Friday, June 8, 2012

6th in 2 weeks?

Well, from the GW teaser it is looking very much like the 6th ed will be hitting/be announced officially/opened for pre-order on the 23rd of this month...  Maybe.  Seems a really shitty way to announce your flagship product, and it really hurts the independent retailers many of whom might well still have 5th ed rule books on the shelves...  Guessing they will be eating that cost, but I honestly do not know...  The AoBR boxes are probably still selling for the minis inside alone...  Maybe the 6th ed box will be something cool :-)  Who knows...  And maybe they will do a big group of FAQ's like they did for fantasy, but it looks like there will be a REALLY messed up couple of months before any codexes get released...  Hoping it doesn't kill off the local group...

Started another wee blog, mostly to keep myself honest with the diet/weight loss/exercise program...  Nothing much there at the moment...

Almost have Maggie convinced that I need a bigger bike :-)  Found a 1980 Goldwing for $400...  Doesn't look like it has the luggage, so would definitely need that...  Dunno, maybe if it is still there after the Disney trip.  In the meantime I'll be saving to the "special" account and still trying to sell off old firearms, computers and assorted "other" stuff...  Not sure if a garage sale is in the near future, or if it just goes e-bay/craigslist for the non firearms.  LONG term, I'm looking at saving up for a bigger bike, most likely a Harley Davidson cruiser, Road King, Fat Boy or Street Glide...  Something like that...  :-)  But that is a very long term thing...

Wednesday, June 6, 2012

Dwarf Jump Infantry?

:-)  So, thinking of running some of the "Stormboyz"...  But the Squats AFAIK never had jump infantry...  Looking at picking up a few Mantic Forge Fathers as additional infantry, but no real idea what to do to make jumpers...  Though I do have an old brand "x" jet pack or three I could replicate...  Hmmm...  Finding the Orks really don't have a lot of choice but play aggressive against Necrons at least...  Guessing this will be the case for a lot of armies...  And I REALLY like my jump troops...

Long ride on the bike today...  2 hours is apparently my upper limit.  Not thinking that it was the seat, I think it was more the lack of highway pegs...  Need to be able to stretch the legs a bit now and then, and just not happening on the old Silverwing...

Monday, June 4, 2012

Squats as Orks, Week 1 results...

Well, played it out... Ran:
Mek w/ Field
Warlord (Cybork, Mega Armor, squig, etc...)
Mega Nobs
  Loaded in a Battle wagon, tricked out...  The Boarding Plank was really amusing BTW...
Shootas (30, Nob w/ PF, 3 rockets)
Thunderers (lottas, 2 squads of 12)
Killa Kans (3 with Mega Blasters)
Bikers (Nob w/ PF)

:-)  Played Necrons...  So, the post game debriefing would go like this:

Thunderers...  When they finally got to shoot, they were amazing...  Though perhaps I had too many, given they were completely useless until turn 4...  2 turns of night fighting, one turn of rolling 1 for shots meant they really didn't DO much...  They caused a giant bottleneck as they are a huge "fear factor"...

Shootas...  "Eh", with night fighting, they wound up tying up 2 Necoon Lords and a C'Tan shard for most of the game...  In this case, the pistol/axe troops would have been WAY better for the 29 extra attacks on the first turn, and 3 attack/man rather than 2/per...  I think that the Shooters will be given another shot, but I suspect that close combat troopers should outnumber the shooters 2/1...

Kans...  Awesome, but close combat...Even BS 3 shooting didn't work much for me...

Bikers?  Yes, send more...

Battlewagon?  Made an obnoxious number of field save, forget the roller...  Awesome I think...  Might go with 2...

So, amusing...  And I think it will play well...

Saturday, June 2, 2012

Squats as Orks MK II

Mkay, looking over what I actually have...

Warboss (Warlord) with Mega Armor (Exo Armor, TL Shoota/Fist), Cybork (Refractor field), Attack Squig

  Str/T 5, 3 wounds, 5 base attacks, 6 on charge, Terminator armor, and riding the wagon with loads of extras

Mek (Engineer) with Force Field, Power Fist
 
    He is really just here for the force field...  Might change the fist out for the flame thrower...

Mega Nobs (Hearth Guard) Mega Armor, power fists, 1 flamer

  Riding in a Battlewagon with Death Rolla, Red Paint, Armor plates, Grabbin Klaw and Boarding plank...  Probably WAY too much crap on the tank, but it's like a Swiss army knife :-)  So many toys....  Death Roller for the d6 Str 10 hits (2d6 if they "Death or Glory"), the plank to allow one model (Warlord) to attack a vehicle within 2" as if he charged...  Claw to have a 4+ roll to prevent an enemy vehicle moving...  Should be wrecked by the Exo suits after that...  You know, assuming any vehicles end up within 2" and survive :-)  Might be an amusing answer to a parking lot...

The Warlord (boss) makes one Nob unit a Troop section, so just one more needed...  I'm looking at a very big "bubble wrap"...  30 strong squad with one PF Nob (with one of the 3 rockets, 2 more in the squad)...  Expensive, but fearless and fairly effective...  But really just there to swarm and protect the...

