I remembered seeing something online when IA 11 came out, but then never really saw the mini... Turns out they had one as a WiP and then discarded it. So, no official models... I guess I'll be fine using a "Standard" Wolf Lord mit axe and one of my ancient Rackham Wolfen to represent him in Lupine form... Neat I guess :-)... Am a bit curious what sized base is recommended for the "Monstrous Creature" form... Not wanting to be unfair, and as he more or less is ONLY a HtH creature, the larger base would be an advantage I think... As it happens I have a few...
Have to put a kilt on the "Wolflord" form as well I guess...
Mostly X-Wing... Some real life/job stuff here and there... Oh, and motorcycles too!
Wednesday, January 22, 2014
Tuesday, January 21, 2014
6th Ed Wolves clarification, minor Tau Rant
It occurred to me after I posted last that I sounded a lot
like I was just complaining and did not intend to actually run the Wolves in
sixth edition… Not true at all. It is just looking to be more of a “challenge”
than I had anticipated… Frankly I am
considering them and my Fleshtearers at this point. The FT I think can compete more readily
simply because they HAVE a flier and at least initially, the fast moving Deep
Strike based force can surprise a lot of folks.
Wolves? I guess I’ll see.
The one thing I am far less sure that I can deal with is the
Tau and the apparently completely legal ability to add an IC to a “unit”
consisting of a Riptide and its wargear.
Because the “wargear” consists of drones and thus “models”, this means
that the MC is no longer a “unit of one” and thus is apparently eligible to have
IC(s) join it. So, back to the 5th
Ed wound juggling and attendant stupidity.
And of course, there is the new Void Shield that may or may not confuse
this situation… This is putting me in a
difficult situation as the League Organizer…
It is technically legal, just REALLY stupid. Causing more arguments and more than one
player just quit the game rather than argue the stupidity. It would be one thing if this were something
that were equally applied and EVERY army could do something of the sort, but
right now there is really only one army that can do this effectively… TECHNICALLY, the Wolves could do this with a
Lone Wolf, his wolf buddies and then adding their uber-characters to the mix… “Eh” at best there. Most people shrug and ignore that… The new MCs with ICs that would grant amazing
bonuses that were CLEARLY never playtested correctly or accounted for in terms
of the cost? This is a game breaking
problem. The simple fix is that if a
unit begins as a single model unit, it is ALWAYS a single model unit, wargear
being a model or no has no effect on this designation. Or declare that ICs cannot join MCs, no
matter what. Or alternately, let
everyone do it. I’m sure Wraithlords or
Wraith Knights joined by Farseers or Grey Knight Dreadknights being joined by
any number of their ICs wouldn’t be an issue J… Or Tyranid MCs? Yeah, so making it equal and closing the
loophole being exploited seems the best case all around. Will GW do it? I doubt it.
I’m going to look at what the major TOs come up with and I guess our
local group will use that as an official FAQ to house rule the game… OK, I guess I was a bit sidetracked by a
short rant there..
Got in an actual game last night with my Wolf Legion list… How different than the 40K Wolves? Not really sure… My list was:
Praetor (Paragon Blade, etc., “Pride of the Legion”)
Forge Lord (Rad Grenades)
Primus Medacae (SP?
Centurion upgraded to Medic, AA and PS)
Cataphractii (10, Plasma Blaster and Reaper, various other
weapons)
Spartan
(Cataphractii Transport, Ceremite upgrade)
Veteran Tactical Squad (HB, ML, SGT w/AA and PS)
Rhino (Havoc
Launcher)
Mortis DN (2 * TL LC)
Facing an old friend returning to the game after a long time
away… He brought an Iron Hands list with
loads of DNs… His Tac Squads were his
Troops and they mostly stayed behind in Terrain camping objectives. He had a Librarian in Terminator Armor with a
Terminator Assault Squad (TH/SS) who combined with one of the DNs wrecked the
Spartan… Then the Cataphractii led out
by the 3 ICs hidden in came out to deal with the new Terminators… The Terminator suits were all remarkably
resilient as I had one even survive to the end of the game. I need to put more “real” weapons in the mix
as the loadout with too many Power Swords and even Axes simply did not do well
against an enemy DN. We were locked in
combat for a long time until the Chain Fist finally tore it apart.
