Well, faced the new Chaos flier last night... All I can say is "Wow". So, it is a Flier and hard to hit with normal units. I had army wide "Preferred Enemy", so could re-roll 1's on the to hit... Not sure it ever really mattered in 2 games, though I DID bring it down in one game. 'course, we both forgot the "Daemon" rule about the 5+ INV save, so I might not really have. First game I risked a Deep Strike with a Terminator squad and hit the mishap, and naturally rolled the 1. So, that was a really short game for me. AP 3 flamer on the Flier made short work of my Power Armored Knights... Str 6, so "not 1's" to wound, no armor or cover saves... That and the Vector Strike... Str 7 AP 3, d3 hits? And no worries about missing or being hit back... Mkay, so the AAA tax I think will be a standard part of my larger armies. At 500 points, not really possible. 1000 is also going to be tough, but I have more options...
Not sure if I'll bring Vanilla Marines as Crimson Fists, Fleshtearers or stick with the Grey Knights. For the Knights, I have my Dread Knight ready, and with the FAQ it is a real monster... Str 10, re-roll to hit and wound/armor penetrations, uber flamer and a Heavy 12 shooting attack? Oh, and a jump pack/teleporter... Yeah, it gets REALLY expensive, but damn... My Fists, well that means I bring Sternguard, and they are scoring units like Troops... Alpha Strike from hell, and I really like the Sternguard. The Fleshtearers are similar for me... SG, Jump Infantry and well... It's a quick game one way or the other. Not many locally are really prepared for this... The GK? Eh, lots of shooting, decent HtH, and pretty much all around decent... Have to admit I am getting a bit tired of playing GK though... They are good, probably still too good, but boring for me I think... Yes, I like the Terminators as Troops, and EVERYONE has a Power Weapon of some sort to go with their Storm Bolters or Psycannons... Just not a lot of variety.... Guess that is what bores me more than anything else...
No comments:
Post a Comment