Lottas (Thunderers)...  2 squads, on of 12 one of 11.  Each armed with an auto-cannon shooting d3 shots....  So, even at the mighty BS 2, there a re a LOT of potential shots hitting...

3 Killa Kans (RT Era DN's), all armed with Mega blasta...  Keep them near the Battlewagon to act as a can opener...  The squadron should get the 4++ cover save, the Str 8 AP 2 shots might even do something...  But really they're there to pull a Fencik/Plank move...  Now, for those of you who did not grow up watching the Bears in the late 70's/early 80's, this is where one of the players would make contact with say, the quarterback and just hold him in place...  Not tackling him, rather stretching him out a bit for the second lad to come in and absolutely level the target...  We used to do this back in HS when we played football (I played Safety, buddy was a Linebacker, we were REALLY good at this...)...  Figure the DN's can hold something in place for the Hearth Guard/Lord to charge in and get the kills...

War Bikers...  Nob with fist, 5 total...  Mostly just a light Cav flanker unit...  Figure they are mu Free Safety to try and run a flank or get into a backfield somewhere...  Not a lot there, mostly I suspect they'll just be a mobile reserve and something for me to try and deny a kill point...

we'll see Monday I guess...  :-)

Tuesday, May 29, 2012

Dwarf tank...

So, not sure if this will work for a Battle Wagon...  Looking at a WWI German tank called the A7V Sturmpanzer...



Unfortunately, the 1/35 pattern I found looks like it will be "truck" sized...  ~7" long, maybe 3" wide...  Guessing I'd need to scale it up for a Battle Wagon, but honestly not sure the "correct" dimensions...  The ancient resin kit was tiny, would probably be a truck in today's scale...  Not sure this would work...

For now I'll use an old Land Raider...  Guessing that my Squats will ride into battle on something like the above tank...  Wonder how they'll do against the Grey Knights...

Sunday, May 27, 2012

More Squats

Mkay, looking over the codex (Thanks!), thinking that I will change a few things...

Bring out the "Boyz" as the Squats I have...  Call them "Shoota Boyz", so basically Assault 2 Bolter shots (18" range), bring out the max size for the 3 heavy weapons (though they are all "Assault" as well), so 3 Rockets in the squad...  Not going to hit often, but 26 x 2 for bolter shots gives me 52 shots, so "on average" I should get ~17 hits from that and one Rocket hit...  245 points, and I think it can actually kill of MEQs reliably...

I do wonder if running 20 of the shooters in a battlewagon would work well...  AV 14, open top, and with the 4+ cover save against shooting might be annoyingly difficult to deal with before I roll into range...  I'm thinking the "Death Roller" for 2 battle wagons would be a really good thing for the d6 Str 10 hits against anything I tank shock and an additional d6 if they decide to "Death or Glory"...  Just thinking that the 2 wagons rolling over most anything should put in some serious hurt...

Lootas (Thunderers for me) are amazing...  Each of them gets d3 48" range Autocannon shots?  Um, yes please...  OK, BS 2, and hey are random, but a unit of up to 15?  Yes, it would roll through the ammo, but not my problem :-)

It looks like this might be a fun way to go up against the Grey Knights, Necrons and min/maxxed other things that are set up to deal with GK...  This is just WAY different than most of the other things out there...  Something to take into the twilight of 5th ed...

Thursday, May 24, 2012

Squats as Orks?

Ok, so I'm bored I guess...  And I just happen to have an ancient Squat army...  Wonder if this will be in any way effective:

Big Mek (Engineer) - Tools, Force Field, Power Fist
Warboss (Warlord) - Mega Armor, Cybork body, Attack Squig (Squat Terminator armor)
Mega Nobz (Squat Termis) - PF's, 2 Combi Rockets, 1 flamer
Truck to transport them all...

30 Slugga Boys, 3 w/ rockets and one Nob w/ PF
Lottas (10)
Lootas (5)

Killa Kan (RT era DN's) 3, w Mega Blasters
War Bikes (5 old bikes), one Nob w/ PF

Death Copters (? Dunno what to use, maybe old Imperial jetbikes) 5 w/ TL Rockets

So, loads of shooting...  Cover saves all over the place...  Probably swap the Truck for a Battle Wagon...  Plan is "subtle, like Jaegermonster" (Phil Foglio's "Girl Genius" ref :-))...  Lootas (Old Squat Thunderers) will set up behind the big mob of grunts, hopefully on a hill to just throw lead, hopefully lots of it...

Kans stay near the Wagon/Truck for the 4+ cover save and shoot/pry off anyone silly enough to assaul...  The Terminators (Exo Armor?) in the BW are in an assault vehicle, so they can drive up and open the can o whoop ass on something...  We can get Fleet for a turn, the Jet Bikes can flank, and even with BS 2, twin linked for 5 Krak missile shots to the side/rear of things might work out well...

War Bikes run a flank, throwing lots of shots, providing a cover save to themselves and things behind themselves...  These to be honest are probably the weakest link for me...  Not at all sure they fit frankly...

Probably not at all effective, but it throws LOTS of dice, and it is very different from the standard GK/anti GK I'm seeing these days...