Aggressor
|
36
|
Lone Wolf
|
2
|
Fire-Control System
|
2
|
Heavy Laser Cannon
|
7
|
Black Market Slicer Tools
|
1
|
Autothrusters
|
2
|
Ship
Total: 50
|
|
The first 2 are VERY similar with only a few minor changes… I am actually liking #2 better I think… The Seismic Torpedoes give me the option to
fire as an Action AND drop the Cluster Mines in the same turn… Oh, and shoot, albeit with the mighty 2 dice
Attack the TIE Bomber has… The TIE
Defenders are just darn solid ships and that is a build that I think should do
well anywhere. The Lancer/Aggressor
build is more of a “fun” one that I might just fly to be contrary…. Funny thing is that I’ve done a LOT better
just playing the “fun” things over the years, so…
|
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