Saturday, November 10, 2012

Stand-in for a Storm Talon

Well, I guess I will give the Escort Fighter a shot this week...  Found an old Naboo Fighter from the Star Wars series...  Might be "close enough" to be used as a Storm Talon with the spare flight base I have.  Not ideal, I think I'll find a different fighter...

But in any case, I do think I'll fly it up against the other fliers...  With the Skyhammer missiles, I'm looking at BS 4 and TL AC for the almost guaranteed 4 hits at Str 6 Rending and 3 Str 7 shots.  Hoping to go second of course so I can roll in and catch their aircraft in the air.  I will probably flank a Scout squad to give it a decent shot at catching something in the side.  Still, 155 points for a "Maybe it will get lucky and take down a flier"?  Comparing it to my IG fliers, I have to say it looks bad on paper.  But if the other side does not bring AAA or a flier, it might have a chance to actually throw a bunch of wounds out there...

So the 1500 point force is:
Pedro Kantor
Sternguard Squad (10, HF, 9 Combi Weapons, Drop Pod)
Sternguard Squad (10, HF, 9 Combi Weapons, Drop Pod)
Scouts (Camo Cloaks, Snipers, HB)
Scouts (CCW/BP, a few Shotguns, HB)
Thunderfire Cannon
Storm Talon

And 40 more points...  I do have a Lightning Claw on one of the SG squads SGT for a bit more kick with the Squad escorting the Chapter Master, could drop that I guess and...  Well, likely an attack bike to fill out the points...  But plays as a classic Hammer and Anvil with me holding a fortified ruin and bringing down 20 Sternguard to hammer whatever gets in the way.  Not much lives through THAT many Meltas dropping right on top of them...  So, guess we'll see if I can deal with fliers and hordes.  Guess my "horde" plan is really to use the "No cover Save" weapons I have and just selectively target the leaders...  2-3 IG hordes, and taking their Platoon and Company leadership tends to deal a crushing blow to them.  After the leaders are dead, mostly just cleanup.  :-)  If things go well that is...  Against other things?  Well, shoot lots, hope for the best...



Thursday, November 8, 2012

Moving to 1500 points with my Crimson Fists

I think I have my 1000 point list done, looking ahead to 1500 points.  Picked up the "Imperial Blue" from Vallejo at the Gopher since my last one finally ran out...  Making more Combi Weapons for my Sternguard, and converting more of the lads over...  NEED to get off my ass and finish up my second Drop Pod.  So 2 Sternguard Squads, and 2 Scout Squads and I am liking the Tech-marine with Thunderfire Cannon...  Last game it was probably the MVP, 4 blasts at Str 6 every turn?  Can opt for the No Cover Save shots should I face one of the IG hordes...  And Scouts with the 2+ cover save?  Yes, that will work...

Need to decide if I will Proxy in a "Storm Talon"...  I am thinking it will be dealing with a few fliers...  That or I bring out a DN and ?  Or a Librarian I guess...  Irking looking at the Storm Talon and comparing it to the Valkyrie/Vendetta or the Necron Fliers...  'Course, at least they HAVE a bloody flier unlike my Wolves/DA, etc...  Thinking I will run one of my Scout Squads as a Flanker and have the Talon escort them...  Play the Air Superiority fighter to cover for my lads...  REALLY concerned about the Helldrake of the Chaos Marines.  I simply have no real defense against that monster.  Shoot at it lots and hope for 6's is NOT going to work.  So, guess I need to bring something to engage it directly in the air...  Would rather have the Vendetta with the 3 TL Las Cannon of course :-)  But, better I think than the Aegis line with Quad Gun...  Concerned that people will have figured out how to deal with that, then I am SOL...

Sunday, November 4, 2012

1000 points, Crimson Fists

So, a small army moving to 1000 points.  Will be playing:

Chapter Master Pedro Kantor
Sternguard (10, 1 HF, 4 combi plasma, 5 Combi Melta, drop pod)
Sternguard (5, 3 Combi Melta, 2 Combi Plasma, Drop Pod)
Scout Squad (5, 4 Snipers 1 HB)
Scout Squad (HB, 4 CCW/Pistol)
Thunderfire Cannon w/ Tech Marine

So a REALLY small Infantry based army, and I'll be using my Fleshtearers as the big SG squad and one of the Drop Pods...  Tactically I am not sure if I will always be using the Drop Pods, I have the option to castle up with the Techmarine, cannon and the 3+ cover save from reinforced ruin.  Looking around, it does appear that you will be getting cover saves against Vector Strikes, and the Scouts with cloaks get the 2+ cover save...  Everyone (except Pedro) will get +1 HtH attack, and we are all scoring and stubborn...  I do think I can get 2-3 Objectives with my lads clumped up a bit even without throwing my Sternguard out there to perform the suicide assault...  Though that is always an option :-), and a terrifying one for the folks who play against me...  Only a few armies that do not have a high value target there for me to

Since the Sternguard score and the army is all Stubborn, I do think this is a good army for me.  Will need more drop pods...  So working a trade or two I guess, been on Bartertown since the 90's when it was hosted out of U Kansas :-)...  Ordered some more Vallejo "Imperial Blue" and a Pedro Kantor mini from the Gopher, and repainting a bunch of ancient Tac Marines I had already stripped...  Making the combi weapons out of Green Stuff, so the process will be a while, but I think it will be ready for the 1500 rounds, or the Tournament on the outside...