Somehow we wound up drawing with him getting First Blood (my
Spartan), both of our Warlords dying and I had Line Breaker. We each camped one Objective and one was
contested after 7 turns… Good game, and
glad his first 6th ed game was against my friendly Legion list as
opposed to a Tau or Eldar death list…
Did I learn anything useful for my 40K Wolves? Yes, I think so… Logan might be leading my forces out or Bran
Redmaw with a load of Wolf Guard… Logan
makes them Troops, and the Special Rules he grants might be amusing. The DNs are actually fairly good these days… At least the ones with enough shots. The 2*TL LC Mortis was amazing, coming in on
turn 4, but killing a DN each turn until time ran out. I cannot field that with the Wolves
unfortunately, but it has me thinking…
If the Tau stupidity continues, allied Grey Knights with a Vindicare
Assassin and the GK Rifleman might be amusing…
Or maybe someday soon my Wolves will be allowed to field a competitive list
using the stuff the rest of the Imperium gets…
Sunday, January 19, 2014
Wolves in Sixth?
So, looking at the Wolves codex again... I do not
think that I have ever really given it a long enough look in the Sixth
Edition. Probably not the best way to write this, but overall it is just
bad.
I'll start with what works... At least until they get FAQ'd off the table. The only things I see people bringing Wolves for are the Rune Priests. Getting 2 for each HQ slot, they are the ONLY thing left in the game to stop Psychics and they still have non "book" powers that might be somewhat overly powerful against some things... So, the Rune Priest is good... And...
No real way around the basic facts and reality of the current game. I will dig a bit deeper in a bit, but this was clearly written for a very different game. Lots of things are too expensive and a lot simply do not work.
For instance the army wide rule for acute
senses? Neat when it worked against Night Fighting... Which was
itself rare, but now it only works for outflanking units... Which I can
have up to two if I take a specific HQ and buy the upgrade. Yes, the
Scouts still have the uber flanking. But they have FAQ killed the ability
to bring along a Wolf Guard to lead them. Also the removal of the ability
to Assault on entry from Reserve means they HAVE to be a shooting unit.
In 4+ armor. With every army getting access to Interceptor, most with
Twin Linked doubled up Auto Cannons... Shooting 4 shots at Str 7 and AP 4
to effectively wipe out the 5 man Scout squad when it does show up.
Yea. Not even touching the Tau with all of their Intercept.
So, Claw... It seems to translate to
"Craptastic" for this entire Codex. Wolf Claw? An
overpriced Lightning Claw. Blood Claw? Craptastic Assault troops
who despite being Marines are WORSE than the IG I see. BS/WS 3 with
restrictive rules making them act stupidity. Oh, they can also have Jump
Packs or Bikes... Jump Packs are expensive and even more stupid. There was a brief period where I could lead them out with a Wolf Guard a mitigate their stupidity, but that FAQ change was reversed long ago... Bikes don't suck, but with Heldrakes even White Scar and DA bikes are unusable
and cheaper/better... So, there it is really...
Grey Hunters are still OK, but overpriced Basic Marines
really. Too many things are too good at killing Marines these days.
MSU was where the Jaegers were their best I think, and with First Blood being
simple with just killing a Rhino Hull... Not really viable. I have
had some success running a maxed out squad as a Flanker... But really it
is a single use trick that doesn't even work against Tau. If I could
shoot then Assault it might, but... So, overall they have some useless special rules that are relics from the old editions unlike the Vanilla Marines who have a load of good and free updates. More importantly they have no real way to survive the modern environment. Too many Str 6+ massed shots, and too many things that ignore 3+ armor and/or cover. The pendulum has swung too far away from the Marines as far as the game is concerned...
Experimenting with Imperial Armor a bit... Bran Redmaw from IA 11 is expensive but allows me to do a bit more with a Squad of Grey Hunters gaining the Scouts rule for "Behind Enemy Lines" and Bran himself having the "Mark of the Hunter" which should allow him to flank and lead another unit in a regular Flank move... Problem was until the Stronghold Assault rules hit, there was simply no way to keep the stuff I HAVE to deploy onto the field alive long enough. Now I get to play with the Void Shields and the Defense Networks... Probably NOT the way I had thought to run the army... The AAA weapons are another thing out of the IA books that are a possibility and I HAVE a bunch of ancient resin missile turrets... So, lacking ANYTHING in the AAA or Aircraft native in the Codex IA is pretty much the only option. The Spartan class tank (I REALLY still want to call them Land Raiders) is one option... Bringing Logan is another option with a lot of Drop Pods I guess... Just so few viable options. MAYBE a pack of actual Wolves as beasts to actually GET to HtH and the Wolf Cavalry? Eh... I just don't see it happening... But, hey, maybe I missed something?
