Well, played it out... Ran:
Mek w/ Field
Warlord (Cybork, Mega Armor, squig, etc...)
Mega Nobs
Loaded in a Battle wagon, tricked out... The Boarding Plank was really amusing BTW...
Shootas (30, Nob w/ PF, 3 rockets)
Thunderers (lottas, 2 squads of 12)
Killa Kans (3 with Mega Blasters)
Bikers (Nob w/ PF)
:-) Played Necrons... So, the post game debriefing would go like this:
Thunderers... When they finally got to shoot, they were amazing... Though perhaps I had too many, given they were completely useless until turn 4... 2 turns of night fighting, one turn of rolling 1 for shots meant they really didn't DO much... They caused a giant bottleneck as they are a huge "fear factor"...
Shootas... "Eh", with night fighting, they wound up tying up 2 Necoon Lords and a C'Tan shard for most of the game... In this case, the pistol/axe troops would have been WAY better for the 29 extra attacks on the first turn, and 3 attack/man rather than 2/per... I think that the Shooters will be given another shot, but I suspect that close combat troopers should outnumber the shooters 2/1...
Kans... Awesome, but close combat...Even BS 3 shooting didn't work much for me...
Bikers? Yes, send more...
Battlewagon? Made an obnoxious number of field save, forget the roller... Awesome I think... Might go with 2...
So, amusing... And I think it will play well...
No comments:
Post a Comment