Thursday, November 1, 2012

Crimson Fists :-) It begins...

So, started my Crimson Fists army...  Looking like I'll field something like this:

Pedro Kantor
Sternguard Squad (10, combi weapons, etc., drop pod)
Sternguard Squad (5, weapons, drop pod)
Scout Squad (Sniper rifles, Heavy Bolter, 5)
Scout Squad (CCE/Pistol, Heavy Bolter, 5)

Then either a Librarian or Tech Marine with Thunderfire cannon...  Leaning toward the cannon :-)  Scouts with 2+ cover saves?  Yes, please...  Every Squad Scores?  Mkay, that works for me...  Light on bodies, still no real AAA, but at 1000 points I do not think I'll see too many fliers...  Yes, Joe's Hell Drake will absolutely destroy this army so spread out and hope for the best...  But played him twice so unlikely to play him again this week...  Drop pods go in either as suicide squads or empty if needed if I need to hunker down and hold something...

Painting coming along well.  Scouts base coated, starting to convert more Sternguard...  Still need to assemble a second drop pod...  We'll see if I get this done in time...

Tuesday, October 30, 2012

Chaos Fliers... Mkay, need to deal with that...

Well, faced the new Chaos flier last night...  All I can say is "Wow".  So, it is a Flier and hard to hit with normal units.  I had army wide "Preferred Enemy", so could re-roll 1's on the to hit...  Not sure it ever really mattered in 2 games, though I DID bring it down in one game.  'course, we both forgot the "Daemon" rule about the 5+ INV save, so I might not really have.  First game I risked a Deep Strike with a Terminator squad and hit the mishap, and naturally rolled the 1.  So, that was a really short game for me.  AP 3 flamer on the Flier made short work of my Power Armored Knights...  Str 6, so "not 1's" to wound, no armor or cover saves...  That and the Vector Strike...  Str 7 AP 3, d3 hits?  And no worries about missing or being hit back...  Mkay, so the AAA tax I think will be a standard part of my larger armies.  At 500 points, not really possible.  1000 is also going to be tough, but I have more options...

Not sure if I'll bring Vanilla Marines as Crimson Fists, Fleshtearers or stick with the Grey Knights.  For the Knights, I have my Dread Knight ready, and with the FAQ it is a real monster...  Str 10, re-roll to hit and wound/armor penetrations, uber flamer and a Heavy 12 shooting attack?  Oh, and a jump pack/teleporter... Yeah, it gets REALLY expensive, but damn...  My Fists, well that means I bring Sternguard, and they are scoring units like Troops...  Alpha Strike from hell, and I really like the Sternguard.  The Fleshtearers are similar for me...  SG, Jump Infantry and well...  It's a quick game one way or the other.  Not many locally are really prepared for this...  The GK?  Eh, lots of shooting, decent HtH, and pretty much all around decent...  Have to admit I am getting a bit tired of playing GK though...  They are good, probably still too good, but boring for me I think...  Yes, I like the Terminators as Troops, and EVERYONE has a Power Weapon of some sort to go with their Storm Bolters or Psycannons...  Just not a lot of variety....  Guess that is what bores me more than anything else...

Saturday, October 27, 2012

So, Crimson Fists?

Thinking it is time to strip and repaint my ancient Wolves...  And while I am at it, I think I will rebuild my basic Marines.  I have a number of Fists shoulder pads, the first 40K rulebook I had was the RT one with the lads on the cover, so I've always had them as an option for my "basic" Marines.  The image of the handful of them fighting off the horde of Orks really is a powerful one, and that whole "desperate defense" thing being something I've gotten quite good at over the years...  So, I'll restart the Fists I started all those years ago.  Probably helps that the Sternguard are REALLY good in this edition, and playing them in my Fleshtearers army, I think I have their uses and such down...  Pedro Kantor makes ALL Sternguard in my army scoring, so as an Ally to start perhaps since I am looking at playing the whole fully painted forces :-)  But it will allow me to field 2+ Sternguard squads all as scoring, my Scouts can become Crimson Fists, remaining scoring, and I can field a Techmarine with the Thudd gun, I mean "Thunderfire Cannon" :-) Mine will be a Thudd gun of course.. .Just annoyed that NONE of the "Marine" armies I play get the bloody thing...  So, longer term project I think, but...

Wednesday, October 24, 2012

Strange Odyssey

Mkay, just got back from Michigan....  A funeral is a strange thing in normal circumstances,  it with a huge family like my wife has...  The politics are interesting for someone mostly on the outside of the situation.  Seems that half of her family is highly educated, mostly in the health care industry.  The other half is 'not'..  Looking like they are coming from the trailer park or the back woods...  Heavy smokers, etc...  Just a feeling I get, so I could easily be wrong...  But I doubt that.  Now, the five children get to deal the estate...  Me, I am not looking forward to this...  Watching the family at the funeral, there was a definite division between the sides, and I am not thinking that this will end well, or happily.  A real shame as Franz (Maggie's father) was one of the nicest people, and would be offended by the fighting over this I think...  But, he has passed and this will play out how it will...

Back to the gaming stuff, looking like some more chaos stuff in the upcoming white dwarf/releases...  And I am needing to get my GK Fully painted...  close now...  but shading and matte coating still to be done on most of them...