Tuesday, January 14, 2014
Tyranids and the Local Group
So, the new Tyranid book hit... While I AM happy
for the two local players who actually played the army, I am less sure
overall. Of course, I haven't seen it in action yet as both local players
have extremely busy work schedules and have little time for gaming at the
moment. Some things look pretty good and it seems like it is a fairly
well written book... Despite the massive cut/paste from the previous book
and the obvious missing models that got cut rather than allow a third party
model take the place of the non-existent GW model. So, no Tyranid drop
pods for the players.
Psychics look good, and losing the crutch of Biomancy is
probably a good thing... AA is going to be an issue, but they have fliers
of their own to dogfight. No Allies is a problem. The ability to
break the Force Org chart is now REALLY unequally applied. And the Tyranids are
not I think powerful enough to stand against the current top tier uber
lists... Hive Guard might be able to deal with Serpent Spam, but I am
just not seeing the answer to the Tau silliness. Even the Eldar answer is
by no means a guarantee against a competent opponent. Now, it does seem
very well balanced again say, Marines or anything else... Just nothing to
threaten the top tier.
Wound up picking up a Land Raider Crusader from one of
the locals paring down their collection…
One of the original ones with the metal sponson guns, etc… I’ll need to order more Grey paint I think as
I have finally decided that all 5 of my LRs will be Wolves… Or at least 4 of them with the last Spartan
Class (Original, MK I) probably staying black for Fleshtearers Death
Company/Consecrators (DA) use… And since
no one EVER expects Deep Striking Land Raiders J Might be
hilarious to drop on a Tau army… So,
back to painting and assembling my stuff I guess. No clue what the real order of releases will
be, but I’m pretty happy to be back working on my original Wolves again. Found a number of truly ancient Rhino track
parts and need to manufacture the internal hull parts to get myself another 4-6
Rhinos. I have some “cash” in the form
of a pre-paid Amex card that I’m going to be spending at the Gopher…
Guessing I will have no problem finding enough to spend it all between
the one thing I’d like to order and maybe some Magic or Star Trek stuff… Maggie (My Amazing Wife) has started playing
MtG with me again, so perhaps we’ll make it to one of the casual events soon… I still have a bunch of ancient cards and
glancing over the costs of some of them, am frankly amazed J… Not “I can sell this and retire now amazed
mind, just way more than I had dreamed these things would be worth…
Looking at the local group I am surprised to see (NOT
including my own armies in this):
2 Eldar players, one Iyanden and one more old school
Craftworld/Ghost… Neither really playing
the uber lists, more interested in playing a fun game than a win at all cost
sort of thing… I have a huge collection
of ancient Eldar, so could probably play most of the lists…. Just that I got sick of playing the now massively
overpowered (IMO) army and feeling like no one really has much a chance against
me…
2 Tau players… One
with the Riptides of doom, one more Broadsides.
Powerful armies, good players, so…
Well, I try to steer newcomers away from that J. But the armies ARE beatable and not really
the insanely overly optimized tournament forces you might see as a big event.
One IG tread head…
He is THRILLED to have the Baneblade legal now and loads of LR tanks
make up the basis of his normal army. A
few other IG players, one who just found the store last night and with this on
the short list for the next book out…
Tyranids… 2 I know
of, but neither of them is playing much.
One works for the Public Works Dept, so drives a snow plaw… Overtime is good I guess J… Hoping they both get back at some point, good
games are had against them…
Marines? One
ACTUAL Ultra Marine player with his stuff fully painted in the colors… Honestly, other than my brother painting up a
squad or so of them I have NEVER actually seen anyone play Marines as Smurfs J… Is kind of nice to see though, was beginning
to think they were a myth. 3-4 others
who have various vanilla or at least Codex Marines lists. Even Ted getting back in with his Iron Hands…
One other guy playing BA…
Mostly Death Company… So, pretty
close to my Flesh Tearers. ‘course, he
is one of the Eldar players now, so this is being built/painted now. Another guy now playing Tau who used to play
BA, so potentially he could come back J… But pretty
much not an army you see on the table anymore.
Wolves? One guy
who sometimes plays them… 2 of us also
HAVE the army and I intend to bring mine back to the table despite it being
pretty much hopeless in the modern environment.
Chaos of all sorts…
One Demon player, 4-5 Chaos Marine players… Pretty mellow group overall. Mostly themed lists, etc., so more fun than
win at all costs…
Necrons… One,
playing a Croissant heavy force. Tough
army, really good player, but always a good game against him in my experience. Another old time player who no longer gets
out, and his Tyranids I think will see the table first…
Grey Knights? 2-3
who at times do play… One who plays
mostly Inquisition, but he works in the local theater group who have a
production going now, so have not seen him much recently. But a LOT of nice conversions in his force… Again, more themed than focused overall for
this group as well…
DA? Well, I have
mine… One other guy who played, but his
job takes him on the road frequently.
Another person was building an army, but has not yet played in a League
locally… Looking forward to seeing more
Terminators though J….
So, yeah, not really counting my: VI Legion, Wolves, Consecrators (DA), Flesh Tearers (BA), Crimson Fists, IG (Praetorians), Eldar or Grey Knights in that count :-)... As my wife says I have too many armies...
So overall now that I have actually written it all in all
we have a VERY diverse group of armies being played locally. Most of us are actually pretty happy with 6th
edition and the expansions… NOT being a
very high stress/competitive place, we are actually growing with more people
showing up and actually buying stuff ever week it seems… May not be seeing the wider picture, but if
there is a summer campaign, I would expect that we could get a fair number of
folks in to play it…
Monday, January 6, 2014
1500 Wolf Legion list
So, getting the core of my force ready, playing locally
against 30K and 40K forces… Mostly 40K,
but most of the locals are just fine with me running my weird ancient Marine
lists. So, VI Legion (Wolves) but pretty
much just a generic setup.
Legion Praetor (Cataphractii Armor, Combi Plasma, Paragon
Blade, Pride of the Legion)
Legion Veteran Tactical Squad (10, HB, ML w/Flak, SGT in
Artificer)
Rhino
Legion terminator Squad (10 Cataphractii, Reaper, Plasma
Blaster, mix of weapons with a CF and LC)
Spartan (Ceremite)
Mortis DN (2 * TL Las Cannon)
And…
I had been running
the Forge Lord with the Rad Grenades in my 1850 lists, usually with the Siege
Breachers, but seems like it makes the Spartan nigh un killable at times. I like the Apothecary (Medic) in the big
squad, so would love to have one in the Cataphractii, so perhaps a Primus
Medicae? Honestly I’m not really sure
what else to do with the 200 or so points…
Any thoughts? Thinking that 1850+
is the place to play Legion lists…
Finally some model work...
Finally got in a bit of work on my armies... 5 Siege Breachers and 5 Cataphractii Terminator suits assembled tonight... No pictures or anything, but getting used to using the wine corks Maggie gave me to hold the figures as I paint them. The Spartan is getting cleaned up, next to assemble it.
Snowed in, so no League tomorrow.
Snowed in, so no League tomorrow.
Friday, January 3, 2014
Legion List at 1500...
So, with the League running at 1500 points, I will give these lads a try... Using the "Pride of the Legion" Rite of War making Terminators and Veteran Squads Troops (Mandatory 2 at least). The disadvantage being that if I lose ALL of my Vet/Terminators, I give up an extra VP. But at 1500, I might well have only the two squads, so getting wiped out I've already lost... Not a real disadvantage as far as I can see. And with the FAQ giving the unit with Sniper rule wounding on 4+, Rending, picking Targets...
Legion Praetor (Cataphracti Armor, Paragon Blade, Combi Plasma)
Veteran Tactical Squad (Missile Launcher with Suspensor and maybe Flak?, loads of Bolters otherwise), SGT with Artificer, attach a Medic?
Rhino w/Havoc Launcher ? Maybe...
Terminator Squad (10, mix of weapons)
Spartan Transport, Cermite)
And... Mkay, that comes to 1200 or so points... Maybe a Mortis class DN for the Wolves? The Las Cannon option is pretty powerful... Maybe keep the Forge Lord and maybe try out the Medic?
Not sure, the Void Shield Generators in the Siege book seem pretty darn good... Thinking they might well be the one thing that stops fliers and the superheavies... So may well be something that becomes semi required... Will have to come up with some terrain to become a Shield Generator...
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